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Competition Score access to the Divinity: Original Sin ALPHA - just fill in the blanks!

Sitra Achara

Arcane
Joined
Sep 1, 2003
Messages
1,860
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
5. Divinity: Original Sin Name An Undead

Hinterflay


9. Divinity: Original Sin Design An Item

Ring of Equipment

Wearing this ring will solve all your problems.
 

Severian Silk

Guest
I've been a Codex member for over ten years and I've never won anything. Not even a game in the giftstravaganza thread. :(
 

Lady_Error

█▓▒░ ░▒▓█
Patron
Joined
Oct 14, 2012
Messages
1,879,250
2. Name A Personal Pet

Tiger Blood - a strangely behaving orange cat

Chew Barka - a big brown dog
5. Name An Undead

Abracadaver

Ahmed the Undead

Deadmaim the Tainted
6. Name A Summon

Yikes - a stinking zombie

Kaa the Soulless - huge snake
7. Design A Henchman

Trianthos the Terrible - a powerful warrior
9. Design An Item

Monocle of Magic - increases wisdom

Blade of Chaos - belonged to a powerful demon

Spectral Tower Shield - a shield against spirits and the undead
10. Design An NPC

Drog the Dragon - uses magic to disguise himself and appears as other creatures
11. Mysterious Stranger

Coldhorn the Northener - mysterious wizard with long white hair and piercing blue eyes
 

Awakened_Yeti

Arcane
Developer
Joined
Dec 28, 2005
Messages
147
3. Divinity: Original Sin Personal Dual Dialogue

Requires: Description


A: Where are all the children at?

B: Why do you ask?

A: Because I want to murder all of them!

B: Wait.. what?

A: I'm trying to get immersed in this shit!

B: And that requires murdering all the children?

A: Basically, yeh.
 

Awakened_Yeti

Arcane
Developer
Joined
Dec 28, 2005
Messages
147
yetisb0.jpg
 

Sitra Achara

Arcane
Joined
Sep 1, 2003
Messages
1,860
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
6. Divinity: Original Sin Name A Summon

Name: Jacobin, Frost Elemental

Description: Outwardly an easy-going, liberal minded creature of ice, this undomesticated frostman secretly wishes the downfall of Rivellonian civilization.

7. Divinity: Original Sin Design A Henchman

Name: Larp

Description: A nimble assassin who dabbles in cartography. Do not be alarmed when he engages in seemingly pointless activities, for he has a rich imagination.
 

Kzoink

Barely Literate
Joined
Jan 5, 2014
Messages
1
1. Divinity: Original Sin Personal Message In A Bottle

Please write the message you would like to find in the game in a washed up bottle. If you play in co-op, your friend will also see this message.

Name: Balin Teronius
Message: Should any soul, kind or evil, find this message, luck shall have been bestown upon you, whether you should deserve it or not, if you can but
solve my riddle: I smile and I frown. I sink in water, but never drown. I catch my prey with barbed teeth, though I never need to eat.
What am I? Should you divine the riddle's solution, endeavor to seek out Captain Stilwater and tell him your answer.

2. Divinity: Original Sin Name A Personal Pet

Please provide a name for the pet, and a description of what it should look like. (E.g. a black cat, a white dog...) We don't have all the animals available, but we'll try to provide as much as we can. Your pet will show up in your game, and if you play in co-op, your friend will also see this message.

Name: Xerxel
Description: Hamster. Fat and furry. Light brown and white. Strangely intelligent. Can be used as a pocket warmer and a compass as he will always try to run north when set loose. Also able to discern good people from bad people and truth from non-truth as he will bite when he senses evil and lies. Prefers to eat fruit.

3. Divinity: Original Sin Personal Dual Dialogue

Please write the dialogue you would like to have with your partner in the game. If you play in co-op, your friend will also see this message.

Description:

(Partner uses telporter cube while its pair was placed in the pothole of an outhouse as a prank)
1> Can you hear me? Can anyone hear me?
2> What are you doing in there?
1> Good question! Where is here? Oi, I'm knee deep in something awful. It's dark and smells rank.
2> (Laughs) My friend, you're in an outhouse. Do you need any help?
1> This is no laughing matter! You're the one who's going to need help if you don't get me out of this pile of wretched filth!

4. Divinity: Original Sin Message In The Woods

Please write the message that you would like to have carved on a tree in the Dark Forest in the game. This message will be there for all players to see and shipped with the final game.

Description: If a tree falls in the forest, and there's nobody around to hear, does it make a sound?

