I have finished this Hound of Shadow text adventure. It's a rather mediocre game. The character system is taken directly from Chaosium CoC and is totally useless, I've seen only three instances where my character's skill gave me a bit of flavour text. No skills affect the story. The game is linear with only one choice in the endgame and is full of useless locations. I have even seen one that had its own image, and played no role whatsoever. The action of the game is mostly driven by your friend called John, which is pretty annoying, you're constantly just doing what he tells you, never taking any decisions or taking any independent action. Your friend does it all for you. The story is kinda bland as well; a simple tale of a curse and seeking a way to circumvent it. The parser is very bad and requires the exact correct sentences, which makes finishing the game without a walkthrough impossible, unless you're spending hours typing in variations of "ask about the hound". The game is also full of moments where the only option is to wait, but you have no way of knowing this, so you think you're stuck and end up running around the gameworld trying shit, for nothing.
Here's my character:
Re-rolling endlessly did wonders
I like the "no oil painting" characteristic.
The creators intended a "simulation of a PnP session", but the game doesn't have nearly enough skill-checks, choices, and branches in the story to pull it off. Also, they implemented the possibility of playing another game in this engine with the same character, but as far as I know not many have been made. This is why the character generation system contains all these skills that aren't used in the computer game.
Some random scenes from the game.
It starts with a spirit conjuring occult session... At which the medium gets possessed, points to one of the participants, and says the Hound of Shadow is out to get him...
The last paragraph was a skillcheck...
An occult shoppe... classic!
This last paragraph is one of the two instances where I noticed that my 'occult knowledge' skill made any difference in the game.
Reading books in the library...
Note the nice attempt at oldfashioned English...
I discover the horribly mutilated body of the guy the medium pointed at at the seance...
Reading about it later in the papers...
A curse is placed on my friend... but it will affect me first, before it gets to him...
Horrible implications!
A solution is found... we must create a "homonculus"...
We travel to a small English town called Blythburg...
There were portals leading from my apartment directly to this town, through which I could travel. However, when I had to see a character in this town, the game would not advance if I use dthe portals. The church doors are closed like this:
I had to buy a ticket and take the train, and only then I would be able to find the priest
The priest is helping me to create a "homonculus" to subvert the curse...
(spoilers!) A summary of the game plot... Just before the ending:
Man, it sounds ridiculous when you read it all together like that, haha... By the way, obtaining the sulphur was done by asking a waitress for... "sulphur". She then gave me matches.
The Hound of Shadow attacks, but is confused by the homonculus, destroys it, and disappears. I wasn't able to capture all of the text...
Despite all its flaws this is a charming game
All that remains is to continue on my quest to play every single Cthulhu game ever made....:
Reporting back in a few weeks