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Whoever was the lead artist on this was a bit too much infatuated with infrared photography.
I guess it can be cool for someone totally unfamiliar with it, but to me it's just gimmicky. The other half of the ER screenshot that don't look like IR photos are reminiscent of overphotoshopped kitschy landscape shots that are so popular among hobbyist photographers.
Dunno, the game might be good, but I find the visual style offputting. I much prefer the "realist" style of ELEX, then Nehrim was a good example of the occasional surrealism.
still crazy to me that miyazaki seems to be the first person in the universe to have thought "hmm maybe dungeons that have no sources of light should actually be dark"
The swamp from Clear Sky's opening is easily one of my favourite locations from the whole series as far as its ambience goes. If only you could approach it as if it was something from the first game, slowly navigating thru the treacherous terrain at your leisure, dealing with limited visibility what with all the dense vegetation hiding anomalies and mutants, exploring desolate ruins. It's just begging for that melange of isolation, melancholy and anxiety. Instead as you find it at the start it is overpopulated, chaotic battlefield, you are constantly rushing, taking over the various outposts in proto-Ubisoft open world manner, receiving calls from ally outposts under bandit attacks etc.
The swamp from Clear Sky's opening is easily one of my favourite locations from the whole series as far as its ambience goes. If only you could approach it as if it was something from the first game, slowly navigating thru the treacherous terrain at your leisure, dealing with limited visibility what with all the dense vegetation hiding anomalies and mutants, exploring desolate ruins. It's just begging for that melange of isolation, melancholy and anxiety. Instead as you find it at the start it is overpopulated, chaotic battlefield, you are constantly rushing, taking over the various outposts in proto-Ubisoft open world manner, receiving calls from ally outposts under bandit attacks etc.
Yeah very impressed with the swamp, necessitates a whole change of pace in gameplay. I'm torn about the whole "faction wars" thing so far, on one hand the ambience of SoC is mostly lost but I am enjoying the game on its own terms. I only had to take over a couple spots in the swamp before things progressed so it wasn't too tedious in that regard. Otherwise just enjoying all the small tweaks and QoL improvements the game has over SoC. Wasn't expecting much since it's regarded as the worst of the three but I'm liking it a lot overall. I have SRP installed so maybe that's been reducing some of the annoyances for me.
Air WombatCombat
In your fancy F-16, shoot down the enemy planes before the end of the countdown. Very basic but must have been a blast at the time. Now it feels terribly outdated at all levels.
But you can gun down stealth bombers
Air Combat 22
Next in line, with a choice of three different planes. Gameplay is way smoother and quite ok, enemies don't flare anymore making shots easier but the timer is more aggressive.
Includes a flight refueling mission. That's the real deal.
And some carrier bashing.
Air Duel
As fun as it looks. Also no duels. *yawn*
Daikaiju no Gyakushu
A Godzilla shmup-like. Cool idea but the slow walking speed makes dodging bullet quite moot and dying quite inevitable. Maybe you can actually dash or something. But why play this when you can play King of the Monsters instead ?
Dark Edge
A pseudo-3D fighting game. Looks decent enough. I suck at fighting games so I can't say much more.
Dark Tower
What you see is what you get. I've played worse.
Darkstalkers, the Night Warriors
Has a strong Street Fighter 2 vibe, not that it's a bad thing. Quality art and animation, attention to details, feels quite tight. Will play again.
Did I say the animation is great ? It is. When you get your ass kicked, it always feel better when the opponent taunt is funny.
Desert War
Some kind of shmup where you can land your helicopter to rescue various guys stranded in enemy territory. Each level has a quota of soldier or prisoners or whatever to find, and the biggest danger are not the feeble adverse copters and tanks but your fuel gauge. Ok concept and art, a bit boring on the side but great to kill some time. Not very difficult.
Dharma Doujou
Hammer-rearrange some bricks before the demon on the left reach the top of the screen. Sympathetic mix of Tetris and block pushing, but with an angry timer that makes it the opposite of relaxing.
”I knew everything, I understand everything now"- Hitler
”
"The Führer is a great man. I knew it well.
I knew what he was going to do.
No one could understand the pain of having to carry out the destruction, even if it meant making enemies of all mankind.
We were in too much of a hurry. It was too much to defy nature.
It couldn't be helped that we have become a symbol of evil for our time.
But I have no regrets for having served as the Führer's right arm." - Himmler