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Here are some Shadow Warrior 1 impressions. The DX11 version holds up very well and still looks gorgeous. Especially the temple area, early in the game.
Besides its romantic side, the game also offers some gracious nudity and leg spreading,
i decided to get a bit nostalgic with The Wastes today. it started life as a mod for Half Life 1, and eventually got resurrected as a standalone game running on the Quake 3 engine. i used to play the original Half Life 1 version with friends fifteen years ago. these are shots from the Quake 3 ver:
imo, there's nothing like brush-based maps with lavish detail
What a ride! I still have tons of quests to do and let's not talk about the DLC. I think it's time to let go and finish other games from my backlog.
Probably this is the last fallout game made by some of the original developers. Even in it's rushed state and using Gamebryo, FNV is my favorite nu-fallout game.
Funny I thought it holds up pretty well especially character models and locations the only thing I would call ugly is the excessive amount of bloom and sharpening and sometimes low draw distance but the art direction is on point imho and texture quality for 2010 game is very good.
Kamikaze Zombies from Serious Sam. When one blows up it can cause a chain reaction.
Love is outlawed. Hope is prohibited.
Looks cool with invulnerability.
Skillsaw used the same textures later in Ancient Aliens.
You know what Doom needed? Spectre-Archviles!
Valiant has lots of cool Archvile fights like this one. You are chased by 6 of them through these corridors with barrels everywhere. Shooting the barrels will usually kill one of them, but that will also open paths for the remaining Archviles to get to you.
Eviternity uses the same skin for the Cyberbarons, but Valiant's aren't as dangerous. All they do is shoot a slow rocket every once in a while.
The final boss is an enhanced Archvile that moves much faster and does 3 flame attacks in a row, which means you have to stay in cover longer.
More monsters join the party but it's best to ignore them. Focus on the Archvile, get used to his rhythm, and this fight isn't much of a problem.
NWN2 + Motb + Spell Fixes & BF1 with the Martini Henry....
NWN2 is so frustrating without spell fixes, they gave +8 melee weapons with 5d6 cold + 5d6 fire and 8 attacks per round to martial fighters while did everytthing to nerf spells to Oblivion. Spell Fixes makes nwn2 so good. And spell fixes fixes the spells that enemy casts too. A single chilling tentacle from a enemy warlock grappled my entire party except the bear the 700+ hp bear one time. On P&P/ On Spell fixes, it has caster level + 8 to hit and a grapple routine implemented, on nwn2 is nerfed to a +5 to hit. And BF1 is so good. Despite having a low end GPU card, the game runs well and I love Martini Henry and Springfield M1903 so much in that game.
The First Flame quickly fades.
Darkness will shortly settle.
But one day, tiny flames will dance across the darkness.
Like embers, linked by lords past.
After first part, I had to see what happens in the sequel. First difference are the graphics. It's not the first version of Quake III engine, but the one upgraded that was used for Quake III: Team Arena. The game simply looks great, and I was surprised how the guys from Ritual achieved that level of details. The characters look much better, and the environment feels very organic. It was one of the last game using this ID tech, but they have pushed it to the maximum.
After the story that took place during the original Voyager mission, now we operate on board of the USS Enterprise-E stationed in the Alpha Quadrant. That means we will be taking orders from captain Jean-Luc Picard, who is voiced by Patrick Stewart of course. Activision as a publisher helped to include many actors from the Star Trek series, and it was done really well. The main storyline deviates from typical Star Trek formula, since it wouldn't work for obvious reasons for the FPS game.. We are being sent on a different missions during the big campaign that takes us to strange places, and we meet new (un)friendly aliens, plus meet Romulans in one of the assignments. There is a lot of weapons to choose, considering the universe I was amazed how great they feel. We've got 14 of them, and the tricorder, which is a very useful tool. In between fighting we will have to solve light puzzles, and find our way in/out. Soundtrack made by Zak Belica didn't impressed me like his tracks on Sin or Heavy Metal F.A.K.K 2, just a standard space ambient and occasional electronic beats during encounters. What I found funny, is that there is a romance option, that involves two women (one is the hot blonde with blue eyes that looks like a perfect cosplaying material). The human one doesn't have a big chance here. Sadly, for people like Ed123 there is no same sex option (and I don't mean lesbian one). There is a ton of secrets, and we can also find U.S.S Enterprise golden ships that unlock extra holodeck missions for some more shootings and the gallery/models used in the whole game.
Ninja Destroyer I actually played this about five years ago, I recall it being pretty bad aside from the alien strippers in the space station. Oddly, I recall that I really enjoyed the demo waaaaaaaaaaay back when the game was first released. Is the original better?