Viata
Arcane
Tbh, what Sawyer is saying is that he wants to make new games without old fans of Obsidian complaining about their new games not being rpg. He wants to have the cake and eat it.
Whose accounts are these?
An Aliens setting doesn't follow the traditional RPG format (where you talk to NPCs in a hub, get quests from them, go off into a more hazardous area, come back, sell loot, turn in quests, repeat at the next hub)What kind of retard is against Alien rpg? In fact, who is against different setting in rpg? That has nothing to do with traditionalist fans.
I think the best RPG of last couple of years has been This War of Mine. Small little game but it has focus. The setting was the real protagonist, and every feature that exist serves to make that protagonist much more compelling. It took some traditional RPG elements where they were helpful, and ditched the rest.
Sawyer is saying that cRPGs could grow by ignoring the knowledge acquired by their isometric history and praises Skyrim as an example of alternative, and you are defending him. Idiot.So absolutely think Sawyer is right.
Traditional experience is bad, specific formula is good? Nigger, pleeeeeease. What he meant by traditional experience is stats, skills, character building, the kind of stuff that any intelligent player would expect from a cRPG.And if PoE is his weakest work, it's probably because he had to abide by the promise to try and recreate that traditional experience. Whereas with IWD and F:NV, he was given a specific formula and made it really tight.
His dream game will suck because he doesn't understand what make good cRPGs tick, and no setting in the world can save a cRPG from shallow mechanics.I hope he gets to make his dream medieval turn-based RPG so we can see what he's really up to.
Never going to understand this cult following AoD has. Its not as if it didnt make massive sacrifices make its visual novel/chose your own adventure gameplay possible.RPGs have already done this though. Age of Decadence in particular, recently, is about as radical a departure from "traditional" combat focused, Wizardry/D&D style RPG as you could get
Yeah, its impressive, but hopefully it doesnt inspire many people to do the same.
Eh. It was a sacrifice, yes. But it showed that it is very much a possibility to make a game that doesn't revolve around the basic premise of "make a character, do almost everything the game has to offer". Most RPGs limit the choices to make in a quest. Age of Decadence outright denies you the possibility to do a lot of its quests altogether.
I think AoD has to be praised as a successful experiment in cRPG circles. A game like it wouldn't sit well in the mainstream: people already dislike the idea of not being able to join all the factions in Skyrim, for instance.
True. It's not just a matter of choosing whatever setting it feels like, especially if you consider what kind of expectations and different audience this game would attract. There are constraints given your choice of gameplay, settings, and even camera.An Aliens setting doesn't follow the traditional RPG format (where you talk to NPCs in a hub, get quests from them, go off into a more hazardous area, come back, sell loot, turn in quests, repeat at the next hub)What kind of retard is against Alien rpg? In fact, who is against different setting in rpg? That has nothing to do with traditionalist fans.
Pretty sure you can do that even in an Alien setting(not implying they were aiming for that, but just saying it's not impossible).An Aliens setting doesn't follow the traditional RPG format (where you talk to NPCs in a hub, get quests from them, go off into a more hazardous area, come back, sell loot, turn in quests, repeat at the next hub)What kind of retard is against Alien rpg? In fact, who is against different setting in rpg? That has nothing to do with traditionalist fans.
SEGA is not an rpg fan.but SEGA clearly ended up being cagey about it.
Sawyer is complaining about RPG fans so that they can show to publisher that RPG fans will buy these evolved rpg and thus getting a publisher for their game? Wasn't kickstarter a way to not need publisher anymore?Sawyer's ire here is directed at publishers as well as gamers - or rather, at what the publishers think gamers want
Age of Decadence was the first game made by a group of six people. That 11 years thing is a myth considered out of context. At least 4 of those 11 years of game development was spent as a part time hobby, with 3 people only--the rest of the team was brough together later on. Part of the team also worked on Dead State in the process, which is another cRPG. The game didn't have a publisher, known veterans of the industry, it was super hard for casual standards and it sold more than 120k units. What more do you want? So they not only managed to make a game that by all accounts is better than average, and some people even dare to say can even rival with the classics--you can easily google and find thousands of positive reviews on steam. But no, they must have failed because they also need to influence the whole industry? Who gives a fuck about that? Do you know who is influencing the industry? Bioware and Bethesda. You need to be obsessed about pedigree to bring the (in your opinion) perceived opinion of the decadent cRPG industry in this discussion. It doesn't matter anymore, it is all rotten. And what is all this condescending talk about experiment? It's a well thought out game, even better conceptualized than some experimental balance brought to us by supposed veterans of the industry.Objectively, Age of Decadence broke new ground. But did it break the right ground? That's the issue. I don't see anyone who's trying to follow in Age of Decadence's foot steps. The game didn't sell well enough and it took way too long to develop. It wasn't influential, in industry terms; it was niche.
