PROCEDURAL GENERATION PLANETS
So a few days ago, a German publication called PC Games, did an interview with Chris Roberts, and also visited Foundry42-GER. That was in June.
It’s quite the read. Someone has scans of the article up on imgur. You can see it linked
here. There is also an English translation of the article at that link.
Knowing fully well that they still have procgen planets in early (
remember that Nyx video was “coming soon” almost a year ago) prototype phase, I immediately discarded it for what it was: a prototype.
Well, inside sources are now saying that, not only is it
NOT the current procgen work that was shown to PC Game, but also that what was shown, was in fact prototyping previs done months before as proof-of-concept to show what they were shooting for in the end result. In other words, a prototype that is not – and never was – running in the game’s live (SQ42 or PU) code branch.
In other words, the same stunt they’ve been pulling all this time in which most of the prototype work shown, never made it into the game – five years and $118 million later. Case in point: Star Marine.
As a developer who has in fact used procedural generation for planets (e.g. see Universal Combat CE on Steam), I know all too well the litany of problems associated with it.
And let’s not even talk about networking, performance, positioning (e.g.
in this case, the server & client are likely going to disagree on height positions, resulting in clients ending up under the terrain. pretty much the same thing going on in the PU right now) – and loading times (
incidentally, this new video outlines specifically that) etc.
And going from prototyping to live (
forget about Alpha) is a
major undertaking for something of this magnitude. If and when they do in fact implement it, what you should see – in live (PU) code, is the following:
- loading screen
- waking up in your bunk
- running through the station
- selecting a ship at a terminal
- running to the launch pad, and getting into your ship
- flying to a planet either manually or via a landing zone jump point
- seamlessly entering the planet, landing, exiting the ship
- do stuff in fps mode
That sequence above was
NOT shown to PC Game. Reason being: it’s not in the live PU branch. It’s all standard proof-of-concept prototyping. Which also explains why this wasn’t even shown – let alone discussed – in any of the recent streams; or even with US media. And it’s not like they didn’t need win, given all the events of the past few weeks.
To be clear, prototyping isn’t even the issue, since it’s standard procedure in gamedev. The issue is that, once again, those backers engaging in an on-going campaign to mislead potential (
and existing) backers, are now using bullshit translations of the article as yet another way to
LIE about the actual state of the game’s development. To its credit, CIG have in fact recently started to curb this sort of thing, by taking it to Reddit (where most of the ludicrousness ensues) to clarify what they
have said, and/or implied. That’s how crazy things are now. Heck, CIG even recently slammed INN (
Shillizen site #1) for writing a completely pie-in-the-sky transcript of one of their broadcasts.
Let’s not ignore the fact that in the past weeks (
starting in June when this visit/interview took place) they have had several anniversary streams and none of this was shown, let alone discussed. Heck, even the latest one had an entire segment dedicated to a studio walk through of Foundry42 Germany. Why are they doing studio walkthroughs instead of showing backers the game they funded? My theory is that it’s related to them wanting to show evidence (
for the backers and authorities) that people
are working on the game. It’s all bullshit. We know that there
are people working on the game; this was never –
ever – in dispute.
And in case you forgot, the primary show that Chris Roberts usually came on, 104TC, was canceled weeks ago. Meanwhile, he still has time to do interviews for fluff pieces in a foreign mag. And what should enrage backers the most, is that even those who are paying monthly subscriptions (
which as I wrote in my last blog, they have been pushing), didn’t have most this
new information. They had to read about it in a foreign mag, which had to be translated for them.