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Screenshot thread

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,623
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The original screenshot had terrible lighting (also poor composition).

I didn't miss the joke. The point is that it's not funny. You must be blind or a boomer with bad eyesight to think it has "terrible" lighting. That the picture was contrasted to hell and back and made it impossible to see is proof of that: am I to believe people really can't see or even have trouble seeing what's going on in my picture? Plus it's like 6AM with the sun rising from the right, it's not like everything is supposed to be 100% visible (e.g. the floor).

The composition is great IMO.
 

d1r

Busin 0 Wizardry Alternative Neo fanatic
Patron
Joined
Nov 6, 2011
Messages
3,576
Location
Germany
Just a Worms WMD level. Good game.

Still missing the speechbank editor. Shit Worms game, tbh.
Nah it's fine. I got it for 3 dollars and get to launch missiles from a submarine. All the new shit can just be disabled if someone doesn't like it.

Yeah, I know. It actually looks really good. But I won't be paying for a Worms title that doesn't come with a speechbank editor. Simple as that.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
33,052
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
The End of Dyeus, a surprisingly good exploration game with RPG elements. I never played a Zelda game cause those are console exclusives, but some Steam reviews compare it to that.
You play as a dude who has to find something or someone named Dyeus. And that's all the direction the game gives you. There's no map. There are no markers. There is no quest log. You explore, slowly uncover what you're supposed to do, and die a lot because you keep wandering into areas you're not ready for.

It's not really an RPG since there's no leveling. Enemies drop gold, with which you buy new equipment, but you can also find equipment in chests. Better armor, shields, weapons, to make you deal more and take less damage.
It also surprised me with some sci-fi elements when I wandered into a place of white marble, and then a floating robot one-hit killed me with a plasma rifle.

The game has no savescumming (rusty_shackleford approved), but death carries no penalty other than re-spawning all the enemies and adding +1 to the death counter at the top left of the screen, which will forever mock you with how much you suck. You respawn at fountains, which you set as you respawn point by dropping a single coin inside. I upped my death counter by a dozen because I tossed a coin into a fountain in a high level area, and the attempt to get the fuck out of there cost me many lives :negative:

Very cool game. Got it for less than 10 bucks during a sale, and it's made by an obscure little indie studio. Definitely a hidden gem.

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This is the only map you'll ever see in the game btw. You can find those maps in enemy outposts and look at them. The red dot is your current position, the red cross the location of this area's boss enemy. And no, you can't take those maps along with you. For most of the game, you will not have a map. You can find a compass and equip it to see which direction you're facing, but until you find it... tough luck, you just have to rely on your own sense of direction. I haven't yet found a map to pick up, so you better memorize that layout and familiarize yourself with the landmarks.
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