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Screenshot thread

Joined
Dec 19, 2012
Messages
1,795
Going through Bear's Gay 1 for the first time in a long time using the windowcast retroarch core. Playing as a Cleric/Thief also for the first time. Reminds me a lot of my Warhammer: Online runepriest, if he could backstab with a big quarterstaff.
Screen curvature aside, it seems like there's too much blurring in the displayed image. Some C.R.T. shaders incorporate bilinear filtering, but this seems more like it might be due to filtering applied by the wrapper on upscaling the resolution, perhaps? I think those shaders are intended to be used with unfiltered upscaled image, so nearest neighbour scaling, and preferably integer scaling to avoid uneven distribution of the pattern or additional blurring.

CNC-DDraw seems to handle Infinity Engine games very well. It comes with all the elementary scaling options and compatibility fixes, and it has some of the popular C.R.T. shaders bundled. Some of them apply bilinear filtering, while others don't, but it feels to me—without having a real C.R.T. monitor with which to compare them—that a very modest amount of blurring is welcome if the real monitor's size is much larger than that of a 15–17" C.R.T. monitor.

It may be possible to use CNC-DDraw as a basis for other shader injectors too, as it doesn't seem it's compatible with just any other GLSL shaders if they're placed in its shaders folder.

I've taken some screenshots using a variant of Lottes's shader and just two at the end with yee64. Inserting just two because of their size, the rest is available from the links below:

modified Lottes

Base-Profile-Screenshot-2024-04-28-12-04-59-06.png


yee64

Base-Profile-Screenshot-2024-04-28-12-13-09-32.png

I'll give it a looking into. Really it's my first time messing around with the Windowcast core. I'm predisposed to the bezel-type shaders in retroarch, and have in more recent days been using Zomb's Bezel Megapack. But it just looks completely wrong in BG1, the text is very tiny.

I didn't think my current setup looked *that* bad, but then again I am a retard. It's been a fun exercise to tinker around with regardless.
 

schru

Arcane
Joined
Feb 27, 2015
Messages
1,142
Going through Bear's Gay 1 for the first time in a long time using the windowcast retroarch core. Playing as a Cleric/Thief also for the first time. Reminds me a lot of my Warhammer: Online runepriest, if he could backstab with a big quarterstaff.
Screen curvature aside, it seems like there's too much blurring in the displayed image. Some C.R.T. shaders incorporate bilinear filtering, but this seems more like it might be due to filtering applied by the wrapper on upscaling the resolution, perhaps? I think those shaders are intended to be used with unfiltered upscaled image, so nearest neighbour scaling, and preferably integer scaling to avoid uneven distribution of the pattern or additional blurring.

CNC-DDraw seems to handle Infinity Engine games very well. It comes with all the elementary scaling options and compatibility fixes, and it has some of the popular C.R.T. shaders bundled. Some of them apply bilinear filtering, while others don't, but it feels to me—without having a real C.R.T. monitor with which to compare them—that a very modest amount of blurring is welcome if the real monitor's size is much larger than that of a 15–17" C.R.T. monitor.

It may be possible to use CNC-DDraw as a basis for other shader injectors too, as it doesn't seem it's compatible with just any other GLSL shaders if they're placed in its shaders folder.

I've taken some screenshots using a variant of Lottes's shader and just two at the end with yee64. Inserting just two because of their size, the rest is available from the links below:

modified Lottes

Base-Profile-Screenshot-2024-04-28-12-04-59-06.png


yee64

Base-Profile-Screenshot-2024-04-28-12-13-09-32.png

I'll give it a looking into. Really it's my first time messing around with the Windowcast core. I'm predisposed to the bezel-type shaders in retroarch, and have in more recent days been using Zomb's Bezel Megapack. But it just looks completely wrong in BG1, the text is very tiny.

I didn't think my current setup looked *that* bad, but then again I am a retard. It's been a fun exercise to tinker around with regardless.
I suppose CNC-DDraw doesn't offer anything different, if you know what you're doing with Retroarch. It's just a question of choosing the right shader and tweaking it, if necessary. It seems like console emulation has been receiving much more attention in that area so far, so we just need something like preconfigured shaders that work well with specific resolutions. As regards the screenshots you've uploaded, I would just try setting the scaling resampling to nearest neighbour, or turn off bilinear filtering, if possible. As for curvature, it's a matter of preference, as I don't think it contributed anything to the presentation and the ultimate aim was to reduce it as much as possible.
 

Rincewind

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doesn't doubling the number of horizontal pixels in addition to the the number of the vertical cause C.R.T. shaders to produce a picture with more horizontal definition than there should be, since it has more pixels to work with this way? The result looks a bit ‘chunky’, with the nearest neighbour interpolation sort of showing through the pattern more than perhaps it should?
The VGA double scanning of 320x200 content does look chunky. That's how all VGA cards in existence work.

