Playing Off reminded me of another great RPG Maker game : Space Funeral. So I fired it again many years after, and it was exactly as I remembered : quick (2 hours to beat), funny, creative and awesomely soundtracked.
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Fugging Xen man. Last forever and then some more.
Fugging Xen man. Last forever and then some more.
They should have stick to the original maps made by Valve, but instead they wanted to make it from the scratch. It really was unnecessary and kills the pacing of the whole experience.
Blighttown has nothing on this place.
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Blighttown has nothing on this place.
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It's he opposite for me lol. In Blighttown, I usually do a few suicide runs to get rid of the blowdart guys because toxic can kill you fast. Poison is usually not that big of a problem if you kindle the bonfire and have 10 estus charges. Once you play through Blighttown once or twice, you can get by easily. Just reach the bonfire and you can explore to your heart's content.Blighttown has nothing on this place.
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If you move carefully you're safe, and once you know the place it's a cakewalk. It's still easy to get overwhelmed in Blighttown if you're not on alert. Also those guys with the poison/toxic blowdarts are a fucking nightmare.
Sen's Fortress is certainly a cool area, but not that challenging.
It's he opposite for me lol. In Blighttown, I usually do a few suicide runs to get rid of the blowdart guys because toxic can kill you fast. Poison is usually not that big of a problem if you kindle the bonfire and have 10 estus charges. Once you play through Blighttown once or twice, you can get by easily. Just reach the bonfire and you can explore to your heart's content.Blighttown has nothing on this place.
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If you move carefully you're safe, and once you know the place it's a cakewalk. It's still easy to get overwhelmed in Blighttown if you're not on alert. Also those guys with the poison/toxic blowdarts are a fucking nightmare.
Sen's Fortress is certainly a cool area, but not that challenging.
But even if I know Sen's fortress by heart, I can still die from random bullshit like falling off ledges or getting rolled over by a rock because a few pixels of my model are sticking out behind a corner. Different strokes for different folks, I guess.
Freelancer in widescreen? Freelancer in widescreen!
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Servitor gonna servitor
Except it's not like that, because you're dropping off a ledge, not jumping out a window, and you can easily look over the ledge and see that you wont die.I didn't like that bonfires were sometimes hidden so I'd go a long time without resting, reach a boss with no healing left, die, then see a video of someone using a bonfire that you access by throwing yourself out a random window, in a game that kills you for jumping off any sort of ledge