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Screenshot thread

Joined
Mar 30, 2012
Messages
7,291
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
StarCraft II: Heart of the Swarm

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CootKeeper

Augur
Joined
Dec 30, 2011
Messages
148
Konung 1 The legends of the North

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Here we go.

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I chose Erik the Viking. This is the character sheet. Don't be fooled there's not much customisation. You choose one of 4 classes and one of 3 skills between bartering / identification / alchemy. That's it. You don't get to distribute points and anything of the sort.

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It looks OK but you can definitely see the texture tiling in the grassy areas. You can't enter the buildings but luckily everyone just stands outside for a neverending cigarette break

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Trees look good in general. The rest not so much

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The writing in generally was pretty enjoyable. this is one aspect where the game really shines I think

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My last pic. I had a fight with 6 level 4 skeletons which required to empty my complete set of health potions to beat them. I gave up right after as I wasn't having any fun.

The game was a bitch to get going. I played on my laptop and it didn't recognise my trackpad, so I had to use a mouse. Music has to be turned off or the game crashes after a couple minutes playing. The gamespeed is super slow and to speed it up the keybind is the '+' key on the numpad, so make sure you have an extended keyboard to play with.

It's not much fun. :2/5: +1 point for the writing.
 
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Ezekiel

Arcane
Joined
May 3, 2017
Messages
7,147
Vane is so pretentious.

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This is what it looks like in dark places. Very grainy. But the grain is frozen. They can't even imitate movies well. Film lovers hate frozen grain. If the idea is the murkiness of seeing in the dark, that's a lot finer.
 
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Riskbreaker

Guest
This map managed to genuinely creep me out at times back when I played DW, which is no small feat for Blood after all this time. Same with the Alien-themed map from E2.
Also, I see that you haven't missed the secret map :obviously:. It feels a bit like a tribute to that amusement park map from Duke Caribbean, does it not?
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,929
Location
Bjørgvin
First attempt at OpenXcom: Terror From The Deep on Super-Human failed miserably when the first mission, before even spotting a single sub, was a night Terror Mission. There were just too many Gill Men and Deep One for my raw recruits to handle.

Second attempt, and again there's not a single sub sighted and the first event is a Terror mission. This time it's in daylight, and I manage to kill all the 18 aliens, but only saved one civilian, and lost four of my own men. So not too bad for raw recruits, even if the score was terrible.
Then I'm too late for the next Terror mission since I waited for dawn. When I finally get a sub assault in late February I only manage an OK score.

Then comes March:
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Grrrr! How the Justin Trudeau am I supposed to beat the game on Superhuman when there's no enemy subs to warm up with before handling Terror sites?!?
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,306
Steve gets a Kidney but I don't even get a tag.
TFTD on Superhuman seems like a recipe for extreme frustration. The game already leans a bit too hard into the "X-COM but more harder" angle for my taste, no need to make it even worse.
 

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