Going through Bear's Gay 1 for the first time in a long time using the windowcast retroarch core. Playing as a Cleric/Thief also for the first time. Reminds me a lot of my Warhammer: Online runepriest, if he could backstab with a big quarterstaff.
Screen curvature aside, it seems like there's too much blurring in the displayed image. Some C.R.T. shaders incorporate bilinear filtering, but this seems more like it might be due to filtering applied by the wrapper on upscaling the resolution, perhaps? I think those shaders are intended to be used with unfiltered upscaled image, so nearest neighbour scaling, and preferably integer scaling to avoid uneven distribution of the pattern or additional blurring.
CNC-DDraw seems to handle Infinity Engine games very well. It comes with all the elementary scaling options and compatibility fixes, and it has some of the popular C.R.T. shaders bundled. Some of them apply bilinear filtering, while others don't, but it feels to me—without having a real C.R.T. monitor with which to compare them—that a very modest amount of blurring is welcome if the real monitor's size is much larger than that of a 15–17" C.R.T. monitor.
It may be possible to use CNC-DDraw as a basis for other shader injectors too, as it doesn't seem it's compatible with just any other GLSL shaders if they're placed in its shaders folder.
I've taken some screenshots using a variant of Lottes's shader and just two at the end with yee64. Inserting just two because of their size, the rest is available from the links below:
modified Lottes
yee64