I can't remember, does dishonored give you enough direction to know where to go without quest markers or do you have to stumble around clicking on stuff until you find what you're supposed to do?I love Dishonored, but I had to rate your post decline because you left the quest markers on like a faggot.
Absolutely disgusting and utterly revolting.
I can't remember, does dishonored give you enough direction to know where to go without quest markers or do you have to stumble around clicking on stuff until you find what you're supposed to do?I love Dishonored, but I had to rate your post decline because you left the quest markers on like a faggot.
Absolutely disgusting and utterly revolting.
The first time I played the game I left them off and had a horrible experience since characters don't tell you where to find things. Since the game was made with consoles in mind first and foremost the game is also not like Thief: The Dark Project and levels are split up into smaller levels. First time I played the flooded district maps for example I had no idea I was supposed to enter another level to get my weapons and tools back so I completely missed that. I also didn't know if going to Slackjaw was a route to the Golden Cat or not, so I just went directly to it and missed a part of that area of the game.I can't remember, does dishonored give you enough direction to know where to go without quest markers or do you have to stumble around clicking on stuff until you find what you're supposed to do?I love Dishonored, but I had to rate your post decline because you left the quest markers on like a faggot.
Absolutely disgusting and utterly revolting.
Map markers in this case let you know what to avoid, not where to go. Like the meeting room the high overseer is going to appear in. If you're just stumbling around you can trigger the event there before you discover the non-lethal way of dealing with him. You go through the non-marked areas first.Non-lethal solutions to your assassination quests are always unknown at the start of a mission and you learn about them as you play. They always give you enough hints in eavesdropped dialogs or found texts that you know exactly what you have to do.
The Elder Scrolls 4: Oblivion
still crazy to me that miyazaki seems to be the first person in the universe to have thought "hmm maybe dungeons that have no sources of light should actually be dark"
This map managed to genuinely creep me out at times back when I played DW, which is no small feat for Blood after all this time. Same with the Alien-themed map from E2.
How about losing that truly horrific fake Chromatic Aberration filter for a start?