5. Divinity: Original Sin Name An Undead

Please choose a name for an undead creature. The name you choose will find its way to a pool in the final game. Every time an undead creature appears in the game, its name will randomly be chosen from this pool. The name you choose will be there for all players to see and shipped with the final game.

Name: Morticator

6. Divinity: Original Sin Name A Summon

Please choose a name for a summoned creature and specify what type of creature can use this name. You can also write a backstory for the creature. The name you choose will find its way to a pool in the final game. Every time a summoned creature appears in the game, its name will randomly be chosen from this pool. The name you choose will be there for all players to see and shipped with the final game.

Name: Xryxil
Description: Energy being. Wispy. Made of light with a dark center. Prone to outbursts of high-pitched noises. Moody. Dangerous to touch.

7. Divinity: Original Sin Design A Henchman

Please choose a name for a henchman and specify what type of henchman he is. You can also write a backstory for the henchman. The name you choose will find its way to a pool in the final game. Henchmen created by players can then be browsed (and hired) by visiting the interdimensional mercenary's guild.

Name: Ferin Tolgrum
Description: Ferin was orphaned at a young age. His parents were murdered by highwaymen while traveling in a stagecoach. Wandering the streets, Ferin
was spotted by a traveling con-man and thief. After hearing the boy's story and taking pity on him, he decided to take the boy as his apprentice.
Though he spent years assisting the con-man and his schemes, Ferin lacked the finesse and charm of his benefactor, so he turned to a life of thuggery
and banditry.

Ferin is of average height. Dark hair. Stalky and muscular. Unkempt. Dirty clothes. Bad teeth.

8. Divinity: Original Sin Design An Item Combo

Please describe an item combination. Describe the ingredients (item A and item B) and what item it creates when you combine these two (item C). Also describe what the use is of this resulting item. Please try not to create uses that are too elaborate. Please keep your items within the fantasy realm. Item combinations can be two items that can be picked up and combined, or one item that can be picked up and one heavy, unmovable item (like an oven). Your item combination will be in the final game for everyone to find out.

Description:

Snake venom
+
Arrow
=
Poisoned arrow

Use:

Ammo for bow
Causes damage over time

9. Divinity: Original Sin Design An Item

Please describe an item. Give it a name and a backstory. Also describe, if applicable, what it can be used for. Please keep your item within the fantasy realm. You can create an item that can be picked up or a heavy, unmovable item. Your item will be in the final game for everyone to find and use.

Name: Amulet of the Stars
Description: An amulet forged of white gold and encrusted with a piece of a fallen star crafted by an ancient order of protectors now known as
Source Hunters. Has been known to heat up and burn its wearer mysteriously. Suspicions are that it is sensitive to disturbances of the aether
caused by Source magic.

10. Divinity: Original Sin Design An NPC

Please choose a name for an NPC, race, and gender. You can choose what it should look like to a certain extent.

Name: Harkin Decker
Gender: Male
Race: Human
Description:

Hardened warrior. Battle-scared. Long hair. Black. Dark skin. Vandyke. One eye blind.

11. Divinity: Original Sin Mysterious Stranger

The mysterious stranger reward has not been selected by any backer.

Name: Same as the main character until discovered to be Vidrik Zane
Description: A cloaked, darkened figure who, when first revealed, appears to be the doppleganger of the player character. Claims to have returned
from the future to warn the party from triggering an event which could destroy the world, but is actually a sorcerer with the power to change
perceptions of his appearance and is trying to manipulate the party into inadvertently releasing the keys to powerful Source magic.
 

Sitra Achara

Arcane
Joined
Sep 1, 2003
Messages
1,860
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
8. Divinity: Original Sin Design An Item Combo

Item A: Plank
Item B: Sturdy Rock
Combination: You place one end of the plank on the ground, and the other on the rock.

3. Divinity: Original Sin Personal Dual Dialogue

Upon building the above, your partner butts in:

Char 1: "What's that for?"
Char 2: "It is an Incline."
 

TripJack

Hedonist
Joined
Aug 9, 2008
Messages
5,154
9. Divinity: Original Sin Design An Item

A turd.

After turning it over in your hands and carefully examining it seven times, your keen intellect at last leads you to conclude that this stinking brown lump is in fact a piece of shit.
 

SmartCheetah

Arcane
Joined
May 7, 2013
Messages
1,102
9. Divinity: Original Sin Design An Item

A turd.

