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Screenshot thread

Don Peste

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Essegi

Cipher
Joined
Nov 21, 2012
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396
Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah.
 

Unkillable Cat

LEST WE FORGET
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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
The Last Door screenshots

I think I know why the game is so pixellated. It's so copyright holders can't see that the backgrounds are stolen from other games. There are at least 3 rooms there that seem like they're STRAIGHT out of Colonel's Bequest.
 

Don Peste

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Hipster design^2. Literally.
Hipstards... Hipstards never change.
It's not a bad game. The art could be better, yes. I like pixel art, but this one is not that is not detailed, but it looks lazy, or maybe just poor.
And the story doesn't really have anything interesting or new. But well, it's easy to play (And short). So it's not a bad choice to me when I have little time to spend.
So buy it when it gets bundled (Or just play the free version).
 

Zeriel

Arcane
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Jun 17, 2012
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13,963
I had a shareware version of it.

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I wonder if registering still unlocks access to the developer's phone number :cool:

I remember an Ultima clone (Ultizurk? might be wrong) from the 90's being at this level of hilarity. Buying the game from the developer got you a handwritten note in the mail with a password that would unlock the game.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Zeriel There was an entire generation of shareware titles that did that. Maybe even the shareware version of DOOM had a screen like that.
 

Zeriel

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Zeriel There was an entire generation of shareware titles that did that. Maybe even the shareware version of DOOM had a screen like that.

I remember the shareware era, but the up-and-up ones had generally a more sane way of doing it, like randomly generated codes in even the earliest Exile games. Or they actually sent you extra disks. "Here's a password that works for every copy of the game just the same, in a handwritten letter" was pretty funny to me, even at the time.
 
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Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Zeriel There was an entire generation of shareware titles that did that. Maybe even the shareware version of DOOM had a screen like that.

It reminds me of US release of Quake. Version 1.01 was available through phone and mail orders, and then on a shareware CD-Rom. Players needed to purchase the CD-Rom and then call id to receive an alphanumeric code that would "unlock" the shareware CD-Rom and install the full version of Quake. Purchasers could also then order a full version of the Quake on an "unlocked" CD-Rom for an additional amount.

Shareware was the best thing ever, if you wanted to try diffrent games and genres. I probably spent more time of some of them than the full versions.
 

Essegi

Cipher
Joined
Nov 21, 2012
Messages
396
Kerkerkruip | The interactive fiction roguelike
What? The interactive fiction roguelike?
Well, i don't know many randomized text based adventures mixed with roguelikes (and true roguelikes, not as these day that all isometric/platformer games with some touch of permadeath are claimed to be roguelikes).
Guess what? That works, and works well.

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Meh, permanent attribute damage, bitches! But it's a roguelike! There are also Nethack-style named scrolls.
Concentrate is a main action used to have better hit chances.

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Map, displays encouters and where they are if still alive


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With proper items there's stealth. Useful to concentrate before strike (you can concentrate only if enemies are there).

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Defeating enemies grants new powers (passive or attive) and health recover. But you lose powers of lower level already gained (and since higher level enemies are dangerous...).

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Killing "master of puppets" and gaining friends...

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There's a religious system.

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Vandalism helps sometimes (i had an hint before).

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Some magic items are interesting

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Interaction with environment isn't bad at all.

This plays really really nice, commands and interface are very good. There are some useful commands as "remember" that remembers visited rooms (there's the map too) or go to xxx, xxx is a location/monster already encounterd, and you move a step to xxx location, or if you have 2 daggers and type "look dagger" the game lists wich sword avaliable for selection with numbers (see pic 8), if proposed exits of rooms are nemad that means that you have already visited them. All small things that enhance the experience.
Maybe it's not a massive game (i didn't beat it but the dungeon isn't huge), but better a short quality game than a massive dull one.
 
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Essegi

Cipher
Joined
Nov 21, 2012
Messages
396
Other old screens i have...
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You fucking bastard!!!
The reason i wandered always with fireball ready for all characters!

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Shit happens...

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