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Screenshot thread

Drop Duck

Learned
Joined
Dec 22, 2020
Messages
687
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JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,393
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
I love Dishonored, but I had to rate your post decline because you left the quest markers on like a faggot.

Absolutely disgusting and utterly revolting.
I can't remember, does dishonored give you enough direction to know where to go without quest markers or do you have to stumble around clicking on stuff until you find what you're supposed to do?

Dishonored 1 and 2 are the best modern games when it comes to being playable without markers.
The only times I needed to switch them back on were in Dishonored 1 when you return to your base and are supposed to meet with a specific ally, but the text doesn't tell you where he's waiting for you (like "Meet with Havelock" but he's not in his room, and it doesn't tell you that he's standing ouside on the pier).

Other than that, the games feel like they were designed without quest markers in mind. Level design is non-linear but still points you in the right direction by proper use of viewing angles and landmarks.
Non-lethal solutions to your assassination quests are always unknown at the start of a mission and you learn about them as you play. They always give you enough hints in eavesdropped dialogs or found texts that you know exactly what you have to do.
Markers are completely unnecessary in any of the Dishonored games, from the first one and its DLC to Dishonored 2 and Death of the Outsider.

In fact, if it weren't for people posting screenshots and videos with markers in them, I wouldn't even know that markers exist as an option in the games, due to how well they play without them.
When I couldn't find Havelock in that example above (where he was standing outside but didn't tell you he'd be there), my first solution wasn't to switch on markers... I googled "Where is Havelock after [mission name]" and was surprised that I couldn't find any thread on the internet talking about it, because I completely forgot that markers even exist in the game.
 

Drop Duck

Learned
Joined
Dec 22, 2020
Messages
687
I love Dishonored, but I had to rate your post decline because you left the quest markers on like a faggot.

Absolutely disgusting and utterly revolting.
I can't remember, does dishonored give you enough direction to know where to go without quest markers or do you have to stumble around clicking on stuff until you find what you're supposed to do?
The first time I played the game I left them off and had a horrible experience since characters don't tell you where to find things. Since the game was made with consoles in mind first and foremost the game is also not like Thief: The Dark Project and levels are split up into smaller levels. First time I played the flooded district maps for example I had no idea I was supposed to enter another level to get my weapons and tools back so I completely missed that. I also didn't know if going to Slackjaw was a route to the Golden Cat or not, so I just went directly to it and missed a part of that area of the game.

Map marker elitism doesn't mesh well with a casual title like Dishonored anyway, even if it was as good as Thief in that department the game makes the player so overpowered that it doesn't matter. I cleared out all areas with ease on the highest difficulty and it's not like removing the map markers would have made that any more difficult.
Non-lethal solutions to your assassination quests are always unknown at the start of a mission and you learn about them as you play. They always give you enough hints in eavesdropped dialogs or found texts that you know exactly what you have to do.
Map markers in this case let you know what to avoid, not where to go. Like the meeting room the high overseer is going to appear in. If you're just stumbling around you can trigger the event there before you discover the non-lethal way of dealing with him. You go through the non-marked areas first.
 

toughasnails

Guest
Those Dishonored pics look off, almost like there was some UE texture streaming fuck-up. I might be misremembering but I'm reasonably sure that the game looked better than that.
 

Riskbreaker

Guest
From Golden Light:
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:hmmm:

Also, whilst the dev goes by the name of Mr. Pink I've found some damning evidence as to his real identity.

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Why, oh why, are you hiding behind the you fellow's handle, eh JarlFrank?
 

CootKeeper

Augur
Joined
Dec 30, 2011
Messages
131
Konung 1 The legends of the North

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Here we go.

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I chose Erik the Viking. This is the character sheet. Don't be fooled there's not much customisation. You choose one of 4 classes and one of 3 skills between bartering / identification / alchemy. That's it. You don't get to distribute points and anything of the sort.

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It looks OK but you can definitely see the texture tiling in the grassy areas. You can't enter the buildings but luckily everyone just stands outside for a neverending cigarette break

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Trees look good in general. The rest not so much

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The writing in generally was pretty enjoyable. this is one aspect where the game really shines I think

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My last pic. I had a fight with 6 level 4 skeletons which required to empty my complete set of health potions to beat them. I gave up right after as I wasn't having any fun.

The game was a bitch to get going. I played on my laptop and it didn't recognise my trackpad, so I had to use a mouse. Music has to be turned off or the game crashes after a couple minutes playing. The gamespeed is super slow and to speed it up the keybind is the '+' key on the numpad, so make sure you have an extended keyboard to play with.

It's not much fun. :2/5: +1 point for the writing.
 
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Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,708
Vane is so pretentious.

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This is what it looks like in dark places. Very grainy. But the grain is frozen. They can't even imitate movies well. Film lovers hate frozen grain. If the idea is the murkiness of seeing in the dark, that's a lot finer.
 
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Riskbreaker

Guest
This map managed to genuinely creep me out at times back when I played DW, which is no small feat for Blood after all this time. Same with the Alien-themed map from E2.
Also, I see that you haven't missed the secret map :obviously:. It feels a bit like a tribute to that amusement park map from Duke Caribbean, does it not?
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,707
Location
Bjørgvin
First attempt at OpenXcom: Terror From The Deep on Super-Human failed miserably when the first mission, before even spotting a single sub, was a night Terror Mission. There were just too many Gill Men and Deep One for my raw recruits to handle.

Second attempt, and again there's not a single sub sighted and the first event is a Terror mission. This time it's in daylight, and I manage to kill all the 18 aliens, but only saved one civilian, and lost four of my own men. So not too bad for raw recruits, even if the score was terrible.
Then I'm too late for the next Terror mission since I waited for dawn. When I finally get a sub assault in late February I only manage an OK score.

Then comes March:
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Grrrr! How the Justin Trudeau am I supposed to beat the game on Superhuman when there's no enemy subs to warm up with before handling Terror sites?!?
 

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