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Vapourware Scam Citizen - Only people with too much money can become StarCitizens! WOULD YOU LIKE TO KNOW MORE?

toro

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I don't know, I wouldn't consider virtualizing a virtual control of a spaceship as "omg, best thing ever". This reminds me so much of an apple techdemo years ago, windows being flipped around and such and the crowd went aaah and ooh. Actual functionality be damned, just pull a magic trick.


It makes sense if you are supposed to be able to walk around a ship and fiddle with controls from any position rather than having separate "controlling a pilot in a ship" and "controlling a ship" modes. Someone just neglected to include a rule preventing actions conducted from hundreds of feet away and separated by glass.

But it's certainly not some kind of technical achievement. People oohed and aahed over Doom 3 having in-universe interactable UIs, then no one cared because it's not a big deal.

What would be really impressive is if they made the player model's physical interactions with the environment do things, so you'd attempt to push a button and nothing would happen until the character's real physical finger pushed the button. Then you'd realistically be able to fuck your whole ship up if you accidentally turned around and kicked the stick or pushed a button or something. But it would of course be dumb to actually play even with some kind of VR interface.


This idea is brilliant and retarded at the same time.

But if they implement something like this then they would have to implement touch events ... and the next thing would be a traits system for the pilot. A pilot with high dexterity would be better than one with lower dexterity :)
 

Haba

Harbinger of Decline
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Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
What would be really impressive is if they made the player model's physical interactions with the environment do things, so you'd attempt to push a button and nothing would happen until the character's real physical finger pushed the button.

Oh yes. In science fiction.

Meanwhile it is 2018 and we are able to control our machines with gestures, eye contact and even via direct brain-computer interfaces.

But doors of space ships? Gotta find that button to press.
 

Deleted member 7219

Guest


I don't know, I wouldn't consider virtualizing a virtual control of a spaceship as "omg, best thing ever". This reminds me so much of an apple techdemo years ago, windows being flipped around and such and the crowd went aaah and ooh. Actual functionality be damned, just pull a magic trick.


It makes sense if you are supposed to be able to walk around a ship and fiddle with controls from any position rather than having separate "controlling a pilot in a ship" and "controlling a ship" modes. Someone just neglected to include a rule preventing actions conducted from hundreds of feet away and separated by glass.

But it's certainly not some kind of technical achievement. People oohed and aahed over Doom 3 having in-universe interactable UIs, then no one cared because it's not a big deal.

What would be really impressive is if they made the player model's physical interactions with the environment do things, so you'd attempt to push a button and nothing would happen until the character's real physical finger pushed the button. Then you'd realistically be able to fuck your whole ship up if you accidentally turned around and kicked the stick or pushed a button or something. But it would of course be dumb to actually play even with some kind of VR interface.


This idea is brilliant and retarded at the same time.

But if they implement something like this then they would have to implement touch events ... and the next thing would be a traits system for the pilot. A pilot with high dexterity would be better than one with lower dexterity :)


There could also be a retard option during character creation. Imagine playing a low INT character - or a character with dyslexia (same thing :smug:). To simulate, all the text could appear as goobledegook. You would have to ask other players to help you.
 

Grotesque

±¼ ¯\_(ツ)_/¯
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Divinity: Original Sin Divinity: Original Sin 2
ntvq6bdniy701.jpg
 

fantadomat

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Why do people still throw money at this scheme?

Because what other game promises to offer what they are promising? THAT'S why.
I do get why people did give money for this,but five years later there is only a beta/demo and 150 millions down the drain.....andromeda cost 50-60 millions to make. This will end the same way No man sky did end. I to want a good space sim like freelancer,but they clearly lack the tech and maybe the skills to make it....unless they do it in pixel art.

PS:I promise to make Vampire:Arcanum if you subsidise me with only a few millions.
 

