Baby Kaizo World also introduces you to the common Kaizo tropes, like racing a vine to the top to clear the path ahead of it.
And shell jumps. Jump and kick a shell into the wall to bounce off of it. Or in this case, double shell jumps. Throw shell #1 up into the air, do a shell jump with shell #2, catch shell #1 in the air and do another shell jump. I'm really bad at this.
Kaizo blocks are marked. Doesn't mean they aren't dangerous...
In this level, the screen scrolls faster than you can run and pushes you forward.
Some extra hard challenges ahead (by this hack's standards).
Took me 20 minutes to figure out what to do here.
I can see the appeal. Not sure if I want more.