tuluse
Arcane
- Joined
- Jul 20, 2008
- Messages
- 11,400
The next KS better be Alpha Protocol 2.
Sawyer: My direction for designing it has been that the ramp in difficulty goes up faster than you can level while in it. [laughs] So I kind of want the player to hit… You go through, you go down a couple levels, then you go to the next level and you’re like, “WHOA! Okay!” Either it forces them to get really serious about tactics, or they’re like, “You know what? I’m gonna go out to do some more quests, come back, and go deeper down.”
Sawyer: My direction for designing it has been that the ramp in difficulty goes up faster than you can level while in it. [laughs] So I kind of want the player to hit… You go through, you go down a couple levels, then you go to the next level and you’re like, “WHOA! Okay!” Either it forces them to get really serious about tactics, or they’re like, “You know what? I’m gonna go out to do some more quests, come back, and go deeper down.”
I wish this involved simply greater encounter design as opposed to tinkering with the numbers. The latter's pretty lame, methinks.
Sawyer: It’s going to be big. Scope is quality in this game. In this game, we believe that scope is a part of the perceived quality of the game that we are making. The trend has been generally, for many, many games… It’s like, tighter, more focused, more unique. We still want places to feel unique and have cool unique content in them, but we must have a big game.
Sawyer: It’s going to be big. Scope is quality in this game. In this game, we believe that scope is a part of the perceived quality of the game that we are making. The trend has been generally, for many, many games… It’s like, tighter, more focused, more unique. We still want places to feel unique and have cool unique content in them, but we must have a big game.
Uhh, does this not worry anyone else?
I thought that stuff about recapturing the whole Baldur's Gate experience was a bad joke.
They seem to be on schedule, so why worry?
They seem to be on schedule, so why worry?
Sorry, I meant to say Baldur's Gate sucked.
I am very angry that isometric RPGs aren't stalking simulators
Eh, I think you're taking that quote of context.Sawyer on stealth:
“The stealth wizard on the other side of the room comes in and says, ‘Fireball!’ He blasts it"
What was it that I have been saying for years? Oh yes, stealth for Obsidian:
Eh, I think you're taking that quote of context.Sawyer on stealth:
“The stealth wizard on the other side of the room comes in and says, ‘Fireball!’ He blasts it"
What was it that I have been saying for years? Oh yes, stealth for Obsidian:
And what do you mean by 'stealth for Obsidian'? Are you referring to hiding behind chest high walls? That is pretty much the current standard for stealth in AAA games, not just Obsidian's.
Well, from what i tell, he means that stealth should be about avoiding encounters altogether, not making them easier. That avoiding encounters shouldnt be penalized (lack of reward is in and on itself a penalty).VOTS has a very, very idealized vision for stealth in RPGs, one that has never been realized in any RPG. Basically he's mad that it's only used for combat and not for, I don't know, sneaking up behind NPCs and scaring them? Not sure. He wants something more holistic and integrated with the rest of the game world.
That's okay, but the weird thing is that for some reason he blames Obsidian and ONLY Obsidian for the lack of more holistic stealth, and not every other game developer in the industry.
Btw, is cherry blossom villian of the story
Stealth in most games is pretty abstract, and it will likely always will be. "Real" stealth would be a frustrating nightmare to play, and most people would find it boring and tedious as all hell.
Eh, I think you're taking that quote of context.
Eh, I think you're taking that quote of context.Sawyer on stealth:
“The stealth wizard on the other side of the room comes in and says, ‘Fireball!’ He blasts it"
What was it that I have been saying for years? Oh yes, stealth for Obsidian:
And what do you mean by 'stealth for Obsidian'? Are you referring to hiding behind chest high walls? That is pretty much the current standard for stealth in AAA games, not just Obsidian's.
VOTScherry blossom has a very, very idealized vision for stealth in RPGs, one that has never been realized in any RPG. Basically he's mad that it's only used for combat and not for, I don't know, sneaking up behind NPCs and scaring them? Not sure. He wants something more holistic and integrated with the rest of the game world.
That's okay, but the weird thing is that for some reason he blames Obsidian and ONLY Obsidian for the lack of more holistic stealth, and not every other game developer in the industry.
All those games were released over a decade ago. By 'industry standard for stealth', I was obviously referring to the relatively recent popamole trend.Nonsense. JA2 has a near-perfect stealth system. Arx Fatalis has a good one, very reminiscent of the Thief experience. The last few Bethesda games have it pretty tight. DX, DXHR have it okay. NOLF has an okay one. NOLF2 has a good one. Even Fallout has a functioning one that can be tense and enjoyable. And they are all holistic but nothing too complicated. There is a good number of good examples in fact. I don't know about "AAA" games but if we are to judge and compare an Obsidian game by shitty "AAA" games, that alone speaks volumes about the game.