For me both Shifter and Biomod crashed and corrupted saves at certain points. Quite a shame because it had some dope features...I didn't like Shifter during my previous playthrough couple years ago, but Biomod looks dope so far:
You can download them p. easily via the solution posted on the main page. I already did.
Kabas, have you played Eviternity 2?Darth Roxor and GamerCat_ posts in that boomer shooter thread inspired me to try out Halo.
I might have downloaded a wrong game tho.
WAD is Havoc in Creation. Mod is Halo: Doom Evolved.
I really do want to try out Halo: Combat Evolved later.
No, currently not interested in starting any of these huge 30 maps long megawads. Might try Eviternity later but not now.Kabas, have you played Eviternity 2?Darth Roxor and GamerCat_ posts in that boomer shooter thread inspired me to try out Halo.
I might have downloaded a wrong game tho.
WAD is Havoc in Creation. Mod is Halo: Doom Evolved.
I really do want to try out Halo: Combat Evolved later.
I only played the first Eviternity and it was really awesome.
Those shader are absolutely ghastly. Just terrible, just nope.People actually play with a curved CRT filter, imagine that.
Those shader are absolutely ghastly. Just terrible, just nope.People actually play with a curved CRT filter, imagine that.
For DOS, try our CRT shaders. These are quite authentic to the real thing. Example images on the front page:Those shader are absolutely ghastly. Just terrible, just nope.People actually play with a curved CRT filter, imagine that.
I've tried a few of these. They feel "great" a couple of seconds in and are an assault on the eye minutes later.
I draw the line at interpolation.
Putting this sentence in bold because I saw the pun as I wrote it.
Screen curvature aside, it seems like there's too much blurring in the displayed image. Some C.R.T. shaders incorporate bilinear filtering, but this seems more like it might be due to filtering applied by the wrapper on upscaling the resolution, perhaps? I think those shaders are intended to be used with unfiltered upscaled image, so nearest neighbour scaling, and preferably integer scaling to avoid uneven distribution of the pattern or additional blurring.Going through Bear's Gay 1 for the first time in a long time using the windowcast retroarch core. Playing as a Cleric/Thief also for the first time. Reminds me a lot of my Warhammer: Online runepriest, if he could backstab with a big quarterstaff.
https://ibb.co/YhyNLLY
https://ibb.co/r3t8vzn
https://ibb.co/9TyQBVY
https://ibb.co/kJMwr2H
https://ibb.co/94C0s1W
https://ibb.co/F7bRf39
https://ibb.co/fGp8V0G
https://ibb.co/Wgb4Wy9
https://ibb.co/pPRnJFK
https://ibb.co/r06yqGv
https://ibb.co/MgjF6FC
https://ibb.co/5G2Vy2T
https://ibb.co/qM0bmhF
https://ibb.co/tDbPQVD
That's a losing battle. Lottes is better, but still not that close. Looks more like a higher quality small TV, not a PC monitor, and the phospor mask is way too strong.without having a real C.R.T. monitor with which to compare them
Yes, I realize that Lottes was made to emulate other types of screens, but it tends to be fairly balanced looking out of all the options that are usually provided in C.R.T. shader sets. The second screenshot is of the easymode shader, which I think is supposed to be more faithful to PC monitors?That's a losing battle. Lottes is better, but still not that close. Looks more like a higher quality small TV, not a PC monitor, and the phospor mask is way too strong.without having a real C.R.T. monitor with which to compare them
Lottes is *meant* to emulate TV sets and perhaps much lower quality arcade monitors — check out the source, the top comment says so.
I tweaked the CRT shaders in DOSBox Staging while looking at the output of my SVGA CRT monitors.
Check out the front row here (640x480):
https://dosbox-staging.github.io/#screenshots-vga
And the HoMM2 shot at the top of the page (640x480).
These are pretty authentic, it doesn't get much better than that using current technology for SVGA CRT emulation (note these shots are at 4K; you can't convincingly emulated 640x480 SVGA and upwards on 1080p).
As I said, I used the above shaders only as a demonstration. But does nearest neighbour scaling performed by the card achieve a different effect compared to just using this scaling mode within a wrapper? I do have an RTX card now. Do you mean the integer scaling in the scaling section in Adjust Desktop Size and Position or Image Scaling in Manage 3D Settings? I'm not sure if Dynamic Super Resolution (DSR) could also be used for 2-D DirectDraw games.schru Nearest Neighbour filtering for Infinity Engine games is still the best "shader". Those CRT shaders are complete meme-material.
Only downside of course is that you need a RTX card.