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Screenshot thread

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,954
SOVL
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BrainMuncher

Liturgist
Joined
Jan 26, 2015
Messages
228
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Replaying Prey 2006

Graphics are nice, better than Doom 3 and Quake 4 on the same engine. Story/characters are really bad like a children's cartoon, despite the mature rating.

Level design is pretty good by corridor shooter standards, extremely linear but there are tons of gimmicks and puzzlets involving gravity manipulation, spirit world, impossible geometry, etc. so that it isn't monotonous. A lot of time spent in flying vehicles, more than I remember.

Encounter design sucks, enemies just appear out of nowhere right next to you. Bullet sponge enemies that shoot splash damage rockets, that you can't reliably dodge because of slow movements speed.

So have to give them creativivity points for the original setting, level design, and all the gimmicks. The actual shooting is forgettable though, but since all the weapons are alien at least it's not AKs and M16s again.
 

Chuck Norris

Augur
Joined
Dec 29, 2011
Messages
941
Location
Texas
LA Noire - Part 2

Looking sharp
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Police coming through
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Just chilling
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Bitches just keep dying in this game
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Doctors, ha?
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Police coming through
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Man, the misguided game-play and game design and all the memes making fun of its interrogation system really makes you forget how good LA looked in this game.


IDK, but I suddenly started to miss Amalur. Even the overwritten fantasy dialogue.

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Ezekiel

Arcane
Joined
May 3, 2017
Messages
7,146
In pic 2 I look back at the room I just came from (pic 1). In pic 3 I'm in a hallway on the opposite side of the wall. But what is that wide wall for? How do I get into the secret room inside the wall? Floor plans tend to be so stupid even in games where they shouldn't be.

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Joined
Dec 19, 2012
Messages
1,832
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Ol boy fell to a quarterstaff backstab. Cleric/Thief is a fun class. In the end it was my cleric/thief and fighter/thief trading backstabs and chugging invisible potions. A few treasured companions were chunked, most of my team were either incapacitated from traps or dominated early on.
 

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