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Blutwurstritter

Scholar
Joined
Sep 18, 2021
Messages
1,095
Location
Germany
Sanity is for the weak !


















Recommended playlist by the Chaos Gods

1349 - Hellfire
Necrowretch - Satanic Slavery
Belphegor - Lucifer Incestus
Anaal Nathrakh - The Codex Necro
 

bozia2012

Arcane
Patron
Joined
Jun 17, 2006
Messages
3,309
Location
Amigara Fault
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again!
Whatever, looks great and I'm having fun.

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rusty_shackleford Division 2
 
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Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,255
Location
Frostfell
Generic WoW clone : Conan Edition. I hate the WoWish aspects(cooldowns, stat stickie itemization, low lethality, repetitiveness for eg), but love necromancy in this game. You can sacrifice your minions for AoE fear, siphon health from then, sacrifice defense for more minions, has dozens of then to chose and as a necromancer, you can also sacrifice all minion managing capabilities for more magical power, essentially becoming a "dark cryomancer"

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HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,552
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It's time for a second playthrough. Goal: 0 Deaths, save everyone. The second bit is partly up to RNGsus. Need to get all them Shmowders.

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Wankovsky Route when?

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mean tbh

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Nice town you've got there. Would be a shame if ...

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... something happened to it.

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:hmmm:

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Need more water.
 

Riskbreaker

Guest
Northern Journey

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Picked this up at random after I saw Dusk's David Szymanski praising it.
https://steamcommunity.com/profiles/76561198000564041/recommended/1639790/
The way I'd describe it would be something like Hexen (solving "puzzles", hunting for keys/switches/items across interconnected levels) with some light Metroid-esque elements. And then there's the writing, really the whole feel of it: it's like a hallucination of some luckless hiker who thrown the wrong sort of mushroom in his stew whilst lost in Scandinavian woods.
So far superb level design, areas are both gorgeous to look at and fun to traverse and explore, with lotsa verticality (can't remember the last time I felt dizzy while playing something) and clever interconnectedness.
Combat is, eh, something. Lotsa flying and crawling enemies who either blend in with the environment or move erratically or both whilst your weapons either have slow rate of fire or pitiful damage output.

Louis_Cypher
Given your thread on the evocation of the otherworldly in FPSs, I thing you'd appreciate this thing.
 
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ferratilis

Arcane
Joined
Oct 23, 2019
Messages
2,962
Odallus looks and sounds really good, but I couldn't finish it because of stiff and unresponsive controls. It's a shame they couldn't nail such a crucial aspect of a platformer.
:negative:
 

bozia2012

Arcane
Patron
Joined
Jun 17, 2006
Messages
3,309
Location
Amigara Fault
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again!
Generic WoW clone : Conan Edition. I hate the WoWish aspects(cooldowns, stat stickie itemization, low lethality, repetitiveness for eg), but love necromancy in this game. You can sacrifice your minions for AoE fear, siphon health from then, sacrifice defense for more minions, has dozens of then to chose and as a necromancer, you can also sacrifice all minion managing capabilities for more magical power, essentially becoming a "dark cryomancer"
As shit as this game turned out to be, the worldbuilding in it great. Love how they merged REH and HPL lore in later parts of the game - how Tower of the Elephant (and whole Khitai) and the demise of Atlanteans neatly fit with Yog-Sothoth/Azathoth. The later in the game you get, the deeper into the Mythos you fall. They did a good job of scraping whatever was in original stories and translating this into HPL.

The graphics in the early stages are pretty potato (lots of low-res, stretched textures and janky buildings) though the areas don't lack atmosphere. It definitely picks up in the expansion, the writing gets better, the visuals are more polished, but there's also a ton of great set pieces and environmental storytelling. Also there are hidden quests and whole quest-chains in later parts of the game. I sticked to the game for so long (6500+ hours), just so I can see with my own eyes what's was the "coffin of stars" that was brought to the Jade Citadel or what were the Atlanteans doing underground.

Base game can look real nice even if the models and textures are shit. No cartoony shit and great art design.

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