cherry blossom
Arcane
- Joined
- Sep 18, 2013
- Messages
- 1,258
edit:
And what is the problem with that? It fits the semi-blown-out comic-book realism of the game. Would it be a better game if you couldn't do that? By the way, you can do so in JA2 as well, only it is harder to pull off.
Anyway, that AP is all about combat is one of the problems. A game called espionage RPG, without any espionage. But the problem goes deeper than that. Remember that Alien Crucible was called by Obsidian "an RPG about stealth and survival " and their major examples with regard to "stealth and survival" was setting sentry guns and blasting aliens with remote bombs.
Well hello, I've been making an RPG about stealth and survival as well. I call it Northrop Chronicles. Here is a screenshot of stealth and survival in action:
Infinitron said:-deleted sarcastic post about putting grenades into pockets of enemies in Fallout and the perceived ridiculousness of complaining about stealth in AP which all about combat -emphasis originally Infinitron's-
And what is the problem with that? It fits the semi-blown-out comic-book realism of the game. Would it be a better game if you couldn't do that? By the way, you can do so in JA2 as well, only it is harder to pull off.
Anyway, that AP is all about combat is one of the problems. A game called espionage RPG, without any espionage. But the problem goes deeper than that. Remember that Alien Crucible was called by Obsidian "an RPG about stealth and survival " and their major examples with regard to "stealth and survival" was setting sentry guns and blasting aliens with remote bombs.
Well hello, I've been making an RPG about stealth and survival as well. I call it Northrop Chronicles. Here is a screenshot of stealth and survival in action: