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Screenshot thread

Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,957
Location
Danzig, Potato-Hitman Commonwealth
GabeN's gift has to end sometime.

hl41.png


City 17 is starting to look like stalingrad, with zombies and aliens.

hl42.png


The citadel is close.

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I haven't seen this many lasers in a single room since Deus Ex.

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Taking down their vile alien tripods.

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Masked by a purely accidental explosion, honestly.

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Inside the lion's den, how many of these things do they have honestly? I think I shot down 12 by this point.

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I hate this part. Or rather it wouldn't be bad if this was the first and last time I only can use the overcharged gravity gun. I want to shoot in my shootan!

hl49.png


Despite being the biggest Quisling in gaming history you have to say, the man has a point. Sometimes you need to break a few eggs to make an omelet though.

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Final ride upwards, glorious New York City City 17 visible below. Ignore the fact that the place should look more like a giant burning pile of rubble at this point. The end of Gordon's journey is near.

hl411.png


Or is it?

:yeah:
 
Self-Ejected

ManjuShri

Self-Ejected
Joined
Feb 20, 2012
Messages
5,525
Location
འ༔ ཨ༔ ཧ༔ ཤ༔ ས༔ མ༔
Grid 2. Messed around with the sponsorships and to my horror you can't remove them (at least not right away); that No Fear logo bores into my soul. Screenshots aren't of that high a quality direction-wise as Fraps is set on 'per 10 seconds' instead of manual.

grid2_avx2013-05-2921azupt.jpg


grid2_avx2013-05-2921o1uoc.jpg


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grid2_avx2013-05-2922kzupz.jpg


grid2_avx2013-05-2922cuuf8.jpg


grid2_avx2013-05-2921sfuu0.jpg
 

Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,957
Location
Danzig, Potato-Hitman Commonwealth
Needs more spess.

rksp71.png


First the most important piece of equipment is launched. Without this all the launches after it would be pointless.

rksp72.png


The Spess Crane lands safely on the Mun near the historic Selene-1 and Selene-2 landing sites. Now for the other fun things.

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Entrance "gate" module is launched.

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It easily achieves orbit just before the pre-transfer mainsail stage runs empty. Getting to the Mun using its 4 NTR transfer stage is easy as is landing.

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The central module is launched next, this one is a bit bigger.

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Pinpoint accuracy, suicide burn got me nearly right on top of the spess crane while I would be satisfied with being within 2 km of it.

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The "gate" module landed 2,5 km away so I had to drive the crane to it. Ever since the guy who made the KAS mod updated it to 2.0 the stuff you grab using the hook is actually a properly simulated physical object as it normally would (previous version made them clip and be massless). That means if you stop the thing swings into the direction you were moving to and the momentum of the swinging payloads drags you forward, also it can crash and break parts. Still this design is fairly stable.

rksp78.png


After some maneuvering the gate module and the core module attach. I fucked up and didn't get enough RTGs on the crane so eventually it runs out of juice to power both electromagnets. Luckily the batteries last a while and since there is no air to slow the crane down it doesn't need to use much power to accelerate on the Mun. Had to make 2 stops to recharge the batteries though.

rksp710.png


The last module, for now. Actually it's in two parts. The two long fuel tanks on the top will be drained and used as a structural connector to which the power module proper will be attached. First the power module on the bottom is dropped, then I undock the connector tanks and fly away from the top of the power module landing them a few meters away. After that the descent stage is ditched so the crane just picks up the connector.

rksp711.png


Connector section attached, it had a probe module between the two tanks so it wouldn't get classified as debris and automatically deleted by accident if the debris count went over the limit. Still had some fuel left inside making the weight unevenly distributed, but it turns out a probe with no power can pump fuel between tanks, must be an oversight. Either way I used that to balance it out, would just edit the save file to drain the tanks that way if I couldn't do that.

rksp712.png


Perfectly picking up the power module. Landed it about a kilometer from the base.

rksp713.png


After a lot of maneuvering I managed to attach it.

rksp714.png


Mare Prosperum Base is finished for now. I think I'll attach another power module and a kethane refinery once they update that mod for 0.20. I'll have to cheat and spawn a kethane deposit under the base using the debugger though. Could use a biodome greenhouse as fluff but the mods for those look a bit meh.

Also not sure if the Mun heightmap reversion in the hotfix that just got released won't fuck over my base.
 
Joined
May 6, 2009
Messages
1,877,079
Location
Glass Fields, Ruins of Old Iran
Amy's pretty psychotic on her own (virtually every line of her involves Sonic and their future babies, Lesifoere would have a field day with her character), but I managed to press the button in the middle of her "lovesick girl with hands together" gesture, which made the shot extra-creepy.

 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Expeditions Conquistador, it's out on gog for backers right now. I literally just got started, probably won't be able to get into it until the weekend.​
 

Konjad

Patron
Joined
Nov 3, 2007
Messages
6,186
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
8A1E1F1D6276F8D2208568A24E5DE3A6E4D79602

AE7779F6751AC0A9DE3AB76C3960ED1262B83623

7E3CBD0642513A07136EBBBC65126F42047E8B34

DC896C0704114336FC4A5E53C10F5B1E12A4020E

AF7920F4CF36EF0B0902ED00E255056B8073AB74

0C7CB347856C793F3900B52ACD5A2B67EF525AC0

1C3CC69722C3D41DB992E26437941A1712FB2DFA



The game took me exactly 66 minutes to finish it, and I even explored here and there and followed the story by reading marks and so on...
 

Konjad

Patron
Joined
Nov 3, 2007
Messages
6,186
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
Looks cool, I'll give it a try.
Thanks for the link Konjad.
Do so, but be warned.

It's a walking simulator. Basically, all you do in the game is holding "W" key and moving mouse around. It doesn't have a gameplay at all.

However, it has great audio and visuals (as in, the art direction) and interesting way of telling the story (you are supposed to look around, read marks, make conclusions from everything).

It's kind of like looking at animated painting listening to it and trying to make sense out of it.

I did feel like the game lacks some gameplay, I would love some puzzles or riddles for advancing, unfortunately there was none of it.

I enjoyed it, but Codex in general dislikes it. For one dorra, it's a good deal, especially since if you dislike it you still get more games in the bundle which might interest you (Codex loves Awesomenauts, although it's boring arcade game for me...)

So, if the games bores you within 5 minutes, don't play anymore, nothing will change. If you will like it's atmosphere, you will probably enjoy it until the end (especially since it's only 1hr long)
 

Suchy

Arcane
Joined
Nov 16, 2007
Messages
6,033
Location
Potatoland
Just remember that this is not a game, it has zero gameplay elements. It's a story you discover through exploration, well written and atmospheric. You might enjoy it, if you don't expect to "play" it.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,397
Location
Not Here
Dead State Divinity: Original Sin
Just remember that this is not a game, it has zero gameplay elements. It's a story you discover through exploration, well written and atmospheric. You might enjoy it, if you don't expect to "play" it.


They should put those disclaimers in Visual Novels too. :lol:
 

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