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Screenshot thread

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,340
It's time to take out the Loptian trash!

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:yeah:

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Right... :roll:

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:salute:

Mere 7 turns later:

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After a couple swings of the Kingmaker:

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Fuck off, Leif and his BRO Seliph will deal with you fags once and for all in FE4... :obviously:

Anyway...

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:incline:

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:cry:

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:bro:

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Rank E? The fuck is this shit?

:decline:

Whatever, let's check the MVPs...

A not so unexpecetd winrar is Fergus, with 137 kills:

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:salute:

2nd place for Orsin, with only one kill less:

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:lol:

But anyone who played any old FE game will know, that the REAL winner is always a girl with some shitty sword and bad stats. And skimpy clothes:

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:love:

Anyway, it's done!

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With the Snes trilogy completed, it's time for me to move on to the GBA and GC era (of decline). Goodnight, sweet prince:

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:salute:
 

Beggar

Cipher
Joined
Dec 7, 2014
Messages
735
My first million of gold as a barbarian. Terrorizing the north with my goathead. In my playthrough most of the faction are wiped out, vampires, rats and chaos factions dominate the world. And the most fun thing is, by the turn 250 heavyweight factions started to show up by wiping out the smaller ones, so ending my turn takes up around 20s :outrage:
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:bunkertime::evilcodex:
 

HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,543
HL2 MMod, the Epistles.

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Most gamers don't know this but this was actually the first Walking Simulator, long before Dear Esther was released.
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Nice facial animations. These would have worked great in some kind of dialogue system in a first-person RPG.

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I like the Hunters, but they are too easily dispatched with the Gravity Gun. The game needed an enemy to counter the Gravity Gun. Probably would have been the Advisors in Epistle 3.

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Smells like freedom.

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The final battle is cool.

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:salute:

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The End

The mod, well... Most of the graphical enhancements are nice, except the excessive bloom. The best features are the glowing eyes for the Combine, the extended draw distance, and dynamic lights for explosions and stuff. The rest of it is mostly fluff like lens dirt, sprint motion blur, chromatic aberration
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, and other crap that adds nothing of value - all optional, at least. There is even an option for FXAA. Why would anyone want to smear FXAA over this game when the engine itself has pretty good built-in AA?
The absolute worst "enhancements" are those that you can't disable, like the improved AI. The good thing is that Combine soldiers can now jump over obstacles. Other than that I didn't notice any difference in behavior. But they've also gained the ability to use the secondary fire mode of the weapon they are carrying. All Combine soldiers that are carrying the AR2 rifle now can shoot those energy balls, which was previously exclusive to the snowmen. Now the only difference between normal Combine soldiers and snowmen is their larger health pool. Similarly, all soldiers that are carrying the SMG can now shoot grenades with its grenade launcher, just like Gordon can, of course. Because that's more realistic? Immersive? I think that's really the main goal of this mod, to make the game more "immersive". But the SMG grenades are so small, hard to see, fast, and are shot without warning that it's hard to predict and dodge them. Not only that, but Combine soldiers will shoot them from a very far distance with pinpoint accuracy, and you won't even realize it until your feet explode. The parts where you have to defend yourself with turrets are so frustrating now, because they get constantly knocked over by SMG grenades. The game is not balanced for this.
One more thing. Gman (the youtuber) recommended to play this mod specifically for the Projectile Bullets option that removes all hitscans and replaces them with simulated bullets that have travel distance, penetration, etc. I don't know why he loves this feature. All it does is make the weapons feel weak like air rifles. And I could swear it also reduces damage, because I've had several instances of regular Combine soldiers surviving a double-shot from the shotgun. Again, the game wasn't made for this.
Overall, this mod is neat for its graphical enhancements, but if you aren't already in the mood to (re)visit HL2 this shouldn't convince you either.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
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Finally finished EXAPUNKS, including the bonus missions and I'm now part of the 0.7%.
Where do I get my Mensa t-shirt from?
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,340
So, being a little burned out when it comes to TB, I've decided to switch to sth more actiony...

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:obviously:

It's time to fight the oppressive patriarchy!

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And evil capitalist pigs:

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:hmmm:
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,340
I was really surprised when I've heard people calling it "very good metroidvania". Beacuse it looked like a simple platformer to me. But after some hours playing it, I've seen the pink light.
 
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Joined
Mar 30, 2012
Messages
7,204
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Max Payne 3

After using the bullet time mode, which behaves like in MP2 my overall experience was much better than for the first time. The gunplay makes it harder, but sometimes I had one time only moments of glory when I just was fighting to survive and managed to leave behind a bunch of corpses. Dodging isn't so good anymore, since you need to get up every time. The only thing that still makes me angry, is the ending part, which feels too constrained and leaves us in a shitty situation. Trying to survive that isn't fun for me.

https://www.nexusmods.com/maxpayne3/mods/6?tab=files

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FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
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Finally finished EXAPUNKS, including the bonus missions and I'm now part of the 0.7%.
Where do I get my Mensa t-shirt from?
IZ GUD?

Well, I find this to be the most accessible of the Zachtronics games (and I tried all besides Infinifactory and that erotic novel or whatever it is), which, depending on what you're looking for, might not be a good thing?

But, yeah, I love it.
Cuz it makes me feel teh smart.
In fact I like it so much that I even considered (for a moment) buying it on Steam too just to try the achievements. And I never considered buying anything on Steam before.
Now, after I spend some more time optimizing some of my solutions and hopefully completing a game for the Redshift (in-game "emulator") I want to give Shenzhen I/O yet another try. I started that one like 3 times already, each time getting further but eventually getting stuck. But I might just not have the brian for that one.

Anyway. I definitely recommend it, but I'm just a random retard on the internet.
So, TL;DR: "Demo" it, bro.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Well, I find this to be the most accessible of the Zachtronics games (and I tried all besides Infinifactory and that erotic novel or whatever it is)
So far I have only played Spacechem (currently at the boss of penultimate planet) and Opus Magnum, the later being much easier (at least in the main story), though quite satisfying.
What erotic novel?
So, TL;DR: "Demo" it, bro.
Too late, already bought a whole bunch of Zachtronics stuff on sale.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
So far I have only played Spacechem (currently at the boss of penultimate planet) and Opus Magnum, the later being much easier (at least in the main story), though quite satisfying.

I don't like Opus Magnum that much. I guess I can't properly visualize all the rotations and movements of the arms so for the more complicated levels I feel like I'm doing more trial&error than actual thinking.
Which is somewhat the case with Spacechem too, I guess.

No such problem with their programming games, though, especially Exapunks. It feels like pure thinking. In fact, I solved many of the levels in my mind when not at the computer.

What erotic novel?

Joking. They released some visual novel for whatever reason. Only thing that would make me try it is that it also has an original Solitaire game built-in (a Zachtronics thing apparently), but I'm not gonna spend money on Solitaire.
 
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DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
My main problem with Opus magnum was that programming part was very limited and tedious and that it was unconstrained enough to make it relatively easy to finally arrive at a decent solution just by throwing enough oscillating arms (or code) at the problem.
 

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