Chaotic_Heretic
Arcane
And who is going to pledge for custom avatars when this obsidian kickstarter starts?
Any news on this yet? No?The interview also has some new information about the companion Edér (formerly known as "Edair"), who is apparently a rogue and not a fighter as was widely assumed. RPS have another interview coming up tomorrow, this time with Feargus Urquhart, which will be about Obsidian's next Kickstarter(!), so stay tuned.
Stealth in AP? Nigger, please...I did a couple AP missions without triggering any alert, i liked the stealth in that game, even if it ultimately felt like a waste of time.
Stealth in AP? Nigger, please...I did a couple AP missions without triggering any alert, i liked the stealth in that game, even if it ultimately felt like a waste of time.
Actually I didn't really dislike the game as an overall experience, but the stealth felt really poorly designed. It was about avoiding cones of visions and moving while crouched when near enemies not to generate sound. It was called stealth RPG, but the whole system wasn't really stat or skill based. The skills only unlocked abilities that trivialized the whole chore. You could see the cones of vision of enemies, you had skill that automatically popped you a 2 sec (or something like that) stealth when spotted every 5 minutes or so and you had 2 ROFLSTOMP buttons. Since about midgame you just popped one of the available abilities and breezed through rooms eliminating everything in your path. Yea, dat stealth...
On the other hand JA2 stealth system was really well designed for that particular game. Actually I would rather call it detection system, because it wasn't just about actively trying to sneak. It wasn't perfect and it wasn't all that complex, but it served its purpose quite well. Plus it was stat based and JA2 wasn't even an RPG (well, some people consider it and RPG around here, but w/e).
So how the fuck can a stealth RPG end up with such poorly done stealth system while tactical strategy (or whatever JA2 is) can have such a good one?
Also most of the "stealth" games are just puzzles where the guards, cameras and other detectors have predefined patrol routes etc. The only dynamic gameplay starts when you actually alert someone, but most games expect you to get the fuck out and wait till their alertness level drops.
BTW I kinda liked the detection system in later two of the Czech UFO games. It had several "channels" and each alien/mutant generated different amounts of signal for each channel. Some were easy to detect through plain sight, some through audio channel, some through psi channel or IR vision, etc. There were also two states of detection: one was only general awareness of an object (you didn't know what it is) and the second one was full detection (you could see what it is).
Stealth in AP? Nigger, please...I did a couple AP missions without triggering any alert, i liked the stealth in that game, even if it ultimately felt like a waste of time.
Actually I didn't really dislike the game as an overall experience, but the stealth felt really poorly designed. It was about avoiding cones of visions and moving while crouched when near enemies not to generate sound. It was called stealth RPG, but the whole system wasn't really stat or skill based. The skills only unlocked abilities that trivialized the whole chore. You could see the cones of vision of enemies, you had skill that automatically popped you a 2 sec (or something like that) stealth when spotted every 5 minutes or so and you had 2 ROFLSTOMP buttons. Since about midgame you just popped one of the available abilities and breezed through rooms eliminating everything in your path. Yea, dat stealth...
On the other hand JA2 stealth system was really well designed for that particular game. Actually I would rather call it detection system, because it wasn't just about actively trying to sneak. It wasn't perfect and it wasn't all that complex, but it served its purpose quite well. Plus it was stat based and JA2 wasn't even an RPG (well, some people consider it and RPG around here, but w/e).
So how the fuck can a stealth RPG end up with such poorly done stealth system while tactical strategy (or whatever JA2 is) can have such a good one?
Also most of the "stealth" games are just puzzles where the guards, cameras and other detectors have predefined patrol routes etc. The only dynamic gameplay starts when you actually alert someone, but most games expect you to get the fuck out and wait till their alertness level drops.
BTW I kinda liked the detection system in later two of the Czech UFO games. It had several "channels" and each alien/mutant generated different amounts of signal for each channel. Some were easy to detect through plain sight, some through audio channel, some through psi channel or IR vision, etc. There were also two states of detection: one was only general awareness of an object (you didn't know what it is) and the second one was full detection (you could see what it is).