And he won't succeed because he doesn't have a big publisher to fund him, because Obsidian has a bad rep; and because he doesn't have the guts to risks and the vision to innovate. He is a mediocre individual, through and through. The only thing he has is the goodwill of a few hundred thousand grognards who are deluded enought to fund his BG clone. These niche players is all he has, and he better pray with fingers crossed that they will still enjoy those uninspired and forgetable shoveware that he keeps pushing in the game industry or his studio will have to close its doors. A few years from now a bunch of players will still be discussing and mentioning Age of Decadence. Obsidian will probably be out of the market by them, and PoE will only be remembered as a failed and experimental attempt to cash in on BG nostalgia.Getting back to Sawyer, I think this is precisely the outcome he's trying to avoid. Sawyer doesn't want to be known as the grognard guy. He wants to the Ken Levine of CRPGs.
Age of Decadence was the first game made by a group of six people. That 11 years thing is a myth considered out of context. At least 4 of those 11 years of game development was spent as a part time hobby, with 3 people only--the rest of the team was brough together later on. Part of the team also worked on Dead State in the process, which is another cRPG. The game didn't have a publisher, known veterans of the industry, it was super hard for casual standards and it sold more than 120k units. What more do you want? So they not only managed to make a game that by all accounts is better than average, and some people even dare to say can even rival with the classics--you can easily google and find thousands of positive reviews on steam. But no, they must have failed because they also need to influence the whole industry? Who gives a fuck about that? Do you know who is influencing the industry? Bioware and Bethesda. You need to be obsessed about pedigree to bring the (in your opinion) perceived opinion of the decadent cRPG industry in this discussion. It doesn't matter anymore, it is all rotten. And what is all this condescending talk about experiment? It's a well thought out game, even better conceptualized than some experimental balance brought to us by supposed veterans of the industry.Objectively, Age of Decadence broke new ground. But did it break the right ground? That's the issue. I don't see anyone who's trying to follow in Age of Decadence's foot steps. The game didn't sell well enough and it took way too long to develop. It wasn't influential, in industry terms; it was niche.
And he won't succeed because he doesn't have a big publisher to fund him, because Obsidian has a bad rep; and because he doesn't have the guts to risks and the vision to innovate. He is a mediocre individual, through and through. The only thing he has is the goodwill of a few hundred thousand grognards who are deluded enought to fund his BG clone. These niche players is all he has, and he better pray with fingers crossed that they will still enjoy those uninspired and forgetable shoveware that he keeps pushing in the game industry or his studio will have to close its doors. A few years from now a bunch of players will still be discussing and mentioning Age of Decadence. Obsidian will probably be out of the market by them, and PoE will only be remembered as a failed and experimental attempt to cash in on BG nostalgia.
I hope he gets to make his dream medieval turn-based RPG.
You are even more pretentious and easily impressed by pedigree than I thought. We are talking about cRPGs. That videogame stuff that is sold online. Thank god there is nothing fancy and pompous such as cRPG circles. The closest thing you have are forums where a bunch of people with different tastes get together to talk about games, and in most cases they have no consensus about anything. You also have game journalists, but last time I checked they are not very bright. You also got your reasoning all messed up, because you are seeing things backwards. It’s not that the evolution of the genre need to achieve some sort of critical mass of millions. On the contrary, times changed and the evolution of the genre can only be brought by the indies, who are the only ones still willing to take risks, innovate or even maintain the traditional standards that were abandoned by (most?)medium and big studios. They will be the ones to release games like Battle Brothers and Underrail, or take risks with the likes of Disco Elysium or Stygian: Reign of the Old Ones. The genre as a whole is something abstract composed by knowledgable players (which includes developers as consumers), and anything beyond that is completely irrelevant. Besides, the fact alone that a developer is not willing to employ some of the design ideas does not tell anything about whether he liked them or not, because some developers are always trying to please a wider audience, and so they live a double life: what they enjoy and play it is not what they produce.In what CRPG circles was Age of Decadence considered a success - the hipster crowd that attends GDCs, gives talks in digital entertainment events, and sways the minds of investors? Or Codex grognards who have next to no influence within the industry and who Sawyer explicitly wants to get away from? You can have all the positive reviews in the world, but unless your game reaches the right people, or sells a million copies, it's not going to be considered an evolution of the genre. I'm not saying Age of Decadence isn't an excellent game. I am saying that it hasn't done anything to evolve the genre in the eyes of other developers. That's significant, in this context, because Sawyer is a developer, and he obviously doesn't think grognard games like Age of Decadence have evolved the genre.
I don’t think that a developer needs to post on the Codex, whether he is loved or hated. What gave you this absurd notion? This forum is a space in which players can share experiences and speak their minds. This forum is not intended to please, attract or repel developers. This forum wants what it wants, and it has a future because it provides valuable services.Who's more dangerous, a man with nothing to lose or a man with everything to lose? You need to put yourself in Sawyer's shoes. The guy's distanced himself from the Codex for a reason. He doesn't think there's a future here. He doesn't like how he's perceived.
