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Screenshot thread

ELEXmakesMeHard

Learned
Joined
Jun 19, 2021
Messages
807
Man... imagine choosing to be the soy on the left, when you could be on the right. :lol:

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boot

Prophet
Joined
Dec 20, 2015
Messages
1,053
Location
?
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this was the hardest fight ever had in mount and blade, desperately reforming lines and killing the most dangerous enemies, we barely won

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Dodo1610

Arcane
Joined
May 3, 2018
Messages
2,172
Location
Germany
Final Fantasy X-2

Dunno why everyone says it's a bad sequel: The ATB combat is better and you have full freedom to explore the open world (Spira is such a great setting) + the main cast are cute girls the only downside is that it feels like an epilogue instead of full FF story.



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fork

Guest

I also just realised this is the perfect screenshot to dismiss the optional 16:9 mode the HD re-release offers, since all it does is cut the top and bottom of the screen. But this screenshot here is proof that the game was carefully, autistically designed for a 4:3 aspect ratio.
Just like the game was designed with tank controls in mind. Too bad most people don't care. :(
 

SoupNazi

Guest
So I got obsessed with taking the biggest, most complex maps of Door Kickers 2 and running them "Single Plan", no matter how long it takes. For those uninitiated, the game has a planning phase where you normally plan your first steps, then turn it into real time, pause at some point, make a new plan for the next stage, etc. You can also react live by changing pathways and actions etc. "Single Plan" essentially means you make a plan and then do nothing but trigger the different phases (alpha, beta, charlie, delta) and you are also allowed to change where your toons are looking (this is mostly used for when for some reason they end up looking the wrong way).

It's incredibly fun, frustrating, but rewarding and satisfying. I practiced on the smaller maps at first, this was my first try at a bigger map. Once again, I wasn't doing anything here but pressing shortcuts for A, B, C and D to proceed as planned, and then at the end I had to manually arrest the HVT (this unfortunately cannot be done in planning). I lost one troop because of shitty aim and would have gone back to fix it but I was so happy to finally get the mission done I decided to just go with it and move on to other maps. I'll probably return to this one at some point to get it done perfectly.

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