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Screenshot thread

Riskbreaker

Guest
Quack, "SMEJ Jam"

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Riskbreaker

Guest
You made the mistake of playing it on Nightmare, didn't you?
But yes, it's HUGE, exhausting, absolutely brutal. The bit where you're trapped on both sides in that streatlet near the central golden key doors, with dozens of ogres on roofs and hordes of almost every fucking enemy type bursting outta houses, that had me raging. Oh, and the "trap" near the actual sauna.
 

jebsmoker

Arcane
Patron
Joined
Nov 17, 2019
Messages
2,704
Insert Title Here Strap Yourselves In I helped put crap in Monomyth
i decided to mess around in *that* mission in homeworld cataclysm

hardcore bumper grinding

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i always thought that the kuun-lan would have been subverted, but it just gets blown up by infection spam in like 30 seconds or something
 

Riskbreaker

Guest
Prodeus custom map scene is bangin

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If you haven't, do check out vladd's maps. He made these huge, detailed scenarios with Build-esque sense of place and actual narrative to them. I've never seen anyone else managing to produce the sorts of environments he did outta Prodeus' assets.

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This is from "Extraction".

Been some time since I've checked Prodeus tho, hopefully there's more good stuff available now. (I imagine the devs still haven't saw fit to allow you to disable bloom, CA, vignette etc)
 

Falkner

Thread Decliner
Patron
Joined
Mar 25, 2011
Messages
660
Wasteland 2
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Flea Men.:x
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Breaking spikes is so satisfying.
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What a tedious exercise.
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Good enough for me.

Fun game, didn't blow me away, 4 trolls out of 5.
 
Last edited:

Dr1f7

Scholar
Joined
Jan 25, 2022
Messages
1,588
Reminds me of old Sauerbraten maps, with the difference that they actually looked good.

never heard of sauerbraten but I checked it out and it looks really cool, wish I had known about it a few years ago.

If you haven't, do check out vladd's maps. He made these huge, detailed scenarios with Build-esque sense of place and actual narrative to them. I've never seen anyone else managing to produce the sorts of environments he did outta Prodeus' assets.

Been some time since I've checked Prodeus tho, hopefully there's more good stuff available now. (I imagine the devs still haven't saw fit to allow you to disable bloom, CA, vignette etc)

That looks badass! I think Prodeus has potential to really be a great custom map platform, especially since they're supposedly adding co-op. The custom map design part seems to be there, but it's still missing a few things (ability to import custom enemy models/designs, assets, custom music, and maybe some graphic options)

It feels very close to being something great, and I hope the devs realize the potential it has. Its modding community is really something special, and it'd be a shame if they squander it.
 

Riskbreaker

Guest
The catacombs section in Dark Messiah is like some Source tribute to TDP's Bonehoard. Makes one dream of a Source-powered Thief game/Thief-clone that never was and never will be.
(Hell, DM even had a simplified lighting-based stealth and at one point you can find a rogue's apparel with a "G" marked on it)
 

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