Wild West and Wizards is a pretty decent indie Skyrim clone.
You can play a female character and take her boots off!
Graphics are very simple. Most of the landscape is blocky 3D with flat textures. But it doesn't look bad.
Bandits aren't good at poetry.
Giant scorpion boss enemy!
Overall, it's a decent game. Feels a bit like a mix between Skyrim and Borderlands. The shooting feels decent enough and there's a bunch of different spells to play around with.
The only problem is that the game is too big. Walking between locations takes a while and there rarely is anything interesting between them. And while there's a lot of locations, many of them feel pretty generic with just a couple of bandits to shoot and that's it.
The game doesn't have enough variety to support its size. Most of the enemies you fight are bandits, and they come in four main flavors: fire wizard, ice wizard, pistol shooter, shotgun shooter.
Your weapons also come in a limited amount of flavors: revolvers, repeater rifles, long rifles, and shotguns. Other than damage per shot, there isn't really any difference between higher and lower level weapons of the same type. Non-human monsters exist in some places, but they're generally less fun to fight than humans.
One good thing about the game is how you can do quests out of sequence. Items required for solving a quest can be found before taking the quest, and when you find the questgiver you can hand it in immediately. Very cool.
But the most annoying part about the game is the map. I like how there are no quest markers and the view distance is far enough that you can discover places just by looking at the horizon.
But whenever I navigate by the map, I have to rearrange my brain.
Let me show you a screenshot of the world map to illustrate the problem.
As you can see, the cave is east of the town, the windmills are south, and there's a bandit camp and a shack to the northwest.
At least that's what you'd think. Now look at the compass on top. Notice anything?
East is on top, south to the right, west down, and north to the left.
And no, you can't rotate the map. This is how it is. So when you plan out a route by looking at the map, you have to tell yourself that east is actually south and north is actually east and... it gets confusing.
I don't see a single reason why they did it this way. I just can't explain it. Why? Why would they do it like this??