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KickStarter Satellite Reign - Syndicate Wars spiritual successor from original devs

Branm

Learned
Joined
Apr 27, 2013
Messages
472
Location
Ottawa
The lego bit at the end of the video was gold.

Still nothing on rtwp/tb mode? Bah

They mentioned to me that they have an interview with Tacticular cancer coming up, that be a good question for the interview :P
 

Diablo169

Arcane
Joined
Oct 20, 2012
Messages
1,270
Location
Grim Midlands
Totalbiscuit is apparently very excited about this project So I'm hoping he does some coverage soon. I haven't backed yet but likely will before the end.
 

Whisky

The Solution
Joined
Feb 22, 2012
Messages
8,555
Location
Banjoville, British Columbia
Divinity: Original Sin Project: Eternity Torment: Tides of Numenera

Frusciante

Cipher
Joined
Aug 24, 2012
Messages
716
Project: Eternity
This project looks extremely promising. Really liking what I see/hear here.

Too bad I'm competely out of cash at the moment. Wish more people would support this. A project like Massive Chalice getting more money than this project is a Massive decline.
 

Branm

Learned
Joined
Apr 27, 2013
Messages
472
Location
Ottawa
This project looks extremely promising. Really liking what I see/hear here.

Too bad I'm competely out of cash at the moment. Wish more people would support this. A project like Massive Chalice getting more money than this project is a Massive decline.

So true :(

I'm wondering if its the fact that its in pounds that its going so slow?
 

Galdred

Studio Draconis
Patron
Developer
Joined
May 6, 2011
Messages
4,456
Location
Middle Empire
Steve gets a Kidney but I don't even get a tag.
It didn't indeed, and it was not very tactical either (other posters have mentioned cannon fodder, and it is almost a good analogy...), while this one claims to be. That said, Close Combat doesn't have any pause option either if I recall, but the action is far from frantic in this one.
 

zwanzig_zwoelf

Guest
Could be just a demonstration. Some games are shown on easy difficulty to slowly show the gameplay features, not the playing skill of the developer.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,048
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
ITT people are mad that a game plays like the titles it's selling itself as a homage to
 

Space Satan

Arcane
Vatnik
Joined
May 13, 2013
Messages
6,368
Location
Space Hell
Is it me or it seems they will barely made to their goal, if reach it at all? They have 17 days left and still need 139 000$. Last days often see some money influx but still they'll need a lot of funding to rach their minimum goals.
Looks like not a lot of people are that enthusiastic about Syndicate remake.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,048
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Is it me or it seems they will barely made to their goal, if reach it at all? They have 17 days left and still need 139 000$. Last days often see some money influx but still they'll need a lot of funding to rach their minimum goals.
Looks like not a lot of people are that enthusiastic about Syndicate remake.

It's you. ;) They'll make the goal.
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,563
17 days is plenty for 139 000$. If Jagged Alliance managed to make it, so will this one.
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,825
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
I'm glad they've sort of talked about game mechanics and stuff a bit, but they don't really have anything to show do they? In-engine screenies etc would go a long way here.
 

Space Satan

Arcane
Vatnik
Joined
May 13, 2013
Messages
6,368
Location
Space Hell
It looks like funding stalled to a halt. 228k out of 350. I hink our only hope is something similar to JA: Flashback - last day enthusiastic funding from those who already kickstarted.
 

Branm

Learned
Joined
Apr 27, 2013
Messages
472
Location
Ottawa
Biggest problem I think is that this shit is in pounds.

They have provided more detail then a lot of other kickstarters. Still sure it will get funded but could of gone MUCH MUCH higher if it were USD.
 

yellowcake

Arcane
Joined
Dec 11, 2007
Messages
2,964
Location
Alas! in my skull
Guys I recall there were pretty tacticalll missions in SW. There was this thing where you were guarding/escorting some bigwig and you had to split your party and scatter all four agents across the map to make sure his passing through the city was safe. I remember it was pretty frantic if my memory serves me right after 15+ years. I would think it would be awesome if they managed to recreate this kind of gameplay. I will pledge if my unemployment benefit comes in time.
 

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