There's pop-in of enemies and objects, shouldn't happen in a 2021 game.
Scarlet Nexus is a singleplayer third-person ARPG game developed by Tose and Bandai Namco Entertainment. The game uses Unreal Engine 4.
[SystemSettings]
r.ScreenPercentage=200 ; resolution scale, game default = 100
r.Filter.SizeScale=2 ; double sample count for bloom/DoF, game default = 1
r.LightFunctionQuality=3 ; use highest light function quality, game default = 1
r.MaxAnisotropy=16 ; use 16x AF, game default = 8
r.Streaming.MipBias=-3 ; always use best mips, default = 0
r.MipMapLodBias=-3 ; always use best mips, default = 0
r.SSS.HalfRes=0 ; use full resolution for SSS, default = 1
r.EmitterSpawnRateScale=2 ; increase emitter (fog/smoke) spawn rate, default = 1
r.ViewDistanceScale=2 ; makes viewable & LOD distance of objects 3x, less pop-in of things, game default = 1
r.StaticMeshLODDistanceScale=0.3 ; increase static mesh LOD distances, lower = larger distance. game default = 1
foliage.LODDistanceScale=5 ; increase grass LOD distance, not much perf impact. game default = 1
r.SkeletalMeshLODBias=-2 ; increase character LOD distances. game default = 0
r.MinScreenRadiusForLights=0.015 ; game culls lights based on their size on the screen, lower the culling size so that more lights can stay onscreen. game default = 0.03
r.PostProcessAAQuality=6
r.TemporalAASamples=32
r.TemporalAAPauseCorrect=1
r.TemporalAACurrentFrameWeight=0.08
r.TemporalAAFilterSize=0.6
Fixes pop-in and other things. You can also increase values as your system allows. I copied this from a thread on the Steam forums.
God, I wish Japanese developers would just forget about Unreal Engine. Anime games and Unreal Engine just don't mix that well. They look rather off. Peak soullessness.It was predictable before you even installed and ran the thing.
God, I wish Japanese developers would just forget about Unreal Engine. Anime games and Unreal Engine just don't mix that well. They look rather off. Peak soullessness.It was predictable before you even installed and ran the thing.
So I assume this is the next game by the God Eater/Code Vein devs?
[SystemSettings]
r.ScreenPercentage=200 ; resolution scale, game default = 100
r.Filter.SizeScale=2 ; double sample count for bloom/DoF, game default = 1
r.LightFunctionQuality=3 ; use highest light function quality, game default = 1
r.MaxAnisotropy=16 ; use 16x AF, game default = 8
r.Streaming.MipBias=-3 ; always use best mips, default = 0
r.MipMapLodBias=-3 ; always use best mips, default = 0
r.SSS.HalfRes=0 ; use full resolution for SSS, default = 1
r.EmitterSpawnRateScale=2 ; increase emitter (fog/smoke) spawn rate, default = 1
r.ViewDistanceScale=2 ; makes viewable & LOD distance of objects 3x, less pop-in of things, game default = 1
r.StaticMeshLODDistanceScale=0.3 ; increase static mesh LOD distances, lower = larger distance. game default = 1
foliage.LODDistanceScale=5 ; increase grass LOD distance, not much perf impact. game default = 1
r.SkeletalMeshLODBias=-2 ; increase character LOD distances. game default = 0
r.MinScreenRadiusForLights=0.015 ; game culls lights based on their size on the screen, lower the culling size so that more lights can stay onscreen. game default = 0.03
r.PostProcessAAQuality=6
r.TemporalAASamples=32
r.TemporalAAPauseCorrect=1
r.TemporalAACurrentFrameWeight=0.08
r.TemporalAAFilterSize=0.6