yes, but if the information on the Q&A is correct, then the exclusivity timer start counting the moment it goes on sale, so if it's a game in alpha/beta/EA stage you might get a finished game by the time the timer clocks 1 year.isnt every game on epic getting 1y exclusive?
But you can change the color of buildings right? If that is the case, you can set different colors for different types of buildings.I am starting to be annoyed by gameplay. The building part seems to be fine but FPP view really limits your ability to build and most of the time spent on building anything is you fiddling with camera because you can't properly lie down structures.
The other issues is that while world looks great, art design on factory parts is just bad. Textures and everything is fine but you can't easily tell what are you looking at. Especially if you build more structures soon everything starts to blend together, smelters look like constructors, constructors like power generators and so on.
But you can change the color of buildings right? If that is the case, you can set different colors for different types of buildings.I am starting to be annoyed by gameplay. The building part seems to be fine but FPP view really limits your ability to build and most of the time spent on building anything is you fiddling with camera because you can't properly lie down structures.
The other issues is that while world looks great, art design on factory parts is just bad. Textures and everything is fine but you can't easily tell what are you looking at. Especially if you build more structures soon everything starts to blend together, smelters look like constructors, constructors like power generators and so on.
We’re releasing on Steam!
We’re pretty excited to announce this news to you all and we know a lot of folks wanted it. We don’t know for sure when we’ll be launching here on Steam. There is still some work we need to do behind the scenes to get everything flowing. But this is a priority for us and we’re doing our best. However... we all know how proficient we are in delays. So, I predict Steam launch at 5pm GMT on Tuesday, 2020.
Over the past year on we’ve had a lot of time to work on Satisfactory - with aid from our lovely community! Our latest major launch is Update #3 where we introduce pipes, a hyperloop travel system, and a bunch of cosmetic items for your factory (including windows!) - along with rebalancing, optimizations and quality of life stuff.
**Patch notes**
• Pipes and Fluid System
• Resource Sink and Shop
• Hypertubes
• New starting area the “Dune Desert”
• Crouch and Slide
• Rebalance
And more… you can read the full patch notes here
Release Date (no for real this time)
*not clickbait*
Yo!
The day has come when we can finally tell you when Satisfactory will be available on steam!
You can expect Satisfactory on steam Monday, June 8!
Yeah we said Tuesday in the past, but we say a lot of things.
I know it's been frustrating that we haven't been able to announce an official date until now (believe me, It's been frustrating for us as well). But we're here now and we're definitely releasing it Monday, June 8 and we're super stoked about that!
Launch Discount
During release we'll also be a running a 10% discount on the game (which is released Monday, June 8)!
Until then (Monday, June 8)! Take care!
Snutt
When's it coming to steam?
Satisfactory OUT NOW!
We made it! The game is out now on Steam!
We're super stoked in welcoming you to drop down on MASSAGE-2(A-B)b in the binary star system of Akycha to create some tasty conveyor belt spaghetti!
We've worked many years getting Satisfactory to where it is today, but the game is still in Early Access so there's still more sweet stuff coming! We hope you'll have a grand ol' time and help us in developing our game with your feedback and support!
Yours truly,
Coffee Stain Studios
WHY EARLY ACCESS?
Satisfactory is a big and complex game that can be expanded and refined for a very long time and we believe that there is a community of factory builders out in the world that would love to join us to create this beast of a game together. We want to involve players, see how they play and iterate the game based on that. Going Early Access will help us build an awesome factory-building game and help us focus on the right things moving forward.
APPROXIMATELY HOW LONG WILL SATISFACTORY BE IN EARLY ACCESS?
We hope to work on this game for years to come and make something truly special. We are not entirely sure what would qualify as a 1.0 version of Satisfactory, but the game will be in Early Access for at least 1 year, could be longer.
WHAT IS THE CURRENT STATE OF THE EARLY ACCESS VERSION?
We’ve reached the point in development where we feel ready to open the game up to the public. There are still a bunch of performance, design and visual issues and the game is far from perfect. Having said that the game is in a state where you can have a lot of fun and enjoy tons of hours of gameplay, single or multiplayer. If you are into building factories and adventure in a vast unexplored world, we think that you are going to like Satisfactory a lot!
