Max Payne is a game best enjoyed over a weekend across two or more sittings of intense and lethal action. As you progress through the game you move to more affluent areas and towards the central rot found in power, going from gunning down mobsters in filthy streets and ran down apartments to professionals on the direct payroll of the truly rich and powerful in the second half. With it comes the well-founded paranoia of the period, whispers that those in power have less than benevolent intentions and are in some sense only crime families with greater ambitions than the rest of them. Hidden agendas, cover-ups, psy-ops, deals made in smoke filled rooms behind closed doors. The naïve notion that the press or a government body would really care that much about something that would scandalise the ordinary citizen.
As Y2K began it was mostly tongue in cheek conspiracy theories, some taking it more seriously than others. Now it's no longer an allowed playground for creatives, frogs really did get hormonal problems from tainted waters, drinking American tap is one quick way to get autism and reduced IQ, the Kung Flu of Wuhan fame came from a biolab the Umbrella corp logo outside and regimes did abuse quarantine protocol to destroy the last vestiges of real social contact in the third place and small businesses. By now most conspiracies you can think of have been proven true, many admitted to by the state, or else documented in leaks. Whereas Max Payne proposed that state-corporate fraternities were the ones really pushing smack in the street, Deux Ex had preemptively removed the twin towers from the NY skyline in 2000 already, making entertainment of what you now have to go to some several google hit pages deep substack or Cleve podcast to see even discussed. In the before times, in the wild west of the internet, hacker kids were discussing Ted Kaczynski's manifesto in their newsgroups. More philosophical and removed from the X-Files pop and clichés of that one good guy in the circles of power that is on the side of the little people and would turn it all around given the chance.
Screenshots taken from the original finished version of the game, not the broken GOTY edition that came with old versions of maps. The immediate sequel dropped all ties to reality and took a flight from the five minutes into the future into a far-future romp where the fictions couldn't hit too close to home and had less predictive power. Despite the vastly different outcomes in Deus Ex it never felt like the question it posed was satisfactory resolved, the Dark Age ending offering a hint of respite from tech-capital but nothing more. In Max Payne you get to climb the Nakatomi Plaza skyscraper after a shootout mirroring the lobby scene from The Matrix, it's more fascistic, not seeking all the answers, just ending the cancer positioned in its ivory tower of steel and glass, that was not only looking down at the masses, but actively harming them. Taking the role of God's instrument in making the tower of Babel fall. At the end you turn yourself in since the vigilante isn't opposed to law and order but is rather the enforcer of true justice.