I though Turok was supposed to be a n64 casual popamole, why does this game rapes me so hard then?
*does a victory dance*
Edited: Weird thing about this game: regular enemies are much harder than bosses. Most bosses have preatty clear counterplay, you can dodge their attacks, etc. BUT! Regular RANGED mobs are a pain in the ass, they are like hitscan killing machines that melt your hp bar in second without any way to dodge their attacks. Melee monsters and bosses are a cakewalk compared to ranged mooks
Is that a PC remaster thing, or the n64 original was also like this?