The VGA hardware effectively does a 2x upscaling. Think of it this way: there is no true 320x200 mode on VGA. Zero. Nada. All VGA hardware in existence, *all*, emulate 320x200 by 2x upscaling it to 640x400.

Technically, the three "native" resolutions of VGA boards are 640x400, 640x350, and 640x480. Plus their 720 pixel wide variants for the standard text modes. Then there are higher resolutions on SVGA/VESA, yeah, but as a rule of thumb, all standard resolutions below 640x350 are width and height doubled *in hardware*. You cannot disable it, you cannot turn it off, it is done, period. That's how VGA was designed, end of story.

Yeah, that makes 320x200 chunky as fuck, and pixels look like sharp rectangles. I used to have an Amiga until 1995, and Commodore monitors can display "true 320x200" resolution which doesn't look chunky. Then when I bought my first PC, I was dissapointed how chunky lowres gfx looked on my PC SVGA monitor. My disappointment lasted until 640x480 Windows games became the norm...

So we're emulating what's authentic. And low-res VGA *is* chunky and looks blocky as fuck. Check out photos online, "CRT monitor VGA photo" into Google, etc.

I explain all this in my DOSBox Staging getting started guide. Read the whole thing, carefully. You'll learn a ton of things not just about Staging, but also about PC and DOS gaming history. If you're impatient, start with this... then read the whole thing.

https://dosbox-staging.github.io/getting-started/passport-to-adventure/#true-ega-emulation
 
Last edited:

Rincewind

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Also, you guys confuse these three things and use them interchangeably, which I found super confusing:

- nearest-neighbour interpolation (can result in uneven scaling)
- integer scaling (a special case of nearest neighbour)
- bilinear sharp interpolation (which is not plain bilinear, far from it)
 

Rincewind

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Codex+ Now Streaming!
Also, you guys confuse these three things and use them interchangeably, which I found super confusing:

- nearest-neighbour interpolation (can result in uneven scaling)
- integer scaling (a special case of nearest neighbour)
- bilinear sharp interpolation (which is not plain bilinear, far from it)
Dear ds. Since when does the ability to understand somewhat subtle but important differences equal to "autism"? Please use a dictionary and learn the definition of the term :M
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,692
I don't know why RetroArch leaves those letterboxes at the top and bottom. Also, seems like I'll have to find a new image host, because imgbb's servers are constantly overloaded.

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Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,692
Not really a good game. But it is likable. Not suicide Bond like those new movies. I don't know how I aimed so well in the tank level with that dinky C-stick of the Gamecube controller as a kid.

Spoiler for too many images.

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Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,692
I can't even remember the last expensive action game that had simultaneous face button presses for additional actions, like in Streets of Rage. The diamond arrangement of modern controllers would allow easy presses of the top + right and bottom + left face buttons.

gamecube-buttons.jpg


X + Y = throwing attack
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A + Y = counter
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Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,040
Location
Djibouti
odst7.png


it's the giant enemy crab!

odst8.png


fortunately piloting an agile airkraft lets us fly around it while shooping its legs to destabilise it

odst9.png


once it's on its face, it can't circle around anymore, so we can shoot in in the ass

odst10.png


this for some reason opens its krew kompartments

PREPARE TO BOARD

odst11.png


outta my way nerds

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all that's left is to wreck its reactor

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and watch the fireworks

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HOORAH :yeah:
 

Rincewind

Magister
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Joined
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Messages
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Location
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Codex+ Now Streaming!
Darkozric Not sure which versions you're playing, but the Amiga originals have either better (IMO) or totally different music, so I recommend them. Elvira 1 in particular has a totally different soundtrack on the Amiga which is way darker than the MT-32 and AdLib versions.
 

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,518
Location
Crait
Why is echo a nigger and loki a woman? What did I miss?
I mean, it's Echo by David Mack and he's Echo's creator so I'm not going to argue. He's painted Echo dark-skinned previously though, as well as Echo's dad Crazy Horse, and paints her with mulatto/ quadroon facial features more often than asiatic.

Mayalopez1.jpg
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images

Color doesn't exist in the world, it is how light appears in our mind. We are all black at midnight.

Female Loki was written by J. Michael Straczynski from his Thor run after Ragnarok happened in Avengers Disassembled. Loki takes Sif's body to provoke Thor. But sure, there was probably some trans subtext to it since JMS would go on to write and produce Sense8 with the Wachovskis (as well as Delenn's androgyny/ originally conceived gender change in Babylon 5).
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
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Messages
1,879,040
Location
Djibouti
odst15.png


spooky!

this frozen corridor is also the best place to find...

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THE FLAMMOR

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PAIN IS FOR THE WEAK

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roast alium, my favourite

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breakin' da laaaaaw

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knock knock

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wow very rude

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HOORAH

odst23.png


bruh
 

Blutwurstritter

Scholar
Joined
Sep 18, 2021
Messages
1,069
Location
Germany
The dwarves of SpellForce - Conquest of Eo are a little unwelcoming.

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Great game so far. Starts a little bit slow but becomes addictive after a short while.
 

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