So it is not a complete soulslike ripoff?
No, it has some ideas of its own, some good some bad.
There's no experience loss on death, which is great, this was always my least favorite part of the genre.
Bosses aren't as plentiful, and after you kill three of them some new enemies will spawn in the world - red knights who, when they kill you, will raise your entropy by 0.25 points. If your entropy reaches 100, your save will be deleted, which is the most retarded thing I've ever seen in a game. Luckily these guys are pretty rare and usually come solo so you won't die to them too often.
Killing a boss gives you perk essence, which you have to return to a homunculus (this game's equivalent of bonfires) in order to stabilize, if you die before it was stabilized you have to return to the boss arena and pick it up again. Perk essence can be used to get perks, which are a major part of many build. My favorite is vampirism which adds life drain to your attacks.
Equipment customization is perhaps one of its coolest features. Every equipment piece can be upgraded 5 times (a chick at the hub area will upgrade stuff for you, but you need to find "handler echoes" to improve her upgrade ability, she starts out only being able to upgrade items to tier 1 but each found echo increases her tier up to 5) which not only improves its stats (damage for weapon, protection for armor) but also gives it one gem socket slot per upgrade level. You can add gems to your equipment to give you passive effects like increased damage or armor, or a chance to cause detrimental effects on the enemy with every hit. Very cool.
Also there's no estus flask, instead you can find health potions dropped by enemies. Your belt can only have a limited amount of potions at a time, but the belt re-stacks outside of combat, so you're still limited in your amount of heals per combat but don't have to return to a bonfire to refill your flask.
The best thing about the game is its world design and sense of scale. Sometimes, areas feel honestly a little too big, as it can take quite some time to traverse these gigantic areas even at the swift movement speed. But that only reinforces the vibe of exploring some gargantuan megastructure. The artstyle is a weird mix of brutalism and gothic medievalism, a lot of enemies are robotic in nature, but everyone wields melee weapons, no guns here. The medievalism meets brutalism aesthetic is honestly quite amazing and a big draw of the game. Visuals are mostly bleak, but there's a lot of variety there despite the lack of colors.
It's a great game for explorefags, can thoroughly recommend it to those who love exploring a strange world with little guidance. The only goal you know about initially is that you have to find two switches or something that you can attune, and when you use the "scan" function you can see two markers that show you their location. But that's all the guidance you get. Those two locations are very, very far apart and one requires you to swim down into a huge underwater area swarming with sea snakes. Even if you roughly know where you have to go, the path there is never clear and you pretty much feel lost and confused throughout the game, which is exactly what I'm looking for in an explorefag experience.
Bought this game after an Austrian youtuber declared it his favorite soulslike of 2023 due to the exploration and atmosphere, and I have to agree with him. It's an excellent experience. Very different from the usual soulslikes, but closer to the original Dark Souls in its vibe than any of the other clones, because it understands the principles of that game better than those that merely ape it.