Kerkerkruip | The interactive fiction roguelike
What? The interactive fiction roguelike?
Well, i don't know many randomized text based adventures mixed with roguelikes (and true roguelikes, not as these day that all isometric/platformer games with some touch of permadeath are claimed to be roguelikes).
Guess what? That works, and works well.
Meh, permanent attribute damage, bitches! But it's a roguelike! There are also Nethack-style named scrolls.
Concentrate is a main action used to have better hit chances.
Map, displays encouters and where they are if still alive
With proper items there's stealth. Useful to concentrate before strike (you can concentrate only if enemies are there).
Defeating enemies grants new powers (passive or attive) and health recover. But you lose powers of lower level already gained (and since higher level enemies are dangerous...).
Killing "master of puppets" and gaining friends...
There's a religious system.
Vandalism helps sometimes (i had an hint before).
Some magic items are interesting
Interaction with environment isn't bad at all.
This plays really really nice, commands and interface are very good. There are some useful commands as "remember" that remembers visited rooms (there's the map too) or go to xxx, xxx is a location/monster already encounterd, and you move a step to xxx location, or if you have 2 daggers and type "look dagger" the game lists wich sword avaliable for selection with numbers (see pic 8), if proposed exits of rooms are nemad that means that you have already visited them. All small things that enhance the experience.
Maybe it's not a massive game (i didn't beat it but the dungeon isn't huge), but better a short quality game than a massive dull one.