Blakemoreland Hybrid Boss
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Fans Have Dropped $77M on This Guy’s Buggy, Half-Built Game
https://www.wired.com/2015/03/fans-dropped-77m-guys-buggy-half-built-game/
https://www.wired.com/2015/03/fans-dropped-77m-guys-buggy-half-built-game/
These people are fucking insane.Chris Roberts, creator of Star Citizen, calls this mode “in-fiction,” and it's a signature element of his new game's appeal for fans who adore the neglected niche of the sci-fi game genre that Star Citizen occupies. And yet for every would-be player who thinks Roberts is the savior of hardcore PC gaming—George Lucas crossed with Nintendo's Shigeru Miyamoto—there's one who thinks him a charlatan, a 21st-century snake-oil salesman. What's undeniably true is that he's one of the greatest marketers the industry has ever seen.
Beyond that, how does Roberts explain the $77 million secret of Star Citizen's success? “The big thing is the thing that we didn't do,” he says. “Most crowdfunding campaigns engage some people, convince them to become backers, and then the campaign stops. We didn't stop.”
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Star Citizen backers spend a lot of time thinking about what they're going to do when the final version of the game appears. Many have already formed guilds and squadrons. Knight spends a lot of time online with his own 59-member guild, which gets together over group Skype chat. They mostly do team-building exercises, though they also dip into other online games, like Destiny and Evolve. Last June, a pre-alpha piece of Star Citizen was released that allowed players to square off against each other in a limited selection of single-occupant combat planes, but despite being patched, Knight says, it's still too buggy to be worthwhile for group training. “If we put time into learning how it works now,” he says, “that might not be rewarded, because it's probably not going to work the same way in a month.”