1. Divinity: Original Sin Personal Message In A Bottle
Please write the message you would like to find in the game in a washed up bottle. If you play in co-op, your friend will also see this message.
Name: Balin Teronius
Message: Should any soul, kind or evil, find this message, luck shall have been bestown upon you, whether you should deserve it or not, if you can but
solve my riddle: I smile and I frown. I sink in water, but never drown. I catch my prey with barbed teeth, though I never need to eat.
What am I? Should you divine the riddle's solution, endeavor to seek out Captain Stilwater and tell him your answer.
2. Divinity: Original Sin Name A Personal Pet
Please provide a name for the pet, and a description of what it should look like. (E.g. a black cat, a white dog...) We don't have all the animals available, but we'll try to provide as much as we can. Your pet will show up in your game, and if you play in co-op, your friend will also see this message.
Name: Xerxel
Description: Hamster. Fat and furry. Light brown and white. Strangely intelligent. Can be used as a pocket warmer and a compass as he will always try to run north when set loose. Also able to discern good people from bad people and truth from non-truth as he will bite when he senses evil and lies. Prefers to eat fruit.
3. Divinity: Original Sin Personal Dual Dialogue
Please write the dialogue you would like to have with your partner in the game. If you play in co-op, your friend will also see this message.
Description:
(Partner uses telporter cube while its pair was placed in the pothole of an outhouse as a prank)
1> Can you hear me? Can anyone hear me?
2> What are you doing in there?
1> Good question! Where is here? Oi, I'm knee deep in something awful. It's dark and smells rank.
2> (Laughs) My friend, you're in an outhouse. Do you need any help?
1> This is no laughing matter! You're the one who's going to need help if you don't get me out of this pile of wretched filth!
4. Divinity: Original Sin Message In The Woods
Please write the message that you would like to have carved on a tree in the Dark Forest in the game. This message will be there for all players to see and shipped with the final game.
Description: If a tree falls in the forest, and there's nobody around to hear, does it make a sound?
5. Divinity: Original Sin Name An Undead
Please choose a name for an undead creature. The name you choose will find its way to a pool in the final game. Every time an undead creature appears in the game, its name will randomly be chosen from this pool. The name you choose will be there for all players to see and shipped with the final game.
Name: Morticator
6. Divinity: Original Sin Name A Summon
Please choose a name for a summoned creature and specify what type of creature can use this name. You can also write a backstory for the creature. The name you choose will find its way to a pool in the final game. Every time a summoned creature appears in the game, its name will randomly be chosen from this pool. The name you choose will be there for all players to see and shipped with the final game.
Name: Xryxil
Description: Energy being. Wispy. Made of light with a dark center. Prone to outbursts of high-pitched noises. Moody. Dangerous to touch.
7. Divinity: Original Sin Design A Henchman
Please choose a name for a henchman and specify what type of henchman he is. You can also write a backstory for the henchman. The name you choose will find its way to a pool in the final game. Henchmen created by players can then be browsed (and hired) by visiting the interdimensional mercenary's guild.
Name: Ferin Tolgrum
Description: Ferin was orphaned at a young age. His parents were murdered by highwaymen while traveling in a stagecoach. Wandering the streets, Ferin
was spotted by a traveling con-man and thief. After hearing the boy's story and taking pity on him, he decided to take the boy as his apprentice.
Though he spent years assisting the con-man and his schemes, Ferin lacked the finesse and charm of his benefactor, so he turned to a life of thuggery
and banditry.
Ferin is of average height. Dark hair. Stalky and muscular. Unkempt. Dirty clothes. Bad teeth.
8. Divinity: Original Sin Design An Item Combo
Please describe an item combination. Describe the ingredients (item A and item B) and what item it creates when you combine these two (item C). Also describe what the use is of this resulting item. Please try not to create uses that are too elaborate. Please keep your items within the fantasy realm. Item combinations can be two items that can be picked up and combined, or one item that can be picked up and one heavy, unmovable item (like an oven). Your item combination will be in the final game for everyone to find out.
Description:
Snake venom
+
Arrow
=
Poisoned arrow
Use:
Ammo for bow
Causes damage over time
9. Divinity: Original Sin Design An Item
Please describe an item. Give it a name and a backstory. Also describe, if applicable, what it can be used for. Please keep your item within the fantasy realm. You can create an item that can be picked up or a heavy, unmovable item. Your item will be in the final game for everyone to find and use.
Name: Amulet of the Stars
Description: An amulet forged of white gold and encrusted with a piece of a fallen star crafted by an ancient order of protectors now known as
Source Hunters. Has been known to heat up and burn its wearer mysteriously. Suspicions are that it is sensitive to disturbances of the aether
caused by Source magic.
10. Divinity: Original Sin Design An NPC
Please choose a name for an NPC, race, and gender. You can choose what it should look like to a certain extent.
Name: Harkin Decker
Gender: Male
Race: Human
Description:
Hardened warrior. Battle-scared. Long hair. Black. Dark skin. Vandyke. One eye blind.
11. Divinity: Original Sin Mysterious Stranger
The mysterious stranger reward has not been selected by any backer.
Name: Same as the main character until discovered to be Vidrik Zane
Description: A cloaked, darkened figure who, when first revealed, appears to be the doppleganger of the player character. Claims to have returned
from the future to warn the party from triggering an event which could destroy the world, but is actually a sorcerer with the power to change
perceptions of his appearance and is trying to manipulate the party into inadvertently releasing the keys to powerful Source magic.