kaizoku
Arcane
- Joined
- Feb 18, 2006
- Messages
- 4,129
The question is, how much effort will be put into each "game".
From a business POV, this does look like it has a lot of potential.
He baits the non-online crowd with a WC game.
People like the game... and wait to play more.
"hey, what if I give the online a try... maybe blow up some rpgwatch or somethingawful goons"
"heheh... I owned those losers... now, to upgrade my ship"
Not going with KS may not have been as bad as it seems.
He's keeping +5% on the pre-orders through his site.
And he still benefits from the KS hardcore crowd.
http://www.robertsspaceindustries.com/
$1,083,572
http://www.kickstarter.com/projects/cig/star-citizen?ref=users
$163,855
From a business POV, this does look like it has a lot of potential.
He baits the non-online crowd with a WC game.
People like the game... and wait to play more.
"hey, what if I give the online a try... maybe blow up some rpgwatch or somethingawful goons"
"heheh... I owned those losers... now, to upgrade my ship"
Not going with KS may not have been as bad as it seems.
He's keeping +5% on the pre-orders through his site.
And he still benefits from the KS hardcore crowd.
http://www.robertsspaceindustries.com/
$1,083,572
http://www.kickstarter.com/projects/cig/star-citizen?ref=users
$163,855