I think Roguey has said that AP wasn't originally supposed to be much of a "Stealth RPG" at all.
Espionage is only == "stealth" in gamer logic, after all.
I had to wipe the HDD 50+ hours into the game and then never went back to it again. Is it worth finishing the game?
Hope not, american history is boring.Josh finally gets to make his history based RPG set during the civil war. Or whatever it is.
What about non-Tolkienesque fantasy? Ravenloft, Dark Sun, Eberron, ancient Mesopotamia/Aztec/Egypt -ish?First of all, I hope Sawyer will have nothing to do with this new Kickstarter. I can compromise as far as he being allowed to work on it on a slave capacity, without any decision powers whatsoever.
Second, I hope the setting is anything BUT Tolkienesque fantasy/medieval. They can go for sci-fi, steampunk, espionage, Cthulhu, nazis, vampires, WW2, western, even fucking time travel (did I mention I consider time travel retarded?), but not that medieval looking crap.
Same here. It is the only IE game I never finished, despite trying at least three times. I finished IWD1 a couple of times despite not being a real fan of pure dungeon crawls, but IWD2 just grows too tedious for me at some point.I had to wipe the HDD 50+ hours into the game and then never went back to it again. Is it worth finishing the game?
I have tried finishing IWD2 4 times, giving up each time. It is the shittiest IE-game, bar none. I fucking love the Infinity Engine, but the tireless drudge of repetitiveness in IWD2 crushes my soul.
Yes. Let Chris *Master of Arcanum and lover of Telltale* Avellone design all the systems. Combat is going to be perfect!First of all, I hope Sawyer will have nothing to do with this new Kickstarter. I can compromise as far as he being allowed to work on it on a slave capacity, without any decision powers whatsoever.
I assume he had someone else in mind, since Avellone generally only does narrative and design. Not sure who though.
Anyway, I hope the new project is something more exotic.
I think Roguey has said that AP wasn't originally supposed to be much of a "Stealth RPG" at all.
Espionage is only == "stealth" in gamer logic, after all.
As long as it's non-Tolkienesque, it's OK with me. After all, I did have Cthulhu and vampires on my list, and these are clearly fantasy settings.What about non-Tolkienesque fantasy? Ravenloft, Dark Sun, Eberron, ancient Mesopotamia/Aztec/Egypt -ish?First of all, I hope Sawyer will have nothing to do with this new Kickstarter. I can compromise as far as he being allowed to work on it on a slave capacity, without any decision powers whatsoever.
Second, I hope the setting is anything BUT Tolkienesque fantasy/medieval. They can go for sci-fi, steampunk, espionage, Cthulhu, nazis, vampires, WW2, western, even fucking time travel (did I mention I consider time travel retarded?), but not that medieval looking crap.
Because Sega forced them to in 2008, after all the levels had already been blocked out.Well, seeing as they dedicated a whole subset of gameplay to it, that seems like a really shitty excuse...
It was a James Bond/Jason Bourne/Jack Bauer game and none of those characters are renowned for sneaking.AP just happens to be a game almost completely devoid of any espionage. Obsidian, making a popamole console corridor shooter and calling it an espionage; certainly one of their trademark thematic twists?
Let's put it like this: I prefer P:T to ToEE - P:T being all setting and little system while ToEE being the complete opposite of that. And, yeah, ZagorTeNej is right, Tim Cain could do it. After all, he was doing it when Sawyer was still just an IT monkey.Yes. Let Chris *Master of Arcanum and lover of Telltale* Avellone design all the systems. Combat is going to be perfect!First of all, I hope Sawyer will have nothing to do with this new Kickstarter. I can compromise as far as he being allowed to work on it on a slave capacity, without any decision powers whatsoever.
Seriously though, he will probably only work on a reduced capacity on it (like Systems Design) since he's very much busy on Eternity.
It was a James Bond/Jason Bourne/Jack Bauer game and none of those characters are renowned for sneaking.AP just happens to be a game almost completely devoid of any espionage. Obsidian, making a popamole console corridor shooter and calling it an espionage; certainly one of their trademark thematic twists?