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Screenshot thread

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Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Also sadly this:



I've got over 10000 images hosted there.

8wen.gif
 

Baron Dupek

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A new Fallout 4 update dropped.
Was it worth it?
The added ultrawide support:
GMBgDL1XMAARbER

I didn't like Shifter during my previous playthrough couple years ago, but Biomod looks dope so far:
For me both Shifter and Biomod crashed and corrupted saves at certain points. Quite a shame because it had some dope features...
 

Kabas

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Darth Roxor and GamerCat_ posts in that boomer shooter thread inspired me to try out Halo.
gzdoomRzxD9lx20E.png

gzdoomxPNX2mFA0m.png
gzdoomI9H2xpiFui.png
gzdoomTCUOF7T7vD.png

I might have downloaded a wrong game tho.
WAD is Havoc in Creation. Mod is Halo: Doom Evolved.
I really do want to try out Halo: Combat Evolved later.
 

NecroLord

Dumbfuck!
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Darth Roxor and GamerCat_ posts in that boomer shooter thread inspired me to try out Halo.
gzdoomRzxD9lx20E.png

gzdoomxPNX2mFA0m.png
gzdoomI9H2xpiFui.png
gzdoomTCUOF7T7vD.png

I might have downloaded a wrong game tho.
WAD is Havoc in Creation. Mod is Halo: Doom Evolved.
I really do want to try out Halo: Combat Evolved later.
Kabas, have you played Eviternity 2?
I only played the first Eviternity and it was really awesome.
 

Kabas

Arcane
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Darth Roxor and GamerCat_ posts in that boomer shooter thread inspired me to try out Halo.
gzdoomRzxD9lx20E.png

gzdoomxPNX2mFA0m.png
gzdoomI9H2xpiFui.png
gzdoomTCUOF7T7vD.png

I might have downloaded a wrong game tho.
WAD is Havoc in Creation. Mod is Halo: Doom Evolved.
I really do want to try out Halo: Combat Evolved later.
Kabas, have you played Eviternity 2?
I only played the first Eviternity and it was really awesome.
No, currently not interested in starting any of these huge 30 maps long megawads. Might try Eviternity later but not now.
Vastly prefer shorter 8 or 15 maps long WADs as they don't tend to feel like a drag after reaching a halfway point.
 
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Going through Bear's Gay 1 for the first time in a long time using the windowcast retroarch core. Playing as a Cleric/Thief also for the first time. Reminds me a lot of my Warhammer: Online runepriest, if he could backstab with a big quarterstaff.

retroarch-2024-04-23-21-53-44-16.png


retroarch-2024-04-24-23-27-00-91.png


retroarch-2024-04-25-00-14-18-68.png


retroarch-2024-04-27-17-27-28-16.png
 

taxalot

I'm a spicy fellow.
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Your wallet.
Codex 2013 PC RPG Website of the Year, 2015
People actually play with a curved CRT filter, imagine that.
Those shader are absolutely ghastly. Just terrible, just nope.

I've tried a few of these. They feel "great" a couple of seconds in and are an assault on the eye minutes later.

I draw the line at interlacing .

Putting this sentence in bold because I saw the pun as I wrote it.
 
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Rincewind

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People actually play with a curved CRT filter, imagine that.
Those shader are absolutely ghastly. Just terrible, just nope.

I've tried a few of these. They feel "great" a couple of seconds in and are an assault on the eye minutes later.

I draw the line at interpolation.

Putting this sentence in bold because I saw the pun as I wrote it.
For DOS, try our CRT shaders. These are quite authentic to the real thing. Example images on the front page:

https://dosbox-staging.github.io/
 

schru

Arcane
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Feb 27, 2015
Messages
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Going through Bear's Gay 1 for the first time in a long time using the windowcast retroarch core. Playing as a Cleric/Thief also for the first time. Reminds me a lot of my Warhammer: Online runepriest, if he could backstab with a big quarterstaff.

retroarch-2024-04-24-23-27-00-91.png
Screen curvature aside, it seems like there's too much blurring in the displayed image. Some C.R.T. shaders incorporate bilinear filtering, but this seems more like it might be due to filtering applied by the wrapper on upscaling the resolution, perhaps? I think those shaders are intended to be used with unfiltered upscaled image, so nearest neighbour scaling, and preferably integer scaling to avoid uneven distribution of the pattern or additional blurring.

