JarlFrank
I like Thief THIS much
As shit as this game turned out to be, the worldbuilding in it great. Love how they merged REH and HPL lore in later parts of the game - how Tower of the Elephant (and whole Khitai) and the demise of Atlanteans neatly fit with Yog-Sothoth/Azathoth. The later in the game you get, the deeper into the Mythos you fall. They did a good job of scraping whatever was in original stories and translating this into HPL.Generic WoW clone : Conan Edition. I hate the WoWish aspects(cooldowns, stat stickie itemization, low lethality, repetitiveness for eg), but love necromancy in this game. You can sacrifice your minions for AoE fear, siphon health from then, sacrifice defense for more minions, has dozens of then to chose and as a necromancer, you can also sacrifice all minion managing capabilities for more magical power, essentially becoming a "dark cryomancer"
The graphics in the early stages are pretty potato (lots of low-res, stretched textures and janky buildings) though the areas don't lack atmosphere. It definitely picks up in the expansion, the writing gets better, the visuals are more polished, but there's also a ton of great set pieces and environmental storytelling. Also there are hidden quests and whole quest-chains in later parts of the game. I sticked to the game for so long (6500+ hours), just so I can see with my own eyes what's was the "coffin of stars" that was brought to the Jade Citadel or what were the Atlanteans doing underground.
Base game can look real nice even if the models and textures are shit. No cartoony shit and great art design.
It has such absolutely gorgeous art direction, I only wish it weren't an MMO because I can't stand the things.
I love Conan Exiles, there you can play on a small server with friends, or have big PvP battles, or even play solo with your own server settings (like increasing XP gain and damage to make it less of a grind).
I tried Age of Conan a decade ago but it was just too MMO grindy for my taste.