Latelistener

Arcane
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Messages
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They should have just made what they promised originally, an open world singleplayer PC-exclusive (with uncompromising visuals) space sim with Newtonian physics.
Instead, it's 5 years and all we got is a vertical slice that doesn't even work properly.
 

:Flash:

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Messages
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From just quickly scanning this contract it is quite obvious how CIG is in breach of it:
- They agreed not to license or promote any other engine competing with CryEngine
- They agreed to display Crytek and Cryengine logos prominently
- They agreed that Crytek would need to approve any third-party developer that would be subcontracted. So unless Crytek approved all the dozen+ third party developers...
- Although the contract starts by saying that it covers Space Citizen (sic) and Squadron 42, together "the game", exhibit 2 explicitly states "for the avoidance of doubt" that the game includes different aspects being accessible from the Star Citizen client, but does not include any content being sold and marketed separately. So I guess the Star Citizen fans stopped reading after page 1.
 

Commissar Draco

Codexia Comrade Colonel Commissar
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Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Who cares at this point its scam; for such amount of money they could make 3 AAA games or two block buster movies or fund entire Troika like studio for years. What we got? Some Pew in Space and Popamole sequence like in ten years old FPS shooter... but not very good one.
 
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:Flash:

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Space Citizen
yep!

Who is this guy? Do long videos generate more ad revenue than short videos? He claims to be a real attorney and then goes on to read the entire CIG response in a very slow manner for an hour. Then he has a five minute comment section where he basically says "I agree with everything CIG said, they are so great, Crytek is so dumb, lol". In the comment section he also states again that the license agreement covers both Squadron 42 and Star Citizen, conveniently ignoring that further down it is explicitly stated that both Squadron 42 and Star Citizen are both "Features" of "The Game", accessible from the same client:
 

Haba

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he also states again that the license agreement covers both Squadron 42 and Star Citizen, conveniently ignoring that further down it is explicitly stated that both Squadron 42 and Star Citizen are both "Features" of "The Game", accessible from the same client:

"that does not interact with"

GL with winning that argument.

Also, none of this is relevant if GIG has in fact stopped using CryEngine (doubtful).

Not to say that there couldn't be other parts that will hold water:

Crytek said that CIG agreed “to take a number of steps to ensure that Crytek’s intellectual property was protected” then revealed snippets of confidential CryEngine information during their ‘Bugsmashers’ video series, which has shown devs tinkering in the code. Crytek also claim that CIG “did not make a good faith effort” to follow through on the agreement’s requirement to share any optimisations and bug fixes they might make to CryEngine source code, though the scale of this isn’t clear.

But most of the claim is just hot air.
 
Self-Ejected

theSavant

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Oct 3, 2012
Messages
2,009
Conspiracy plot twist - the whole drama was pre-arranged behind the scenes:

- Crytek will win at court and CIG must pay millions of moneys back
- CIG declares development stop on Star Citizen "Sorry, we haven't enough moneys anymore. All Crytek's fault"
- CIG is happy to have escaped the Star Citizen scam and angry backers in such a wonderful way.
 
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a cut of domestic sheep prime

Guest


Space Citizen
yep!

Who is this guy? Do long videos generate more ad revenue than short videos? He claims to be a real attorney and then goes on to read the entire CIG response in a very slow manner for an hour. Then he has a five minute comment section where he basically says "I agree with everything CIG said, they are so great, Crytek is so dumb, lol". In the comment section he also states again that the license agreement covers both Squadron 42 and Star Citizen, conveniently ignoring that further down it is explicitly stated that both Squadron 42 and Star Citizen are both "Features" of "The Game", accessible from the same client:

And you just ignore the entire video and dismiss it as 'an hour of reading dem hard werds'. He clearly explains each point that he feels needs further explanation. Most of the points are just already clearly explained and cited in the motion for dismissal. At the 52 min mark, he even specifically calls out the point you claim he omits.

It sounds like Crytek hired a foreign lawyer who couldn't into English or the American legal system, but we'll see.
 
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