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Screenshot thread

Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
That is some SERIOUS FUCKING EXTREME cloud textures. :lol:
Cloud_strife_full_by_Wen_JR.jpg


:troll:
 

Lonely Vazdru

Pimp my Title
Joined
Jan 10, 2007
Messages
6,702
Location
Agen
It's not like there is that much choice for some races.


gozEC.jpg

The guy is toast and he didn't even scratch me.
:dance:
 

taxalot

I'm a spicy fellow.
Patron
Joined
Oct 28, 2010
Messages
10,100
Location
Your wallet.
Codex 2013 PC RPG Website of the Year, 2015
Speaking of Dosbox and Effects...

screenshotdosboxcvscpus.png


No, I'm not the one running it, sadly. I did find this page, though : http://www.si-gamer.net/gulikoza/
Now does anyone know of how to achieve such an effect with Linux ? Can't be arsed to reboot in Windows just to play U5.
 

Multi-headed Cow

Guest
Unfortunately didn't nab a good picture of the asylum demon. Stupid sexy asylum demon.
2BA255FA4A7C3BD3BCD64695EDF40208B9B79FEC
 

Multi-headed Cow

Guest
This is a proposition to jerking each-other off, isn't it.
JUST A COUPLE OF LONELY KNIGHTS UP ON THIS BALCONY. SURE IS LONELY UP HERE. MAYBE WE COULD HELP ONE ANOTHER OUT? ONLY PERSON WATCHING IS THE SUN, AND HE DOESN'T CARE.

1D8F623154F4968B38B4AE0D53D5DFF551D948F7
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,432
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
System Shock. Default 640x480 resolution. Using NO scalers. Standard DOSBox vs DOSBox SVN with nGlide:

shock_standard.png

Standard DOSBox

shock_glide.png

nGlide DOSBox

shock_standard2.png

Standard DOSBox

shock_glide2.png

nGlide DOSBox

While not EARTH SHATTERING OMG1111!!! Neat nonetheless.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,628
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Wtf? System Shock was released two years before the first Voodoo card
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,837
:oops:

screen_10-02-2012_20-zepvb.jpg


screen_2012.08.24_18-dhr2v.jpg




Yeah, I can't do much gaming these days (aside from my daily 1h Jagged Alliance 2 session) but inbetween working I like to punch some molerats in the face or do some silly shit there.
 

asper

Arcane
Joined
Nov 14, 2007
Messages
2,232
Project: Eternity
I got side-tracked from my quest to play every Cthulhu game in existence, and got excited about playing Thief again because of the Codex. And man, that was a good decision...!

m6vaf.jpg


Love them oldschool level designs!

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Some Prospers wandering about. I like how those angular, crude oldschool graphics give off such a surreal vibe.

g6Yju.jpg


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The Horn of Quintus!

Quest complete :)

Es752.jpg


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The Bonehoard misssion is one of the less exciting ones in Thief, not in the lest due to the often criticised zombies who are everywhere. I am very fond myself of the first manor mission; human opponents, breaking into a real house... Great stuff. In any case, a great game, I wish someone would make something like this again.

Next, due to the thread at the Codex about a possible MCA kickstarter, I re-installed one of my favourite games of all time...

I'm using the really excellent Polish translation (for sentimental reasons), the widescreen mod, the fixpack, unifinished business, and some tweaks, and the game is simply stunning. Just look at this beauty!

CYoqI.jpg


Amazing how the Infinity Engine adapted so well to higer resolution and tweaks. A game looking like this may have been released today.

ZHaBq.jpg


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The Polish translators were praised for how they translated Annah's rough way of talking, by inventing neologisms and creatively mangling the Polish language. "Gub siem, żulu!" Well, that actually isn't the best example, but that's the screenshot I took.

3aSCh.jpg


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Just look at what gameplay possibilities this screenshot implies... The Infinity Engine really has a ton of potential. It is also very pleasing to operate with, I was struck by how easy it is to get into playing Torment again. Ease of using the interface, the clarity with which information is presented, and the appeal of the graphics are really very, very important, and are done exceptionally by this game. I think these are aspects that are often overlooked by indie devs.

Another thing I was thinking about, is the speculation about a spiritual successor to Torment. The rich and interesting world of Planescape is one of the driving motors behind this game; it is what motivates the player to explore, to talk to people. Without the license, MCA would need to world-build a new setting from scratch, and to match this charm and oddness is a task just as difficult as writing the game itself.
 

dibens

as seen on shoutbox
Patron
Joined
Dec 4, 2011
Messages
2,629
Codexian eagle stands tall in the face of godless sodomite heathens

disciples5.jpg


An mmorpg for true :obviously:

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Multi-headed Cow

Guest
As much as the undead in Thief 1 bummed me out, I did appreciate that it had some traps. Particularly in the Bonehoard, but I think some of the other levels had traps too. And I seem to remember Thief 2 didn't have any traps but Deadly Shadows had a few. Plus Thief 2 had the goddamn robots which were even less satisfying to sneak past than the undead even though I liked their voices.
Hopefully Thiaf is decent. Deadly Shadows was surprisingly good. Even in the event of Thiaf sucking I can just pretend it doesn't exist since Deadly Shadows is a satisfying ending to the series. I even liked the little callbacks to the previous games in DS, like the recording of Karras and the horn of Quintus. And of course the very ending.

And speaking of Thief, just recently learned Terry Pratchett is (Or at least was, not sure if he still can/is :() a monocle PC gaming gentleman and apparently loves the shit out of Thief. To the point of playing fan missions. He also enjoyed Oblivion but he was after sneaking so CUT A BRO SOME SLACK.
http://www.computerandvideogames.com/143656/interviews/terry-pratchett/
 

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