Naked Ninja said:
The realism argument is a bit arbitrary. The game isn't going to force you to find a squire to help you get into or out of plate mail either, nor will it take 15 minutes to do so, both of which are also realistic. For things which make the game more fun for players, we're generally willing to suspend disbelief a bit.
The people arguing that letting female characters have equal stats to men is simply over that line and unacceptable, in terms of suspension of disbelief, when all the other little inaccurate things we ignore aren't, are generally all young males for whom this is some sort of gender pride thing.
I don't care about that stance, at all.
Right, continue then.
I don't think this is about simply ignoring things that make the game more fun (might be wrong, though). I think it has to do with missing opportunities for characterization. Like, instead of making both genders equal, you might have made women weaker by default (let's suppose, a bonus to one attribute and a penalty to str). Then you could have created female only traits that ignored these restrictions, like, say, amazon. Finally you could weave these traits into the story of the world, so if one chooses amazon as her trait, she will be treated differently in a lot of places. Thus, instead of simply ignoring something "boring", you make it into a hard choice that makes your game seem more alive.
However, I don't think this is really a good thing for your game unless you want to make the differences between genders a major point of your game's theme. What I am trying to say is that I think Lyric Suite is simply arguing on the principle of the idea that it is ok to ignore things without thought when writing a work of fiction.