toro
Arcane
- Joined
- Apr 14, 2009
- Messages
- 14,818
I don't know, I wouldn't consider virtualizing a virtual control of a spaceship as "omg, best thing ever". This reminds me so much of an apple techdemo years ago, windows being flipped around and such and the crowd went aaah and ooh. Actual functionality be damned, just pull a magic trick.
It makes sense if you are supposed to be able to walk around a ship and fiddle with controls from any position rather than having separate "controlling a pilot in a ship" and "controlling a ship" modes. Someone just neglected to include a rule preventing actions conducted from hundreds of feet away and separated by glass.
But it's certainly not some kind of technical achievement. People oohed and aahed over Doom 3 having in-universe interactable UIs, then no one cared because it's not a big deal.
What would be really impressive is if they made the player model's physical interactions with the environment do things, so you'd attempt to push a button and nothing would happen until the character's real physical finger pushed the button. Then you'd realistically be able to fuck your whole ship up if you accidentally turned around and kicked the stick or pushed a button or something. But it would of course be dumb to actually play even with some kind of VR interface.
This idea is brilliant and retarded at the same time.
But if they implement something like this then they would have to implement touch events ... and the next thing would be a traits system for the pilot. A pilot with high dexterity would be better than one with lower dexterity