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Nifft Batuff

Prophet
Joined
Nov 14, 2018
Messages
3,566
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(Infestation)

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(World's End Club)
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Dysmantle offers EXTRREME value for your money. This is what I explored afterr about 14 hours of play.

How is the crafting and combat?

"Simple but not boring" - As far as crafting goes there is always something you can improve about your character so the progression is nice and steady. Combat is mostly "strafe around and hit from behind", although there are boss fights that are more involved as well. You get plenty of tactical options like land mines to deal with stuff. It's certainly not on the level of intricacy and deadliness as Dark Souls though.

e:
View attachment 21714

\m/
this game is boring, give me my time back

you just go around breaking stuff down to upgrade your tool to break stuff down
there's nobody else on the island, the only npcs are enemies
 

Blutwurstritter

Scholar
Joined
Sep 18, 2021
Messages
1,065
Location
Germany
My outlook on Homeworld 3 has improved now that I've finished Homeworld - Deserts of Kharak. The game is not horrible just underdeveloped. I tried Iron Harvest recently and that was a major disappointment. The gameplay of H : DoK however is decent and the art direction was excellent
















 

Hag

Arbiter
Patron
Joined
Nov 25, 2020
Messages
2,290
Location
Breizh
Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
My outlook on Homeworld 3 has improved now that I've finished Homeworld - Deserts of Kharak. The game is not horrible just underdeveloped. I tried Iron Harvest recently and that was a major disappointment. The gameplay of H : DoK however is decent and the art direction was excellent
















Never played Desert of Kharak, but from the screenshots and videos it has always looked like a really gorgeous game. Shame the gameplay seems to be lagging behind.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,340
Hey, Skyway - I remember you being a quality poster with monocled taste circa 10 years ago. What happened, mang? :(

And how should an "inspired non-clone" of a classic RE game look like? Moar liek RE6 or RE7? :roll:
 
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Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
Seems like these indie devs can only copy the surface level stuff, without actually trying to put a spin on the existing formula, or delving deep into what made older survival horror games special. Mansion, zombies/mutants/silenthill knockoff enemies, intentionally cringy writing, constant references, and of course our protagonist is a tastelessly-looking woman with big boobs, because a lot of japanese horror games had female protagonists. It's like they don't have a speck of creativity.

Granted, I didn't play Them and Us, but i did play Tormented souls and both games look like they are trying hard to copy everything from RE1 and RE2 remakes.

Also, i'm not Skyway.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,340
put a spin on the existing formula
Capcom has been doing this since ~2000 and mostly failing horribly.

delving deep into what made older survival horror games special
Like cool level design, satisfactory gameplay, etc? There's plenty of that in ToU.

Mansion is a dungeon / puzzle, same way as in older RE games. Creating a shortcut by opening some door can make your life much easier (ability to avoid enemies / conserve ammo).

constant references
Game is aimed at fans + is this really a problem?

and of course our protagonist is a tastelessly-looking woman with big boobs, because a lot of japanese horror games had female protagonists
Yeah, fat lesbo with green hair or brave american soldier would've been much better / more creative. :roll:

Granted, I didn't play Them and Us...
Quality modern poster / internet user. :lol:

they are trying hard to copy everything from RE1 and RE2 remakes.
You do realize that RE1 remake and RE2 remake are totally different approaches to re-making an old game? With RE1Re being probably the best game in series, and RE2Re being banal boring shit? Them and Us copies RE1Re indeed, but has nothing in common with RE2Re. How do I know? Well, I've played all these games.

Also, i'm not Skyway.
Oh, that explains you being a clueless newfag. :roll:
 
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Puukko

Arcane
Joined
Jul 23, 2015
Messages
3,935
Location
The Khanate
Picked up an interest for the Sega CD so time to see what it's all about.



Move over waifus and fuckboys, Amon gang is here.









A proper long intro cutscene with typical cheesy 90s dubbing. Making most out of that CD audio for sure.









This fella reminds me of someone.






Now these are some proper spell names. MEGAREST, because regular rest just isn't enough for a vampire.

Good thing archive.org had a manual so I can look up the spe-

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Oh god damnit. Who decided this was acceptable? I guess I should see if I can find a better scan. If not, see if I can split the pdf into images for some AI upscaling.

Also, the soundtrack is exceptional, probably one of the earliest orchestral video game OSTs... and they decided to cut it into short loops for the game itself? The game takes up 450MB so surely they could have fit the rest of it in there as well.

 
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Beggar

Cipher
Joined
Dec 7, 2014
Messages
738
I always forget how fun this game is. Starts as bullshit and then you go down deep into the hole. Each playthrough is just special and nothing like it. Is there actually any other game that is as quirky as New Vegas?
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Puukko

Arcane
Joined
Jul 23, 2015
Messages
3,935
Location
The Khanate
I always forget how fun this game is. Starts as bullshit and then you go down deep into the hole. Each playthrough is just special and nothing like it. Is there actually any other game that is as quirky as New Vegas?
20211203015306-1.jpg
"this time I'll do something different!"
>proceeds to make another AGI sniper
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,340
TIE Fighter

TIE Defender - Training Mission 1 is a sheer insanity:

For the first mission for the T/D, they sure give you a doozie. Sure, at first
glance it doesn't seem like a lot, until you realize there each group consists
of ten fighters a piece. So that's 10 fighters per group, times 5 different
levels, times 5 different types of fighter, and that's a grand total of 250
kills for this mission.
I won't lie; this process WILL take a while, and I am not exaggerating when
I say it took me three hours to complete all the goals.
:prosper:

I've decided to tackle only the secondary goals:

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:yeah:

And it still took me over and hour:

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:cry:

And hitting the damn A-Wings was a fucking nightmare:

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Still, what a game... :salute:
 

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