fantadomat
Arcane
Clearly you are proving my point,i said that you have more money than brain,not that you are rich or have a lot of money.Were some of us have money to go to McDonald and are not poor like you.
Clearly you are proving my point,i said that you have more money than brain,not that you are rich or have a lot of money.Were some of us have money to go to McDonald and are not poor like you.
Clearly you are proving my point,i said that you have more money than brain,not that you are rich or have a lot of money.Were some of us have money to go to McDonald and are not poor like you.
Well, depends on how much you play obviously. There are a lot of things to buy at the low end, ship components, armor, weapons and items. I've mostly focused on buying that stuff because they only recently stopped wiping credits between every patch. Medium-small ships like the freelancer or cutlass take some grinding but it's doable. The ones that are really out of reach are like the hammerhead or constellation.Yes, smaller ships anyway. You'll be able to pick up a rover or hover bike within a week of running delivery missions. The higher end ships are very expensive and wouldn't be practical for a normal player at this point. If you do buy in, make sure you start with a ship with some cargo capacity. Of the starter packs, the Mustang Alpha is better than the Aurora.
Wait whole week of grind just to buy bike ?
Does those missions scale up ? I mean if whole week is required for bike then i assume something like Freelancer you need to grind a year or two if those mission rewards are the same.
They're implementing their new version of interactive in-game UI screens. In this update they're adding it to ship HUDs; next update, elevator panels. Up until now all their in-game UI buttons and panels have been special-case makeshift solutions that weren't easy to customize or re-purpose. Elevator UI in particular sucked balls because it used the old "inner thought" system of floating text options.
Wait,they managed to loose progress on some of them?
I bet Microsoft would wrap it up just fine.
This quote doesn’t even need changing. It already says SC
Good job Chris you’ve managed to replicate your idiotic management mistakes continually for the past 20 years
Does those missions scale up ? I mean if whole week is required for bike then i assume something like Freelancer you need to grind a year or two if those mission rewards are the same.
This quote doesn’t even need changing. It already says SC
Good job Chris you’ve managed to replicate your idiotic management mistakes continually for the past 20 years
It has always been his problem. He was forced out of his seat at the helm of Wing Commander (1) by Origin, in order to get it out of the door, and in contrast to what many people believe, he wasn't in charge for WC2, 3 and 4.This quote doesn’t even need changing. It already says SC
Good job Chris you’ve managed to replicate your idiotic management mistakes continually for the past 20 years
... and that was before Freelancer, right? Where he pretty much did it again to the point of being forced selling the project?
So, around 1.5-2yrs per system. How many systems were promised? Something like a hundred?- they already finished half of new system (presented at con last year), plan is to release it by the end of this year.
So, around 1.5-2yrs per system. How many systems were promised? Something like a hundred?
So, around 1.5-2yrs per system. How many systems were promised? Something like a hundred?
So, around 1.5-2yrs per system. How many systems were promised? Something like a hundred?
No worries, it will be much quicker once space magic something something.
That's more than just rumours, it's acknowledged by basically everyone. Richard Garriot contrasted his own management style (extremely laissez-faire) with Roberts' in an interview and said "I literally heard him say 'make that pixel blue' to an artist".I wonder just how much the rumours of him being a micro-managing tyrant are true. Imagine trying to develop any pipeline when you have an overlord who sticks his nose into every little thing being done, and every decision has to come to a screeching halt until your lord and master makes his verdict.
That's more than just rumours, it's acknowledged by basically everyone. Richard Garriot contrasted his own management style (extremely laissez-faire) with Roberts' in an interview and said "I literally heard him say 'make that pixel blue' to an artist".I wonder just how much the rumours of him being a micro-managing tyrant are true. Imagine trying to develop any pipeline when you have an overlord who sticks his nose into every little thing being done, and every decision has to come to a screeching halt until your lord and master makes his verdict.
The full quote: https://forums.frontier.co.uk/posts/8599279
This quote doesn’t even need changing. It already says SC
Good job Chris you’ve managed to replicate your idiotic management mistakes continually for the past 20 years
In hindsight, knowing what a truly Herculean task Strike Commander turned into, the heartache and disappointment it created when its release date was constantly pushed back, and the amount of time from our personal lives that it consumed, we probably should have designed it differently. We shouldn't have tried to do quite as much or shot quite as high. In our arrogance we had set out to create something that was not only better than everything else, it was several orders of magnitude better. And it was several orders of magnitude more expensive as well - in fact the most expensive game ORIGIN has ever developed. Like Francis Ford Coppola and his film crew on Apocalypse Now, we knew we were in way over our heads, but we also knew there was no turning back.