CNC-DDraw seems to handle Infinity Engine games very well. It comes with all the elementary scaling options and compatibility fixes, and it has some of the popular C.R.T. shaders bundled. Some of them apply bilinear filtering, while others don't, but it feels to me—without having a real C.R.T. monitor with which to compare them—that a very modest amount of blurring is welcome if the real monitor's size is much larger than that of a 15–17" C.R.T. monitor.

It may be possible to use CNC-DDraw as a basis for other shader injectors too, as it doesn't seem it's compatible with just any other GLSL shaders if they're placed in its shaders folder.

I've taken some screenshots using a variant of Lottes's shader and just two at the end with yee64. Inserting just two because of their size, the rest is available from the links below:

modified Lottes

Base-Profile-Screenshot-2024-04-28-12-04-59-06.png


yee64

Base-Profile-Screenshot-2024-04-28-12-13-09-32.png



 
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Rincewind

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without having a real C.R.T. monitor with which to compare them
That's a losing battle. Lottes is better, but still not that close. Looks more like a higher quality small TV, not a PC monitor, and the phospor mask is way too strong.

Lottes is *meant* to emulate TV sets and perhaps much lower quality arcade monitors — check out the source, the top comment says so.

I tweaked the CRT shaders in DOSBox Staging while looking at the output of my SVGA CRT monitors.

Check out the front row here (640x480):
https://dosbox-staging.github.io/#screenshots-vga

And the HoMM2 shot at the top of the page (640x480).

These are pretty authentic, it doesn't get much better than that using current technology for SVGA CRT emulation (note these shots are at 4K; you can't convincingly emulated 640x480 SVGA and upwards on 1080p).
 

d1r

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schru Nearest Neighbour filtering for Infinity Engine games is still the best "shader". Those CRT shaders are complete meme-material.

Only downside of course is that you need a RTX card.
 

schru

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without having a real C.R.T. monitor with which to compare them
That's a losing battle. Lottes is better, but still not that close. Looks more like a higher quality small TV, not a PC monitor, and the phospor mask is way too strong.

Lottes is *meant* to emulate TV sets and perhaps much lower quality arcade monitors — check out the source, the top comment says so.

I tweaked the CRT shaders in DOSBox Staging while looking at the output of my SVGA CRT monitors.

Check out the front row here (640x480):
https://dosbox-staging.github.io/#screenshots-vga

And the HoMM2 shot at the top of the page (640x480).

These are pretty authentic, it doesn't get much better than that using current technology for SVGA CRT emulation (note these shots are at 4K; you can't convincingly emulated 640x480 SVGA and upwards on 1080p).
Yes, I realize that Lottes was made to emulate other types of screens, but it tends to be fairly balanced looking out of all the options that are usually provided in C.R.T. shader sets. The second screenshot is of the easymode shader, which I think is supposed to be more faithful to PC monitors?

At any rate, in this case I only wanted to point out what CNC-DDraw can do, as I suspect it might be easier to use than the method involving Retroarch, so I just picked some shaders from the folder. I would very much like to try it with your shader, but I'm not sure if that's possible.

Since the last time we spoke (I apologize about not getting back to you so far), I have finally started using a 4K monitor and DOSBox Staging with your automatic shader, so I'm only now able to start evaluating the various options properly. The effect in Heroes of Might & Magic is indeed very pleasing, but I have some doubts about games running at 320x200 and rendered at 640x400 in place of the double scan technique. It's a subject for a different thread, but just to mention it briefly, doesn't doubling the number of horizontal pixels in addition to the the number of the vertical cause C.R.T. shaders to produce a picture with more horizontal definition than there should be, since it has more pixels to work with this way? The result looks a bit ‘chunky’, with the nearest neighbour interpolation sort of showing through the pattern more than perhaps it should?

Of course, I don't have a technical understanding of the process, so I'm just curious if this is a relevant factor.

schru Nearest Neighbour filtering for Infinity Engine games is still the best "shader". Those CRT shaders are complete meme-material.

Only downside of course is that you need a RTX card.
As I said, I used the above shaders only as a demonstration. But does nearest neighbour scaling performed by the card achieve a different effect compared to just using this scaling mode within a wrapper? I do have an RTX card now. Do you mean the integer scaling in the scaling section in Adjust Desktop Size and Position or Image Scaling in Manage 3D Settings? I'm not sure if Dynamic Super Resolution (DSR) could also be used for 2-D DirectDraw games.
 

d1r

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schru
Yes, it's the Integer scaling option. And also yes, it does a better job than all the other wrappers I have tried to use via Reshade before I got a RTX card.
 

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