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DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
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[Perception] This mole is about to be popped.
 
Joined
May 6, 2009
Messages
1,877,086
Location
Glass Fields, Ruins of Old Iran
I like how the Insane Beggar looks more zombie-like than the Zombie, which looks like a beggar expect for the bits of skin falling off

I thought about doing that, but then I realized nobody likes the shitty spoiler tags at the moment and it'll get changed and break everything within a few months.

I think the tag just looks different, but it's still activated with [ spoiler ] [/ spoiler ]. Shouldn't break unless the forum goes through a radical change, and then things are expected to break anyway. I don't know jack about forum software but it looks like it should be easy to implement since we already have [ quote ] [/ quote ] and [ code ] [/ code ].

Don't know why people would dislike the spoiler tag anyway, clicking once to show an unread huge post is better than clicking 4-5 times to get past one you've seen three times already. It's a godsend for Playground threads. I'm feeling kind of lazy right now so I'll just blame autism
 
Joined
Apr 19, 2008
Messages
3,060
Location
Brazil
Divinity: Original Sin
Ragtag team of people working on a mod in their spare time > Large studio of professionals working full time on a game with AAA budget


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Sadly I hardly ever remembered to take screenshots because I was too busy having fun playing the mod.

yes... they only nee to implement a better way to carry bodies around. Dragging them like oblivion feels clumsy.
 
Self-Ejected

Jack

█▓▒░
Patron
Joined
May 5, 2010
Messages
4,900
Location
Yondo
Insert Title Here
yes... they only nee to implement a better way to carry bodies around. Dragging them like oblivion feels clumsy.
It's already in, while you drag a body you can press enter to carry them over your shoulder like you would in the past Thief games. When putting it down again you need a bit of space though so dragging is useful in tight spots. I'm not 100% sure about they key since I might have fiddled around with the controls a bit.
Jack, which mod is that?
The Dark Mod, for Doom 3.
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,617
Codex 2013
Wow. I actually thought it might be a HD mod for Deadly Shadows, that's how similar it looks. Time to go looking dig up Doom 3 again.

This might be a stretch, but is there a possibility someone recreated the Thief 1 and 2 campaigns in Dark Mod? That would be really nice.
 

Kirtai

Augur
Joined
Sep 8, 2012
Messages
1,124
Wow. I actually thought it might be a HD mod for Deadly Shadows, that's how similar it looks. Time to go looking dig up Doom 3 again..

They're currently working on making a stand alone version using the GPL engine source.
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
29,116
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
This might be a stretch, but is there a possibility someone recreated the Thief 1 and 2 campaigns in Dark Mod? That would be really nice.

Copyright hell would ensue, which is what the Dark Miod creators have tried to avoid every step of the way.
 

Psquit

Arcane
Joined
Sep 18, 2012
Messages
1,921
Location
Ushuaia
They should try to make new adventure games instead of keep making shitty remakes of monkey island. Like a sequel to grim fandango.
 

zwanzig_zwoelf

Guest
Whenever I take this test and answer honestly, I end up being Tremere. :(
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zwanzig_zwoelf

Guest
Always Malk and Nos for me.
my first playthrough was nos... everything else apart from malk felt too normal afterwards

At first I tried to play as Nos, but when I just walked out of darkness, all this shit suddenly came. Well, I guess I'll replay as Nos someday.
 

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