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octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,768
Location
Bjørgvin
Trying a random HoMM 3 map for the very first time.
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Aemar

Arcane
Joined
Aug 18, 2018
Messages
6,349
Trying a random HoMM 3 map for the very first time.
:what::what::what:

WTF man.

I play mostly random HotA maps, on L/XL/H map sizes, maximum player difficulty; no undergroung area.
 
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octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,768
Location
Bjørgvin
Trying a random HoMM 3 map for the very first time.
:what::what::what:

WTF man.

I play mostly random HotA maps, on L/XL/H map sizes, maximum player difficulty; no undergroung area.

Well, there are so many good user-made maps.
The only problem is that they all are too scripted, so I thought I'd try something more unpredictable. Good fun, and much more strategic than designed maps, but rather too much spell scrolls, teleporters and boxes.
I understand HoA greatly improves the random map generator, though, so I guess that's next when I crave some HoMM 3 unpredictability.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,406
Location
spite
Severance - Blade of Darkness re-released and modern, tweaked version. Say goodbye to comically wide barbarian/dwarf, this time we get proper widescreen and more. Including fog.
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New sword, new combos. Some of them suck, which means you still keep old weapons with you because their combos are easier and more effective.
This one can drain all your stamina
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and still miss
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don't rely too much on locked camera, you still miss a lot

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skeleton war is over
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got you, bitch
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Final showdown
feels bad that best weapon can be found at the end of the game, some nice combos that cut boss HP in 2-3 attempts...

Barbarian was a nice, bootleg Conan.
But only when you land easy combos and most encounters with skeletons sucks since he only get one club somewhere in the last quarter of the game.
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glad it's over
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Me after getting best rating in each level
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I had this stupid idea (to begin with) - why not skip all hidden runes so you can come back later and grind new enemies for XP? Turns out new enemies are on lower level than you (4-8 vs. you lvl19+).
Which means they deal a lot of damage, apply various nasty debuffs and have decent HP but you get almost no XP.
Sometimes my stupidity leads to well deserved suffering and misery...
 
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JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,583
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
over 25 years old and still an amazing game

The atmosphere is thick as fuck, the puzzles not too difficult yet but pretty much 100% based on exploration which is the game's greatest strength.

Playing the Steam version which runs in DOS Box by default, which isn't the best way to run it on a modern PC but I love how authentic it is that way. The low resolution only adds to the atmosphere of exploring long forgotten tombs. Much better than using a modern widescreen patch tbh.

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Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
over 25 years old and still an amazing game

The atmosphere is thick as fuck, the puzzles not too difficult yet but pretty much 100% based on exploration which is the game's greatest strength.

Playing the Steam version which runs in DOS Box by default, which isn't the best way to run it on a modern PC but I love how authentic it is that way. The low resolution only adds to the atmosphere of exploring long forgotten tombs. Much better than using a modern widescreen patch tbh.

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What Morrowind mod is this?
 

Starwars

Arcane
Joined
Jan 31, 2007
Messages
2,835
Location
Sweden
Completed Storm of Zehir after pretty much binging it. A campaign with some clumsy design decisions, and held back by a tight budget, but nonetheless a very fun experience and with a fun feel that is rarely seen nowadays (nor at the time when it was released). Some great encounters to be found here and there, though held back a bit by the wonkiness and bugginess of the engine.
Fun to sneak through the final dungeon as well.

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Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
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Serious Sam - Siberan Mayhem

half of the expansion takes place in boring industrial locations. They have decent level and encounter design, but visually look rather drab.
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some enemies now have thief/nolf-style funny banter. Previously it was implied that enemies we kill by hundreds are basically brainless clones and have no consciousness. This new revelation makes Sam games kinda darker.
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spooky area
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each level has a nuDoom-style secret area that uses textures from The First and The Second Encounters. Made me miss chunky brushwork of older games.
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AAAAAA-AAAA-AAA-AA!!!1
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Another Doom reference (Doom 3 had similar stone panels).
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Reptiloids :х-files music plays in the background:
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The game is very good, probably the best Sam content since The Second Encounter.
 

Beggar

Cipher
Joined
Dec 7, 2014
Messages
745
I always knew he was real and not made up! I knew it! I knew it!!!
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Yeah, girl. That's a good position for that
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ave.jpg

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Ooooh yeah :bioware:
 

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