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Screenshot thread

toughasnails

Guest
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I won't lie, I'm sympathetic to people playing offline bc of these. The messages were fun gimmick in Demon's Souls and DS1 and were kinda useful before you are acclimated to those games, ie warning about dangerous enemy, trap, ambush and so on, and even them sometimes being misused to get you killed fitted the games. But already by the time DS1 was on PC they were mainly a medium for dank memes... And their entertainment value expired really, really fast...
 

Morpheus Kitami

Liturgist
Joined
May 14, 2020
Messages
2,713
Had to consult a walkthrough a few times for some of the absolutely unfair puzzles.
What's the program you used to make the map?

Trizbort
https://www.trizbort.com/

A little bit rough around the edges, but I found a way to make it work for me. I've also customised the default theme a bit.
Really? That's unfortunate, since I already am using it and was trying to find something else. I found that if I'm on the bigger side of game worlds it started slowing down. Thanks anyway.
 

Rincewind

Arcane
Patron
Joined
Feb 8, 2020
Messages
2,797
Location
down under
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Had to consult a walkthrough a few times for some of the absolutely unfair puzzles.
What's the program you used to make the map?

Trizbort
https://www.trizbort.com/

A little bit rough around the edges, but I found a way to make it work for me. I've also customised the default theme a bit.
Really? That's unfortunate, since I already am using it and was trying to find something else. I found that if I'm on the bigger side of game worlds it started slowing down. Thanks anyway.

Interesting, I've done a little test: I've copy-pasted the whole map six times in a row, and things are still snappy at 60-80% zoom level and above (that's what I use almost always). There is a slowdon below 50%, and at around 10% it's quite slow to pan the map around (around 5 fps). So maybe just never zoom out more than 60-80%? I don't see much benefit in doing so anyway as I can't read any labels below 50%.

EDIT: I'm using 1920x1080 res. Maybe if you're using 4k that makes a difference too, as this is a .NET app that uses standard Windows GDI drawing (which has *some* HW acceleration, but not much).
 
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Comte

Guest

I won't lie, I'm sympathetic to people playing offline bc of these. The messages were fun gimmick in Demon's Souls and DS1 and were kinda useful before you are acclimated to those games, ie warning about dangerous enemy, trap, ambush and so on, and even them sometimes being misused to get you killed fitted the games. But already by the time DS1 was on PC they were mainly a medium for dank memes... And their entertainment value expired really, really fast...

Yeah I found them annoying and fucking lame. I went offline due to them.
 

Rincewind

Arcane
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Joined
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Messages
2,797
Location
down under
Codex+ Now Streaming!
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Saint Francis' Folly is my favorite level in the game:
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V E R T I C A L

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Wow, looks so much better and more atmospheric than the over-the-top infrared-photography style of Elden Ring one post below!

Is that the original game, no texture updates or anything? It looks great, has so much character!
 
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JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
35,312
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Is that the original game, no texture updates or anything? It looks great, has so much character!

Original, no mods. Vanilla Steam install which runs through DOS Box. Has a few visual glitches but that's ok, other than that it runs fine and has a 100% original look down to the low resolution.
 

ferratilis

Arcane
Joined
Oct 23, 2019
Messages
3,071
One of the best stealth games, made by one of the worst gaming companies. Look how they butchered the lighting in all levels imported from H1/2. They completely killed the vibrancy of my favorite level, Sapienza, and made it lifeless and dull. It's truly remarkable how such dogshit studio is able to craft such amazing levels with high degree of freedom and replay value.

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