WHAT WE ARE LAUNCHING WITH:
• 7 tiers full of milestones that unlocks machines, resources, equipment and vehicles
• 4 different starting areas/biomes on a large handcrafted world (30km2)
• Vehicles with automation capabilities
• Equipment and weapons
• Alien creatures
• Pipes(!!!)
• Multiplayer (still in a bit funky state but it’s Playable and Fun™)
HOW IS THE FULL VERSION PLANNED TO DIFFER FROM THE EARLY ACCESS VERSION?
We are planning to at least add the following:
• The rest of the FICSIT milestones and tiers
• More machines, resources, vehicles, equipment, and weapons
• Improvements on core gameplay, systems, UI/UX, Quality of Life
• Iterate on world, exploration, landmarks, rewards, and creatures
• Full narrative
• More optimization
• Dedicated server support
• Mod support
WILL THE GAME BE PRICED DIFFERENTLY DURING AND AFTER EARLY ACCESS?
We expect the price to increase once we go 1.0, but we don’t know for sure.
HOW ARE YOU PLANNING ON INVOLVING THE COMMUNITY IN YOUR DEVELOPMENT PROCESS?
The game has been available on a different platform up until this point and we have somewhat learned how to balance addressing feedback and introducing new content from this time. We will keep on reading the discussions and talking to our community. We use Discord, our own up-vote forum, in-game bug reports, surveys etc. This process is likely something that we will iterate on as well. We have an experimental branch where we want to push in early content for future stable updates for those who want to opt in and help us test it. You can always follow our updates and progress through our different channels; Website, YouTube, Twitter, Facebook, Instagram, Reddit, and Discord.
Been waiting for this foreeever :D very hyped to get into it finally. Honestly shocked people are so negative on it.
Engineering FPS game 'Satisfactory' released its latest sales numbers
First-person sandbox engineering game Satisfactory just released its sales numbers. The figures show off the disparity between their two storefront sales numbers.
Satisfactory community manager Jace Varlet shared the numbers through a video. The super enthused appreciation post was uber wholesome for anyone who sees it. For those interested in the numbers, the exact figure is 1,326,518 copies sold so far. It is also interesting to note the ratio between EGS and Steam for the game.
Steam version sold more than 350,000 copies in one month
While the video of Varlet is a recommended view, the figures are awe-inspiring. The game came out for the Epic Games Store on March 19 last year. The Steam version, on the other hand, came out last June 9 of this year.
The numbers for both storefronts are solid, with EGS generating 958,917 copies sold. Steam, on the other hand, solid as many as 367,601 in their first month. Varlet gave a good, nuanced explanation of what’s happening.
“Epic sold in about three months or something 500,000,” the community manager said. “The total number sold on Steam in a month or whatever is 360,000 so it’s slated to probably overtake what Epic did at that time.”
Varlet notes how Steam has a ton more users compared to Epic. This move, together with the Steam Summer Sale, helped boost the game to the top.
“Another thing to consider is that there has been the Summer Sale, and we have been on the top sellers. We were at first or top three for a very long time and we’re still in the top 10.”
Satisfactory is a robust title with great gameplay
The success of Satisfactory on Steam is a slightly expected phenomenon. The game is an excellent piece of a sandbox game. Internet creatives enjoy the challenge that these types of games give to players.
These figures can be a statement of how superior Steam is against Epic Games Store. Considering the internet hate for EGS, it’s hard to imagine the big difference in sales. Some players in the community even go as far as to boycott the platform altogether.
The game is selling superbly well on both platforms and for a reason. The game comes from Coffee Stain Studios, the creators of a few hit PC games. Their line of titles includes Goat Simulator, Sanctum, Huntdown, and Deep Rock Galactic.
Satisfactory is available on both Steam and the Epic Games Store. The game is currently on a decent 10% discount on Steam until July 9.
Featured image courtesy of Coffee Stain Studios/YouTube Screenshot
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The super enthused appreciation post was uber wholesome for anyone who sees it