That's a nice SR-71 model...
As the name suggests, BioMod is primarily concerned with Deus Ex's augmentations, with the aim of making them more balanced but also a lot easier to manage. Most augs are now automated, using energy only when they're actually doing their jobs. Some augs that were less useful or that would be a pain to manage have been made free or given extra abilities, while those that I thought were un-salvageable have been replaced with entirely new augs.
Augmentations now fall into three categories based on the way they use energy
- Active: Uses energy constantly while turned on. This is what all of the augmentations in the original game were like.
- Automatic: When turned on, goes into an "idle" state which uses no energy. When idle, will automatically activate when needed and drain energy while it works.
- Passive: Uses no energy.
Improved skills:
- Swimming has been replaced with the new skill "Athletics" which determines movement speed on land and jumping ability in addition to swimming proficiency.
- Medicine now improves the efficiency of biocells as well as medkits, making it more useful.
- Demolition now determines the amount of grenades you can carry, making it worth upgrading if you care about explosives.
- Heavy Weapons now affects the amount of time it takes to lock on to targets with the GEP Gun.
- Environmental Training items such as Ballistic armor, hazmat suits and rebreathers degrade with use rather than over time, and tech goggles have a much longer duration and can give you heat or sonar vision depending on your skill level.
A fun fact, salmonsnake is a literal translation of the word that means 'dragon' in Finnish. But some of you probably knew that already.Funger the beginning