You are even more pretentious and easily impressed by pedigree than I thought. We are talking about cRPGs. That videogame stuff that is sold online. Thank god there is nothing fancy and pompous such as cRPG circles. The closest thing you have are forums where a bunch of people with different tastes get together to talk about games, and in most cases they have no consensus about anything. You also have game journalists, but last time I checked they are not very bright. You also got your reasoning all messed up, because you are seeing things backwards. It’s not that the evolution of the genre need to achieve some sort of critical mass of millions. On the contrary, times changed and the evolution of the genre can only be brought by the indies, who are the only ones still willing to take risks, innovate or even maintain the traditional standards that were abandoned by (most?)medium and big studios. They will be the ones to release games like Battle Brothers and Underrail, or take risks with the likes of Disco Elysium or Stygian: Reign of the Old Ones. The genre as a whole is something abstract composed by knowledgable players (which includes developers as consumers), and anything beyond that is completely irrelevant. Besides, the fact alone that a developer is not willing to employ some of the design ideas does not tell anything about whether he liked them or not, because some developers are always trying to please a wider audience, and so they live a double life: what they enjoy and play it is not what they produce.
I don’t think that a developer needs to post on the Codex, whether he is loved or hated. What gave you this absurd notion? This forum is a space in which players can share experiences and speak their minds. This forum is not intended to please, attract or repel developers. This forum wants what it wants, and it has a future because it provides valuable services.
If you want to take this subject seriously you need to acknowledge that a cRPG is an attempt to implement a RPG in videogame format. This will include a model where actions of the player are governed by abilities and skills, namely, stats and skills. The rules of this world are the mechanics. Let’s assume this as a given. Like every game, it is an attempt to surpass an unnecessary challenge, so the challenge element is also non-negotiable—sorry experimental hipster artsy games. Ok, now it’s undeniable that is a social artefact and like in all artefacts, there are few properties that gravitates around it because they help it to achieve its function of modelling abilities and skills (character progression, SPs, itemisation, exploration, etc). There, now we have some provisional working notion to discuss and make judgement of values about cRPGs instead of following the usual heideggerian approach of believing the definition lies on the etymology of the words used in the RPG abbreviation or the irrationalist attitude of accepting every given classification of the industry at face value, which is far too corrupted by conflicts of interest and elementary confusions to be trusted.Stats are not a necessary part of the RPG genre, but they're logistically and economically unavoidable if you want some form of deep, meaningful gameplay.
I guarantee you you didn't do 90% of Fallout 2 or Arcanum in a single playthrough.
It's not only quest incompatible with each other (wasn't that what you were talking about, anyway?)
it's also quests or paths limited by your build. Like how, say, the way yo can find Vault 13 if you have a high Outdoorsman skill. Or, fuck, the mastery quests in Arcanum.
So AoD upped the number of these... so what? Bigger number of scripts = revolutionary?
Here's some actual reactivity, which I keep mentioning: in Arcanum, buying a Charm scroll to cast on a guy and remove his armor to be able to kill him because I couldn't otherwise.
Stats are part of every day life. I fail to see why it would not be a necessary part of any game that tries, no matter how thinly stretched, to emulate real life in any way.Stats are not a necessary part of the RPG genre...
That’s completely irrelevant to the issue and the issue is whether cRPGs should be designed in a different direction from what Sawyer believes to be a traditional mindset. If by traditional mindset he meant IE games, I think no one will dispute that. If by traditional mindset he meant a game governed by stats, skills and engrossing mechanics, he is completely wrong. The fact that causal gamers (wrongly) believe that cRPGs should be like FPSs because other unscrupulous developers built their expectations is irrelevant. The fact that they are relying on a business model that is based on the premise that they need to deliver IE clones for all the eternity is irrelevant.This is not 1990 any more. Video game developers are no longer basement nerds providing for the enjoyment of other basement nerds. The industry's worth hundreds of billions. Fancy and pompous are how I'd describe most of the suits who walk through the corridors of GDC and E3.
I don’t care, that’s irrelevant.Look at where Sawyer treads and who his social circles are, and you get a sense of whose approval he's seeking.
You assume too much. You presume to know what every single cRPG developer thinks about that game. I know this is simple false because some of these veteran developers helped Age of Decadence with some visibility. Now that I think about it, I think that I first came across the game after reading a Fargo’s tweet. Some Obsidian developers praised the game on public, more than one time. So that “every cRPG developer despise ITS” narrative won’t fly, sorry.Ultimately, game development today has become very like Silicon Valley - a culture of developers chasing each other's tails. The reason Age of Decadence isn't considered evolving the genre, is because Vince D. Weller isn't in on the culture. It has nothing to do with whether a game is indie or has mass appeal. There are games that are indie, but which decidedly fall into the hipster category - I've brought up examples; as opposed to the grognard sensibility that Age of Decadence and, to a lesser degree, Pillars of Eternity wears.
The only think that matters in this discussion is what make cRPGs tick. Sawyer’s forum’ habits are irrelevant.You say that, but Sawyer posts on plenty of forums. Just not this one. Why do you think that is? Again, look at his social circles. Look at what he's concerned with. It isn't difficult to understand why Sawyer doesn't see any evolution in the CRPG industry. It's because he's looking for a particular type of evolution - one that we don't represent.