After turning it over in your hands and carefully examining it seven times, your keen intellect at last leads you to conclude that this stinking brown lump is in fact a piece of shit.
5xsvi.jpg
 

Daemongar

Arcane
Joined
Nov 21, 2010
Messages
4,944
Location
Wisconsin
Codex 2016 - The Age of Grimoire Enjoy the Revolution! Another revolution around the sun that is.
1. Divinity: Original Sin Personal Message In A Bottle

Requires: Name, Message

With apologies to Fritz Lang, “Dearest Rose, I’m leaving you. I wish I could explain but I can’t. Believe me, there is no other woman. You have always been there for me so please keep the farm or sell it as you see fit. There are a lot of things I could say but I… I can’t help myself! I have no control over this, this snouted thing inside me, the smell of ham, the squealing, the torment! It’s been there all the time, driving me out to wander the farm, following me silently, but I can feel it there. Don’t want to, but must! I can’t bear to hear it! I can’t go on! I can’t… I can’t…

Signed, F”


2. Divinity: Original Sin Name A Personal Pet

Tenderizer, a large dog that bites for 10 damage. Cannot bite for more damage, otherwise it would upset the balance of the universe.


4. Divinity: Original Sin Message In The Woods

“I have no idea how I’m writing this” Groth


5. Divinity: Original Sin Name An Undead

Mortemous Maximus or Grodeius Maximus


8. Divinity: Original Sin Design An Item Combo

Pyrite + Oak Tears = Fools Tears, player immune to poison arrows for 30 seconds


9. Divinity: Original Sin Design An Item

Blessed Cornucopia, every 20 minutes in game time produces one item of food for the player. Food cannot be resold. Spoils if not consumed by the next 20 minute increment.
 

Sitra Achara

Arcane
Joined
Sep 1, 2003
Messages
1,860
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
Hmm, the mysterious stranger is actually a pretty big deal, being the special $10k reward tier, yet there are few serious takers here.

Early on in the game, the party can meet a mysterious stranger, whose fate seems intertwined with that of our heroes. His (or her) full story is yet unwritten. His (or her) name, well, a mystery. Work together with our design team to not only choose a name, but also to fill in his (or her) role. Is he on your side? What's the twist? Can (s)he be trusted? Fill in the details, design choices and consequences, and everyone playing Original Sin will be biting their nails when this story unfolds.

My pitch:

11. Divinity: Original Sin Mysterious Stranger

You meet a scruffy looking man in the Cyseal marketplace.

You introduce yourself, and when asked about himself, he replies, "Oh, let's just say I keep the place in check. Tidy it up".

When asked his name: "I'm no one important, really. I've learned to appreciate anonymity, and forgive me if I prefer to distance myself from any possible mishaps you adventurers can cause. Quite unpleasant to get involved, authorities knocking on your door in the middle of the night, and so on."

Asking about adventurers: "Forgive me if I generalize, but some of your lot are as crazy as they come. What I once thought quaint, well, over the years I've come to realize that about one in ten of your kind is downright dangerous. Lock up behind bars, paint the key blue and toss into the sea material."

He then probes you about your wishes for the journey ahead, what you'd like to see happen, or what you wished happened to particular characters you've met or locations you've visited. You subsequently meet him in various places throughout the land, and every time you answer, he simply nods and shuffles off into the horizon. His last word, just before vanishing, is always this:

'kay.
 

Syl

Cipher
Joined
Nov 3, 2011
Messages
751
So this mysterious stranger asks what you think about everything you see. I'd call this sight feedback then.
 

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,547
Must be time to pick winners. I will be swayed by brofists, so feel free to brofist the entries you like most.
 

WhiteGuts

Arcane
Joined
May 3, 2013
Messages
2,382

1. Divinity: Original Sin Personal Message In A Bottle


"To whomever finds this bottle:

You will be pleased to find out that this bottle is very waterproof."


2. Divinity: Original Sin Name A Personal Pet

Sanic, a blue hedgehog.


3. Divinity: Original Sin Personal Dual Dialogue

*Male character commits a reprehensible act*

Female character : If you were my husband, I would poison your drink.

Male character : If I was your husband, I would drink it.


4. Divinity: Original Sin Message In The Woods

"I SHOULDN'T HAVE WATCHED THE BLAIR WITCH PROJECT"

5. Divinity: Original Sin Name An Undead

Democracy


6. Divinity: Original Sin Name A Summon

Name : Sharon

A demon or any given evil creature.


7. Divinity: Original Sin Design A Henchman


Titus Pullo, a mercenary.


9. Divinity: Original Sin Design An Item

Invisible ink.

"Can be used to write unreadable messages."
 

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