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Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,737
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Joined
Dec 19, 2012
Messages
1,794
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This fight took 30 goddamn minutes, these dudes split every goddamn time you hit them.
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But it left a bloody and satisfying aftermath
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Couple thoughts after having played this in recent times

-Every SpiderWeb game takes many many hours to finish and spans the course of what... 4-6 games for each series? Similar to Yakuza in that as much as you're compelled to move onto a sequel if you manage to finish it, you're probably burned out by then.
-This dude's ReadMe and help section was actually useful-- when I played this as a youngin I used a traditional party but your starting spell-points are actually based on how many points into priest/mage spells you've alotted at CharGen-- armor isn't particularly useful so it makes sense to dump points into at least 3/3 mage priest at character creation and have everyone wear robes to max spell points, so you don't have to waste points into buffing SP later. I only discovered this from reading his actually useful readme. Manuals should be expected to have useful info but I guess it just took me by surprise
-Just buy every positive trait; early-game it's not like you have the cash to afford training your characters to max anyways. The XP penalty thus doens't matter and most positive traits are super useful (especially the regen perk)
-I have no idea how the breakdown of hit chance/damage works, how efficient spending points in dex vs a weapon school is, for instance. Spells and buffs stack, so it seems to me that dumping points into Assassinate/Luck and having enough spell points to buff your hit chance and damage with Mass Bless and Mass Haste is probably the best route to go but fuck if I know I sure miss a lot when I'm swinging impotently at golems
-Most deaths have come from summoning doom spirals where a monster summons a summon who can summon who can summon. I don't mind it.
-Bretty good writing and the whole game is basically Jeff as your DM. There's something special about the UI and presentation. When you get a pop-up when speaking to a character it feels special, remniscient of talking heads from FO1/FO2. An Iron Broadsword may be no big deal if it drops from a random encounter, but it feels cool to find that same Iron Broadsowrd when you finish an encounter spawned by one of those 'white dots' and you're given some flavor text about pulling a 'particularly nice-looking sword' from the enemy camp, and so on.
-I made myself custom sprites for my characters because I'm a faggot



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Blutwurstritter

Scholar
Joined
Sep 18, 2021
Messages
1,067
Location
Germany
Finally managed to beat Synthetik; great game that does play/feel better than screenshots convey. My only gripe is the lack of fleshy enemies that you can eviscerate. But the gun sounds and the exploding robots are well done, its still satisfying to play. The isometric art and design are gorgeous. The balance is a bit uneven and your luck with items can make or break a run, although making do with what you find is half of the fun.
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spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,340
Level #1: Snow & Ice

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Level #2: Russia + Generalissimus Stalin

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:obviously:

Level #3: Ancient Murals, Mystical Warriors & Gold

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Level #4: Big Ancient Trees, Even More Gold & the most retarded secret ever

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If you get all secrets (and some of them are super obscure):

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Bonus Level becomes available:

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Sadly, it's p. shit. :roll:

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Still, I liked this add-on much more than "Unfinished Business" for TR1.

Verdict: :3/5:
 

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