I don't get why people don't get why there are speed limits in space games and just how easy is to set them actually in realistic fashion.
I mean from game standpoint if you don't have set max speed limit there wouldn't be any dogfighting.
From realism standpoint it is really easy to produce problem to which speed limit is an answer.
For example:
- due to lack of power to overcome inertia and turn ship quickly above certain speed any missile would get any ship regardless of its max speed (remember that missiles are always faster than ships due to their design). So creating speed limit would be simply way to counter such weapons and be sort of safe valve so you won't make mistake and go above that limit to be easily picked by missile. Nothing in the end will keep you back from turning on cruise mode...
- due to limit of your radar you can't accelerate much as radar can't scan and provide you data quickly enough to make corrections needed to move away your ship from collision course with small rocks or even dust (remember that velocity has huge impact on damage being delt). You can have better speed than standard one (aka cruise mode) but ship needs to cut out middle men (aka pilot) and use several systems like long range scaners and few others that will limit your interaction with ship and possibly cut some system completely (like shields) for cruise flight time.
I think maximum velocity achievable is not something i need to cover here because it is pretty much established fact that you can't increase speed forever. Comets don't even achieve 0.1c and they are torn apart by simply radiation from sun let alone things like collisions with dust or other stuff. Hitting even cloud of oxygen in nebulae at those speeds would tear ship apart like you would hit into wall.
But why is it damped in the beginning?
engine can't generate 100% of power from first second (unless it is all electric with no propellant). I think this is the reason.
From the link:
Ok, 90% of that went completely over my head.
Any hardcore space-sim veteran out there willing to explain?
Basically their old system was patchwork till they have all systems in it. Thanks to feedback from dog fighting module they focused on parts where people said it sucked.
In other news they wanted to remove clinical aspect of ship behavior and make it more rough so for examle when you press thrust ship wouldn't be able to accelerate in completely linear fashion down to microseconds. So due to some factors like errors in engine of your ship your acceleration will wobble a bit same as everything else like turning etc.
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Overall i wish they would go for more analog future.
I loved how it was done in The Legend of Galactic Heroes and it was so awesomely described why it was like that.
Gist of TLoGH was that due to increasing effectiveness of jamming. So due to technological war jamming became so succesfull that all forms of non analog combat became almost useless.
So things like homing missiles, radars, remote weapons etc became useless. Even such thing as communication had to be delivered like in 19 century via messengers from ship to ship. So things like formations in space had to be made to not crash into each other and salvos were used to increase effectivness like in early black powder era.
With such setting dogfights would be based around mostly skill without computer assists.