Vault Dweller
Commissar, Red Star Studio
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- Joined
- Jan 7, 2003
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Another day, another battle
So how do you figure that? Can you give us examples of tactics that you successfully employed?
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Can you repeat that again? Don't you think that the games that use TB tend to be more tactical BECAUSE THEY USE TB COMBAT not because they design maps with tactics in mind? Have you had a chance to play X-Com 1-2 and then compare them to X-Com: Apocalypse? I think that clearly shows which combat is way more tactical, dontcha think? Same setting, same goals, same structure, different combat mode, one dead franchise.Volourn said:Turn base combat isn't inherently more tatical, imo; but the games that use it tend to be.
Well, may be it's as good tatically, but hardly tactically :wink: Yeah, I know, it's low to pick on your types, but I couldn't resist :DI find tatically, NWN and the IE games are almsot as good.
So how do you figure that? Can you give us examples of tactics that you successfully employed?
So if ToEE didn't have trips and aoo, it would not have been a good tactical game?The reason why they are only almost as good is because TOEE offers more options.
Well, you see, I have a problem with such reasoning because it downplays the efforts put into a really good, feature-rich game and put it on one level with some half-assed games for no other reason then that they could have done it too. So why the fuck didn't they? Who stopped them? Why should anybody care about what could have been? No, really?Options, that if a developer, wanted to could add into a pseudo RT/TB games liek NWN.