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Joined
May 6, 2009
Messages
1,876,836
Location
Glass Fields, Ruins of Old Iran
Cool guys don't look at explosions.
Because they'd have enough sense to run the fuck away in the other direction.

And looking at the explosion makes it more likely for debris to fly into your eyes. Why would you want to?

Advanced a little in Edge of Space.
Found some tech upgrades, this is one of them. Basically now and then the radar detects a fallen pod and you have to rush to it before the signal disappears. This one gives me a permanent boost in Exposure Resistance (can stay in radiated places longer), and blueprints for a flare gun and a big chest.



Made a rifle, slightly better than the starting one (that used pistol rounds) but still shitty. Also robots are immune to it because of the Poison effect. I seriously need something that shoots a beam or burst fire or whatever, mobs are small and fast so hitting them with single rounds is quite hard.



Made a house. Later I put a door, and walls. It's made of dirt bricks so it's pretty thirdworldia.



Fireflies will slowly follow you at night, useful when you don't have any more torches.

 
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skacky

3D Realms
Developer
Joined
Mar 5, 2013
Messages
2,506
Location
The City
I just finished X16 and I can confirm that Zone of Alienation does not add more monsters/stronger monsters in the labs. Same as vanilla. The mod was patched yesterday and the devs removed the Electro Chimeras altogether, there was one at Yantar that respawned every day. X16 was a walk in the park with all the artifacts I have on me. :smug:









 

Menckenstein

Lunacy of Caen: Todd Reaver
Joined
Aug 2, 2011
Messages
16,089
Location
Remulak
FEAR2 - THE CASE OF THE MISSING LEVEL TEXTURES

03B9A78B32E33C3983D244A3F9A3DA817FE30FAF
 

warpig

Incel Resistance Leader
Manlet
Joined
Mar 24, 2013
Messages
7,364
Location
lmaoing @ your life
warpig What're your impressions of the game? Is it actually any fun?
I enjoy it so far, mostly because the oldschool level design is refreshing after playing some modern corridor-shooters. It's a typical mid-1990's fps with an extra layer of features put on top of it. Vechicles, magic powers, more elaborate story and setting. I'm at the end of the first stage in my current playthrough, but I remember there is a hub-like city level from which you take on missions further in the game, you can also collect money to buy weapons and items, this gives Cybermage a bit of a quasi-rpg feel. It's somewhat similar to Bioshock but with a more interesting level design, Doom like controls and cool pulp story instead of pretentious crap.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
ck2%202013-11-05%2001-35-38-52.jpg
 

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