Oh boy you're in for a treat now 
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Your favourite "strategy" game and you can't even properly recognize it? All those screens are from SoulblighterMy favourite strategy game Myth: The fallen lords. First game that unleashed full potential of my Voodoo 2 Graphic card!
Still looks great today :![]()
FarCry
Does it get ANY better, because so far it's total shit - it's more of a hiking simulator than a FPS...
The only skill it requires is the skill of spotting enemies hiding behind bushes.
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I bet it also gives you an unfair advantage against other players who are too busy clutching their blood spurting eyes to be actually playing, you monster."Oh god why."
Err.. High contrast colour like hot pink makes your units easier to spot in chaos of the battle.![]()
That looks interesting, i didn't knew that. Thanks for posting this!first person rogue-lite Ziggurat.
Set it on realistic difficulty without quicksaves, you'll be glad that binoculars spot enemies... Also mutants were quite hard to fight and added variety of gameplay, i enjoyed their presence.FarCry
Does it get ANY better, because so far it's total shit - it's more of a hiking simulator than a FPS...
The only skill it requires is the skill of spotting enemies hiding behind bushes.![]()
I'm helping.Quake 2 felt like total decline for some reason.
Quake 2 had better music though.
So.. Am I getting this right: I wrote that I hated the cheating AI (fags can perfectly snipe you with a rifle from 500m, even if you're perfectly hidden) plus binoculars working as a "marker" for the radar and... you recommend me to increase difficulty and stop using quicksaves? And that will help with the shitty aimbot AI, boring levels and unfunny gameplay how exactly?Set it on realistic difficulty without quicksaves, you'll be glad that binoculars spot enemies...spekkio @FarCry said:- @Gameplay: "use binoculars to spot enemies from 2km, so they appear on your radar"
- "Does it get ANY better, because so far it's total shit - it's more of a hiking simulator than a FPS... "
First Quake had style and tech to pull off some good shit.
Quake 2 had technology, but lacked the style and atmosphere the first game had.
Overall, I like Quake 1 graphics and gameplay way better than what Quake 2 could offer.
Pity that there are not that much games that use Quake Engine, though it was licensed by other companies to develop engines like LithTech and GoldSource.
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Knifing a Controller in STALKER SHoC mod, OGSE. More pics from this hardcore survival mod in sig.
If Q1 soundtrack is emo, then Thief 1-3 soundtrack has some hardcore emo shit.First Quake had style and tech to pull off some good shit.
Quake 2 had technology, but lacked the style and atmosphere the first game had.
Overall, I like Quake 1 graphics and gameplay way better than what Quake 2 could offer.
Pity that there are not that much games that use Quake Engine, though it was licensed by other companies to develop engines like LithTech and GoldSource.
I played both for years in mp and came to prefer Q2. They're both shitty sp games compared to the build games, but while Q2 sp is brown and episodic with a kickass soundtrack, Q1 is gamist and grimdark with an emo soundtrack.
If Q1 soundtrack is emo, then Thief 1-3 soundtrack has some hardcore emo shit.
Also, Daikatana soundtrack beats Q2 soundtrack, thanks to bigger variety and talent compared to Dikicyan's newbie stuff.