duanth123
Arcane
who wants to see some fanboy meltdown?
They're like all the same person.
who wants to see some fanboy meltdown?
looks like the livestream was a complete disaster, anyone with more details?
An early version of Star Marine, Star Citizen's FPS, is out now
A very early version of Star Marine, the first-person shooter portion of space game Star Citizen, is now available to play.
Alpha patch 2.6.0 was released to the Star Citizen Public Test Universe over the weekend, and with it Star Marine became available, with two maps and two game modes.
The maps are Station Demien and Echo Eleven. Elimination is a standard free-for-all mode. In Last Stand, Outlaws and Marines fight for four key computer access points.
The video, below, has 10 minutes of patch 2.6.0 gameplay designed to show off co-op action. (Be warned, the comms chatter is a little ugh.)
Developer Cloud Imperium warned Star Marine is an early build and there are a lot of issues with it. Leaderboards, for example, are not included.
Meanwhile, patch 2.6.0 adds four new flyable ships, four new variants of existing ships, new FPS combat mechanics such as cover, mantle and vault, ship balance changes and more. The patch notes are over at r/StarCitizen.
Star Citizen is still a work in progress. There are a number of modules available to play, but we're still not at the planetary landing part of Star Citizen yet.
Today's Star Citizen leaks courtesy of TheAgent. Some I already knew and tweeted about.
- 2017 is now looking like the last full operational year for CIG (*from the perspective of 2 people who recently left)
- several office/staff moves (including the Brno move, disco lando, ben, etc) are still planned
- roberts joked at one point "the cheap labor must flow"
- the "must deliver" deadline is still march/q1 of 2017 for the sqlude
- might be much less than what was planned to be released (think less than an hour of story content, highly repetitive missions to pad playtime, grind, etc)
- sqlude will include the new footage shot earlier this year of hamill
- direction/management are being shuffled around, some people with no experience are now in charge of dozens of employees
- several employees and execs are now gone, including cashing out on promised bonuses or other monies when they left
- "If [we] didn't have money in the tank for refunds, delay. Delay, delay, delay. Promise, then delay. That was standard, yes."
- had to cut one or several major characters from SQ42
- additional mocap is required "to have the story make any sense" thanks to "constant" changes to the script
- entire maps, levels, mocap, VA, music and SFX have been thrown out, reworked and thrown out again
- what was promised for 2.6, especially networking, won't be in until late Jan/Feb 2017 at the earliest (maybe midyear)
- 3.0 networking is a massive, complete mess and won't be anywhere ready for 2017
- "They are walking the design back on a massive scale. Try and get a refund."
- ^ moma that one is for you because the guy who said it, lol, just lol
- crunch time has continued now for over six months, some people over a year
"if you're in this project for anything over $40, get a refund. get a refund like now. after 2.6 releases to the PU you're going to have a hard damn time getting anything back unless you pledged for the SQ42 package only"
What does he want though?
What does he want though?
For ubisoft to make him their king.