These are great. What turned me off Door Kickers 2 was the RTwP, so it's interesting that there's an officially supported way of playing it differently. Would you say it's fine to play like this exclusively, or is it more like a gimmicky challenge you can try once you've played the game the "proper" way?
The only thing that
really gets in your way of playing this way are hostage rescues / HVT kidnap missions. For a few reasons:
- The locations are often randomized, and even more often obscured, so you have to plan for all possibilities (which is doable, but annoying). Sometimes they are even visible but change every few tries so perhaps you have to redo or add a part to the plan, and you waste time in what is now an empty space. Or you've previously planned to grenade a place, but now the hostage spawns there, so you have to cancel that order... This is however doable, just slightly annoying when you're playing this way.
- The bigger issue is that you can't plan the arrest / rescue (because if you can't see them, you can't queue the arrest / rescue order). These missions never have the "Single Plan" achievement in-game (not what I'm playing for, anyway) but basically once you execute your plan, you then have to pause once more (or do it in real time, it's also doable) and just plan the last part - the extraction - real quick.
Other than that, it's completely doable in my experience. To be honest I played it "normally" a long time ago already and also got tired of it, but playing this way has rekindled my interest in the game. The big missions are tough and it's clear that at least for those, you are not normally "meant" to be playing it that way, and as you can see on the videos you do need a bit of luck / re-runs, but so far I've managed to beat several missions, including ones from the workshop, this way.
That's one of the other great things btw - it has dozens of missions already in alpha, but also the steam workshop is full of decent-to-great custom maps and missions. There's a pretty complex editor it seems (I haven't checked it properly myself) that even lets you put in triggers such as that when you reach the HVT, all the enemy troops will converge on your most likely escape route, etc.
It's really a pretty cool game and a lot of fun and a good challenge to play it this way. Plus, it is very rewarding to see the plan work out in the end from start to finish.