RPS: I think it’s clear that people were much quicker to attack Syndicate Wars than they were Syndicate. When the Satellite Reign Kickstarter appeared a fair number of people were eager to voice their dislike over Wars vs Syndicate. Is that fair? I liked Wars less, but played it more, due to the PC I had at University – oh I am one of those guys you were talking about!
Diskett: One of the problems with Syndicate Wars was that we rushed into making it 3D. The hardware wasn’t really ready for it. When the first Syndicate came out it was one of the first games to appear in 640×480 hi res. It was all sprite and tile based, and looked good as a result. When we went to 3D for Syndicate Wars that was actually a step back, because although it was 3D and lit and you could rotate the world, it was low-res, 320×240. And yeah. And it had niggly design issues in there that I now regret not changing. One of those, which I think was critical, was that how zoomed out you were was based on the gun you had selected. Since you started with Uzi you were zoomed in quite close at the beginning. Even the minigun was only mid-level zoom. So it wasn’t until later in the game that you could zoom out and get a sense of the city that you got immediately in the first game. All that said, we had a lot of time to work on the level design tools, and the levels in Syndicate Wars are much better, with much more going on than in the original game. Unfortunately you ended up fighting with the interface because had to rotate the map occasionally, and that meant it was a confusing thing rather than a feature. It was just there because it was 3D.
RPS: And that’s reflected in your design for Satellite Reign?
Diskett: Even though we’re completely rendered in 3D, we’re not going to be letting you fully rotate the map. It’ll be a fixed isometric view on the camera, with a little bit of tilt and rotation, which means you are scrolling around the city from a particular direction. That helps you orientate yourself, and means you can build your mental map of the city much faster. It’ll be a little like Starcraft II in the sense that they took the original game, made it 3D, and then just allowed a very limited amount of tilt and rotation.