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Indie Sands of Space - sci-fi turn-based RPG (in development)

Discussion in 'General RPG Discussion' started by CryptRat, Sep 6, 2017.

  1. Bocian Arcane

    Bocian
    Joined:
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    1,913
    How is the progress on the game?
     
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  2. dmonin Arcane Patron Developer

    dmonin
    Joined:
    Sep 3, 2017
    Messages:
    106
    Make the Codex Great Again!
    Hey guys,

    New screenshot of Mines. It's new location so it is lil bit empty for now.

    I haven't stop working on the game. But I changed my working pipeline to get better optimization. So work in progress: new models, new textures, new really good ambient music (can't stop listening it everyday), etc.

    It's gonna be more interesting news in Jan 2019 I hope.

    [​IMG]
     
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  3. toro Arcane

    toro
    Joined:
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    Messages:
    10,491
    This looks great.
     
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  4. Bocian Arcane

    Bocian
    Joined:
    Jul 8, 2017
    Messages:
    1,913
    [​IMG]
    :0-13:
     
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  5. Abu Antar Tweet, tweet Patron

    Abu Antar
    Joined:
    Jan 19, 2014
    Messages:
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    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
     
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  6. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Messages:
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker


     
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  7. holla_cabezas_de_mierda Arcane

    holla_cabezas_de_mierda
    Joined:
    Jul 8, 2006
    Messages:
    1,798
    just found this game today. Looks really good, you are very talented. Defiantly will support when you make it availible. I like that light blue font you have been using and its size for reading BTW. Its color and size and clarity is very easy on the eyes as is your entire
    UI design.

    The tank turrets modeled above somewhere might want to be a little bit bigger perhaps, not that it matters much..very nice work...
     
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  8. Barbalos Learned

    Barbalos
    Joined:
    Jun 14, 2018
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    197
    Wow, is this a one-man effort? Extremely impressive!
     
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  9. Taka-Haradin puolipeikko Prestigious Gentleman Filthy Kalinite Patron

    Taka-Haradin puolipeikko
    Joined:
    Apr 24, 2015
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
    Anything new?
     
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  10. Sykar Arcane

    Sykar
    Joined:
    Dec 2, 2014
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    Location:
    Turn right after Alpha Centauri
    Yeah anything new, dmonin ?
     
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  11. StaticSpine Arcane Patron

    StaticSpine
    Joined:
    Dec 14, 2013
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    3,069
    Location:
    Moscow
    Shadorwun: Hong Kong
    The last Vkontakte post was on March 25th:negative:
     
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  12. zwanzig_zwoelf Graverobber Foundation Developer

    zwanzig_zwoelf
    Joined:
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    I assume he has too much fun with ATOM RPG had to take a part-time job gathering watermelons for Georgian mafia.
     
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  13. dmonin Arcane Patron Developer

    dmonin
    Joined:
    Sep 3, 2017
    Messages:
    106
    Make the Codex Great Again!
    Hello my friends!

    Thank you so much that you still remember me. It’s inspiring. And I’m very sorry for the lack of news. Now about the most important thing - the project is alive, developing and not abandoned.

    Straight to the specifics. There was no news for many reasons. One of the main reasons is that most of news are technical news and for the gaming community it would be just boring.
    Next thing I broke my PC while trying to change my CPU cooler. Ha-ha, classic...
    I was without a PC for a 1.5 month. Good news that nothing was lost because I do regular backup on several HDD also, I has github repo.

    1. Most game mechanics have moved to Lua

    I needed a good solution for the future to provide a quick fix for game mechanics. Because any editing of quests / dialogues caused a full rebuilding and this process could take a lot of time. Yes, I know that you can keep game mechanics in a separate assembly, but it is really bad way. I made script structure similar to the scripts from Fallout 1 / 2.


    Show Spoiler
    [​IMG]


    2. The dialog system now is based on Lua scripts too

    I wrote a converter from Draft3 project to Lua. It handles basic stat check nodes and convert them to Lua. Writing own dialog node editor is too expensive so yes I use the Draft3 in my pipeline.

    Show Spoiler


    An original

    [​IMG]

    Export from Draft3
    [​IMG]

    And final result after convert

    [​IMG]


    3. The dialogue system also running on the template engine

    Added the text template engine for dialog nodes. For example, you can have a female/male character or display the name of the character, etc. and those things have to affect on dialog node. Also, it can check some stats but those checks should be in Lua but not in template.

    Show Spoiler
    [​IMG]


    4. Finished most of UI

    Show Spoiler
    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]


    5. Removed the "mobile" elements

    For me old battle mode had strong reference to mobile games. I mean those big hexes. And I didn't like it. So now movement in battle mode based on lines. The hexagonal grid still exists.

    Show Spoiler
    [​IMG]


    6. Moved all game mechanics data to json format instead binary

    AI behavior in battle, non-combat behavior, etc.

    Show Spoiler
    [​IMG]


    7. Started learning animation

    Show Spoiler
    [​IMG]

    [​IMG]



    This is a very fun thing actually. I'm in the beginning.


    One thing I didn't finish it’s the Editor. Cause most of my utilities work from console and there is no any UI for them. As you can see the news a little bit boring. But the changes are massive, complex and contains a lot of work.

    By the way I posted screenshots without a new visual things. I want to keep some intrigue. As for further plans I think to release something playable by the June/July of 2020. I can’t promise and don’t want to, but I will try.
     
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  14. Sykar Arcane

    Sykar
    Joined:
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    Turn right after Alpha Centauri
    Thanks! Personally I did find a peak into the inner workings interesting and I am sure other codexers will, too. Now if only I could read Russian for those two screenshots. Interestingly everything else seems English, just the speech bubbles. Any reason for that?
     
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  15. dmonin Arcane Patron Developer

    dmonin
    Joined:
    Sep 3, 2017
    Messages:
    106
    Make the Codex Great Again!
    I hope so. Thanks!

    No any reason behind that. It was font testing for different languages.

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
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  16. HoboForEternity sunset tequila Patron

    HoboForEternity
    Joined:
    Mar 27, 2016
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    Disco Elysium
    UI looks underrail like. that's a compliment.
     
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  17. Cat Dude Learned

    Cat Dude
    Joined:
    Nov 5, 2018
    Messages:
    427
    Rpg? Turn based combat? I'm all for it.
     
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  18. Abu Antar Tweet, tweet Patron

    Abu Antar
    Joined:
    Jan 19, 2014
    Messages:
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    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
     
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  19. curry Arcane

    curry
    Joined:
    Jan 10, 2011
    Messages:
    3,964
    Location:
    Abducted by Jews. Send help!
    Whew, here I was fearing this project would end up being another Tangut Prophecy.
     
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  20. ERYFKRAD Barbarian Patron

    ERYFKRAD
    Joined:
    Sep 25, 2012
    Messages:
    18,270
    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    You best not be jinxing this now.
     
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  21. Stavrophore Liturgist

    Stavrophore
    Joined:
    Aug 17, 2016
    Messages:
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    Location:
    Poland
    Looks like better Underrail tbh.
     
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  22. zwanzig_zwoelf Graverobber Foundation Developer

    zwanzig_zwoelf
    Joined:
    Nov 21, 2015
    Messages:
    2,455
    Location:
    デゼニランド
    dmonin if you've been kidnapped and forced to gather watermelons for Georgian Mafia, nod once.
     
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