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Was there some internal competition going on at Origin as to which celebrity designer could trick EA to spend the bigger budget on their game?
Oh yes, there definitely was. And Chris Roberts always won.
Was there some internal competition going on at Origin as to which celebrity designer could trick EA to spend the bigger budget on their game?
But ultimately, everyone lost.Was there some internal competition going on at Origin as to which celebrity designer could trick EA to spend the bigger budget on their game?
Oh yes, there definitely was. And Chris Roberts always won.
IDK, that one guy went to SPACE, the other is still fantasizing about it.
IDK, that one guy went to SPACE
I was actually referring to the consumers.
They probably lost like a million through downtime.
Why Not Kickstarter?
We love Kickstarter. We've backed projects on their site and believe
everyone in the development community owes a debt to Kickstarter for putting crowd funding on the map, and making it legitimate. But for us the ultimate goal of crowd funding is about connecting the "crowd" directly with the creators with as little friction as possible. By building a crowd funding component directly into our site we can insure everyone who wants to back the game can - we provide multiple payment options to make sure that wherever in the world you are there is an option that can work for you. It means you just have one destination to support the project, read updates, and most importantly participate with other members of the community! All on a site that's designed around the game universe being created, providing the least friction possible. Kickstarter, as great as it is, can't deliver this experience, which is why we've decided to go it alone.
KickStarter only takes about 5%, the Payment providers take the rest e.g. somewhere between 3-5%, he STILL has to use Amazon/PayPal etc. so it wasn't even really that much money.As much as the 10% tax sucks, the I think that the kickstarter brand is worth a lot itself at this point, unfortunately, when it comes to campaigns like this. Going completely independent and asking for $2 million with a website straight out of 2001 is a recipe for failure.
KickStarter only takes about 5%, the Payment providers take the rest e.g. somewhere between 3-5%, he STILL has to use Amazon/PayPal etc. so it wasn't even really that much money.As much as the 10% tax sucks, the I think that the kickstarter brand is worth a lot itself at this point, unfortunately, when it comes to campaigns like this. Going completely independent and asking for $2 million with a website straight out of 2001 is a recipe for failure.
Other than that I can only iterate over what people already said, he completely screwed up utilizing the first-day hype in an amusing display of not being able to keep a Website from being hammered to death when he wants to actually make an "MMO" with the most complex amount of graphics assets and gameplay mechanics ever conceived. Having a "demo" of a single cruiser and a few ships run is one thing, an MMO is quite another. Him having planned this out properly like he tried to tell some of the people at the GDC Q&A suddenly doesn't sound like such a safe proposition. A lot of the things he said about micro-updates and constant content etc. also seemed rather far-fetched.
I actually thought about backing right away, but his website went down, now I've got all these questions in my head like:
1) Who are those investors he has lined up, and what exactly is their interest in this?
2) What exactly are the details behind the game concept he is planning, his game is at a concept stage and he's already trying to "sell" people ships and "credits". Is it going to be Pay2Win? What are the details behind the monetization model he is planning to use?
3) I heard the prototype was produced in Germany, more exactly that CryTek helped making it, who exactly is going to work on the game and where is it going to be made, something more than "Chris Roberts" would be nice.
4) What exactly do all these pledge details mean? There was a thread with a lot of very valid questions on his forum: http://www.robertsspaceindustries.com/forums/topic/explanation-needed-pledge-packages-details/
etc.
I'd also like to note that the Freelancer type game MMO is actually only realised by the $5 Million tier. Other than that it's only the wing commander single player story and wing commander multi player instances.
Edit: Fuck his website design. He's now officially pissed me off.
The more of you it pisses off, the more it pisses me off too, although I am already pissed off.
Now really... - as someone said - obviously it's true he has no idea of the internet and then wants to make a MMO. Is this a joke or what? And then he thinks he can produce a MMO with just a couple of people "only hiring as they need them, that's why it not cost that much" says the webpage... lol. It took him 1 year to produce a short demo, and within 1,5 years he thinks he can produce a full-fletched epic singleplayer campaign and 1 year later, the MMO is finished. Yea... sure. That's like the naive thought of a 12 year old, when he first jumps into a game engine forum.
"cobbler, stick to your shoes"... it would probably be better if he just sticked to the SP part of the game... at least it'd be more reliable.